I put humanoids in the second "Greater" Favored Enemy category. I find it to be a slightly tougher decision to make as opposed to the first group, where obviously you are going to take it. Putting it in the second group makes it more campaign dependent, but still very powerful.
Something that irks me about the Revised Ranger from UA is that at level 1 their Natural Explorer class ability gives them perma-advantage on Initiative Rolls. To me that just seems a bit overpowered because it almost always guarantees that the Ranger will go first. I dunno, I guess it's not a huge deal but that in conjunction with the other features the Revised Ranger gets really makes them feel overtuned.
Something that irks me about the Revised Ranger from UA is that at level 1 their Natural Explorer class ability gives them perma-advantage on Initiative Rolls. To me that just seems a bit overpowered because it almost always guarantees that the Ranger will go first. I dunno, I guess it's not a huge deal but that in conjunction with the other features the Revised Ranger gets really makes them feel overtuned.
Agreed.
I know I might be the only one on earth thinking this, but the ranger from PHB was absolutely fine.
I actually started having people playing in my games as the Revised Ranger taking the Initiative part of natural explorer at level 2. It made more sense, and the only people who got mad were the folks who were just multiclassing in ranger for 1 level to get it. It'd be interesting to see if Wizards shifts that ability to a higher level.
I definitely prefer the revised version, especially with Natural Explorer. Favoured Terrain was very limiting, unless you have meta information on where the campaign takes place. Primeval Awareness was also not very useful, using a spell slot and giving only the most vague information. I like the idea of Initiative and the advantage on the first turn, against anything that hasn't already acted.
Revised Ranger is basically set up to be a scout/skirmisher. It's how it's built to shine. Movement, maneuverability, and ambush.
The Favoured Enemy on all Humanoids I do find very powerful, especially with the new way Favoured Enemy interacts with the aforementioned Primeval Awareness. I'd be tempted to fall back on the previous 'pick two humanoid races' from the PHB Ranger.
I actually started having people playing in my games as the Revised Ranger taking the Initiative part of natural explorer at level 2. It made more sense, and the only people who got mad were the folks who were just multiclassing in ranger for 1 level to get it. It'd be interesting to see if Wizards shifts that ability to a higher level.
I think this is a better solution- have it available after a certain level as opposed to at level 1. I mean with this ability being what it is, it's almost too good NOT to take a 1 level dip in Ranger with Natural Explorer and Favored Enemy being so ridiculously good for level 1 abilities.
I think I will play the beast master just like you xD
Do it! I love having a best friend, though I do need to start role playing him more. I asked my DM if I could have a pseudo dragon as a companion, and he let me. Some things went down, and poor Wellesley is now an actual dragon? Though his attacks are basically a 1d10 damage, so not terribly powerful for a bunch of like, level 8s. 9__9 But I get to ride him!
Though my DM is making me roll to be able to find put how many of my favoured enemies are around, which is not how i read that at all.
I don't think it's RAW, no, (you're talking about the ability to concentrate for a minute and then locate favored enemies?) but I can see it being a useful houserule, especially if you chose a favored enemy that is really common in the campaign.Depending on how often you use that ability I can see it being really difficult to handle with the amount of precision the ability dictates. When we've used that ability (rarely) I have gotten a yes / no answer plus a little additional information ('their presence is to the east of you'), but no real specifics.
Our table has also houseruled Greater Favored Enemy, for instance: my DM and I agreed that I would not just recognize GFEs on sight and get the bonus. I'd have to do some work and make a roll. Otherwise, I won't learn until after combat. That has let me decide that my character is working on writing a book listing all Greater Favored Enemies she's encountered. If I get it done, the DM will get a copy (which he could maybe hand out as loot in another campaign, if he so chooses). Still that house rule would be rough to implement if someone chooses another type of GFE. One can't really argue that you would now know a dragon on sight :P
That's the ability I'm talking about! How I'd like to do it is have a roll that dictates the distance you can discern. I mean, 5 miles is pretty ridiculous! But it's also only going to be useful in very specific situations, because if you're in an urban environment you're going to probably be inundated with info.
I think we just need to discuss a solution where I don't roll really badly and wind up getting nothing from one of my class abilities. Like, it's a class ability, you don't make someone roll to rage, do you?? ;___;
My GFE is dragons, haha. But I think it's cool to need to roll to find out what I know about them, and I have a bonus. Also now I get to teach my companion Wellesley draconic. Yessssss.
My GM just says "there are enemy's all around you in every direction" so he gives me nothing..... lol
UGH. That's fair! This is why I think maybe a range thing would be good. Roll really badly, and it's like 100 feet around you. Roll a 20 and you see the full 5 miles.
My GM just says "there are enemy's all around you in every direction" so he gives me nothing..... lol
My DM pointed out that the UA for Primeval Awareness never specifies whether the favored enemies in question are alive or dead, so, I find a lot of just mundane skeletal remains. Frustrating as a player, but I tipped my cap to him for finding a good way to reign in a fairly powerful ability.
Something that irks me about the Revised Ranger from UA is that at level 1 their Natural Explorer class ability gives them perma-advantage on Initiative Rolls. To me that just seems a bit overpowered because it almost always guarantees that the Ranger will go first. I dunno, I guess it's not a huge deal but that in conjunction with the other features the Revised Ranger gets really makes them feel overtuned.
Agreed.
I know I might be the only one on earth thinking this, but the ranger from PHB was absolutely fine.
Definitely not the only one, PHB Ranger is a beast. Especially with the Hunter Ranger Archetype, Colossus Slayer is downright nasty. My first character for 5E was a Wood Elf Ninja Ranger that fought using a ninjato shortsword and shuriken darts. Took the Mariner fighting style (though even if it hadn't been allowed I would have just settled for defense). Between Hunter's Mark and Colossus Slayer I was dealing a goodly amount of damage. Never got to a high enough level to start using summoning jutsu a.k.a Conjure Animals or casting Conjure Barrage let alone Conjure Volley.
This is my aspiration as my character has multi classed from Rogue. Sneak attack + Favored Enemy + Hunter's Mark = "Dang Son! That's a lot of damage." Especially dual-wielding. And with the dark vision granted to a human? I'm in love.
Though my DM is making me roll to be able to find put how many of my favoured enemies are around, which is not how i read that at all.
I don't think it's RAW, no, (you're talking about the ability to concentrate for a minute and then locate favored enemies?) but I can see it being a useful houserule, especially if you chose a favored enemy that is really common in the campaign.Depending on how often you use that ability I can see it being really difficult to handle with the amount of precision the ability dictates. When we've used that ability (rarely) I have gotten a yes / no answer plus a little additional information ('their presence is to the east of you'), but no real specifics.
Our table has also houseruled Greater Favored Enemy, for instance: my DM and I agreed that I would not just recognize GFEs on sight and get the bonus. I'd have to do some work and make a roll. Otherwise, I won't learn until after combat. That has let me decide that my character is working on writing a book listing all Greater Favored Enemies she's encountered. If I get it done, the DM will get a copy (which he could maybe hand out as loot in another campaign, if he so chooses). Still that house rule would be rough to implement if someone chooses another type of GFE. One can't really argue that you would now know a dragon on sight :P
So, your character is writing its own version of Volo's Guide to Monsters?
This is what I've been thinking for my next home brew campaign. Opening a zoo with all kinds of different creatures. Characters will be hired to fill it up with a variety. But they won't be the only contractors out there...
So, your character is writing its own version of Volo's Guide to Monsters?
Yeah, in a very modest way. It'll only be the beings under her Greater Favored Enemy grouping, so I was thinking more of "[name]'s pocket guide to fiends. It'll mostly be for flavor, with little actual stats, but it could be helpful for another ranger, if one ever comes along.
I like your zoo idea, especially because it means they have to catch the creatures alive and deal with transporting them :)
Hi, i've got a question for this class. If you find an animal at ranger level 5, do the animal have an equal hp to that level or stays with 12 hp till you gain new levels? Do i have to trow 2 hit dice for the leve 4 and 5?
Hi, i've got a question for this class. If you find an animal at ranger level 5, do the animal have an equal hp to that level or stays with 12 hp till you gain new levels? Do i have to trow 2 hit dice for the leve 4 and 5?
What to do with the too-broad Humanoids category for Favored Enemy? How do you deal with it? Is it fair to restrict or narrow down?
I put humanoids in the second "Greater" Favored Enemy category. I find it to be a slightly tougher decision to make as opposed to the first group, where obviously you are going to take it. Putting it in the second group makes it more campaign dependent, but still very powerful.
Something that irks me about the Revised Ranger from UA is that at level 1 their Natural Explorer class ability gives them perma-advantage on Initiative Rolls. To me that just seems a bit overpowered because it almost always guarantees that the Ranger will go first. I dunno, I guess it's not a huge deal but that in conjunction with the other features the Revised Ranger gets really makes them feel overtuned.
I actually started having people playing in my games as the Revised Ranger taking the Initiative part of natural explorer at level 2. It made more sense, and the only people who got mad were the folks who were just multiclassing in ranger for 1 level to get it. It'd be interesting to see if Wizards shifts that ability to a higher level.
I definitely prefer the revised version, especially with Natural Explorer. Favoured Terrain was very limiting, unless you have meta information on where the campaign takes place. Primeval Awareness was also not very useful, using a spell slot and giving only the most vague information. I like the idea of Initiative and the advantage on the first turn, against anything that hasn't already acted.
Revised Ranger is basically set up to be a scout/skirmisher. It's how it's built to shine. Movement, maneuverability, and ambush.
The Favoured Enemy on all Humanoids I do find very powerful, especially with the new way Favoured Enemy interacts with the aforementioned Primeval Awareness. I'd be tempted to fall back on the previous 'pick two humanoid races' from the PHB Ranger.
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My homebrew: [Subclasses] [Races] [Feats] [Discussion Thread]
It's a fair idea. It doesn't penalize proper rangers beyond one level and yet dissuades those tempted to take only a level for the mechanics over RP.
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My homebrew: [Subclasses] [Races] [Feats] [Discussion Thread]
I'm looking forward to do a ranger for my next character (either if my current one dies, or for the next campaign).
I like what I've seen in the new UA release, and am reading up and planning what I can do with it!
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
just made a ua ranger beastmaster for my son. he loves "pets". wil let you know how it goes.
I playing using the deep stalker and having a blast extra attack on first turn, and the spells that you get with it are great as well
NinjaRanger that fought using aninjatoshortsword andshurikendarts. Took the Mariner fighting style (though even if it hadn't been allowed I would have just settled for defense). Between Hunter's Mark and Colossus Slayer I was dealing a goodly amount of damage. Never got to a high enough level to start using summoning jutsu a.k.a Conjure Animals or casting Conjure Barrage let alone Conjure Volley.This is my aspiration as my character has multi classed from Rogue. Sneak attack + Favored Enemy + Hunter's Mark = "Dang Son! That's a lot of damage." Especially dual-wielding. And with the dark vision granted to a human? I'm in love.
Hi, i've got a question for this class. If you find an animal at ranger level 5, do the animal have an equal hp to that level or stays with 12 hp till you gain new levels? Do i have to trow 2 hit dice for the leve 4 and 5?
The highest? Wat do you mean?