I have a question that's been keeping me up at night. I joined an ongoing campaign, and the DM gave me the option to choose from a pool of standard NPCs that were already associated with the party. I picked a rogue, a light-footed halfling. The DM allowed me to adjust the character sheet as I liked, but I couldn't change the race and class (at least the class has to be consistent with the lore played so far by others). The adventure will take place both in the city and in the wilderness, and here’s how I'm thinking of structuring the character, who is level 7. A level 4 Scout with 3 levels in Gloomstalker, using the Urchin background. As for abilities, he would obviously be dex based, then wisdom, constitution, and intelligence, with the last two being strength and charisma both at 8. He'd be a stealth-based ranged character, with expertise in everything needed for navigating the city and the wilderness, and for living constantly on alert without ever being caught by surprise. At level 4 as a rogue, for my only ability score improvement, I'm considering whether to add 2 points to dexterity or to take the Alert feat. I plan to put the subsequent levels into rogue, but I'm still evaluating. What do you think, is this a bad idea?
What is your dex at now? if its 18, I would leave it and get the feat. If its anything less than 18, I would bump it.
Tough part about rogue is that very few of them get any benefit at all from taking levels in other classes as it slows Sneak Attack progression, which is the main benefit for combat at least. I would try to get at least 3d6 for sneak attack (so 5th level rogue) before you prioritize another class.
When I structured the character, I was thinking of custom origins, but my DM didn't allow me to change it, so I had the racial bonuses of the Halfling with +2 DEX and +1 CHA. In light of this, at level 4 I took the Piercer feat, which gave me +1 to DEX, the ability to reroll one damage die per turn, and an additional die on a critical hit. Then I took 3 levels of Gloomstalker. Now, I play with a lot of movement, often in the shadows, and almost always with advantage on attack rolls. Compared to a level 7 rogue, I do have 2d6 less damage per turn, but with the first additional attack from Gloomstalker (1d6 from the bow + 4 + 1d8) and potentially with the addition of the d4 from favored foe or the d6 from hunter's mark, I manage to stay in line with the damage.
Actually, I've seen that it would be beneficial to go up to level 5 ranger to get the extra attack, and maybe take the sharpshooter feat, so I can play a lot at range or, in case of close combat, still be able to hit the target even if it's partially covered, and play hide-and-seek behind my companions (thanks to the Halfling). In this way, with the extra attack, I would compensate for the lack of d6s from Sneak Attack, while also being more versatile in combat.
When I structured the character, I was thinking of custom origins, but my DM didn't allow me to change it, so I had the racial bonuses of the Halfling with +2 DEX and +1 CHA. In light of this, at level 4 I took the Piercer feat, which gave me +1 to DEX, the ability to reroll one damage die per turn, and an additional die on a critical hit. Then I took 3 levels of Gloomstalker. Now, I play with a lot of movement, often in the shadows, and almost always with advantage on attack rolls. Compared to a level 7 rogue, I do have 2d6 less damage per turn, but with the first additional attack from Gloomstalker (1d6 from the bow + 4 + 1d8) and potentially with the addition of the d4 from favored foe or the d6 from hunter's mark, I manage to stay in line with the damage.
Actually, I've seen that it would be beneficial to go up to level 5 ranger to get the extra attack, and maybe take the sharpshooter feat, so I can play a lot at range or, in case of close combat, still be able to hit the target even if it's partially covered, and play hide-and-seek behind my companions (thanks to the Halfling). In this way, with the extra attack, I would compensate for the lack of d6s from Sneak Attack, while also being more versatile in combat.
I like 5th level for rangers. The extra attack plus 2nd level spells like Pass with out trace and maybe spike growth for some battlefield control/damage.
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Good morning everyone,
I have a question that's been keeping me up at night. I joined an ongoing campaign, and the DM gave me the option to choose from a pool of standard NPCs that were already associated with the party. I picked a rogue, a light-footed halfling. The DM allowed me to adjust the character sheet as I liked, but I couldn't change the race and class (at least the class has to be consistent with the lore played so far by others). The adventure will take place both in the city and in the wilderness, and here’s how I'm thinking of structuring the character, who is level 7. A level 4 Scout with 3 levels in Gloomstalker, using the Urchin background. As for abilities, he would obviously be dex based, then wisdom, constitution, and intelligence, with the last two being strength and charisma both at 8. He'd be a stealth-based ranged character, with expertise in everything needed for navigating the city and the wilderness, and for living constantly on alert without ever being caught by surprise. At level 4 as a rogue, for my only ability score improvement, I'm considering whether to add 2 points to dexterity or to take the Alert feat. I plan to put the subsequent levels into rogue, but I'm still evaluating. What do you think, is this a bad idea?
Thanks, everyone!!
What is your dex at now? if its 18, I would leave it and get the feat. If its anything less than 18, I would bump it.
Tough part about rogue is that very few of them get any benefit at all from taking levels in other classes as it slows Sneak Attack progression, which is the main benefit for combat at least. I would try to get at least 3d6 for sneak attack (so 5th level rogue) before you prioritize another class.
When I structured the character, I was thinking of custom origins, but my DM didn't allow me to change it, so I had the racial bonuses of the Halfling with +2 DEX and +1 CHA. In light of this, at level 4 I took the Piercer feat, which gave me +1 to DEX, the ability to reroll one damage die per turn, and an additional die on a critical hit. Then I took 3 levels of Gloomstalker. Now, I play with a lot of movement, often in the shadows, and almost always with advantage on attack rolls. Compared to a level 7 rogue, I do have 2d6 less damage per turn, but with the first additional attack from Gloomstalker (1d6 from the bow + 4 + 1d8) and potentially with the addition of the d4 from favored foe or the d6 from hunter's mark, I manage to stay in line with the damage.
Actually, I've seen that it would be beneficial to go up to level 5 ranger to get the extra attack, and maybe take the sharpshooter feat, so I can play a lot at range or, in case of close combat, still be able to hit the target even if it's partially covered, and play hide-and-seek behind my companions (thanks to the Halfling). In this way, with the extra attack, I would compensate for the lack of d6s from Sneak Attack, while also being more versatile in combat.
I like 5th level for rangers. The extra attack plus 2nd level spells like Pass with out trace and maybe spike growth for some battlefield control/damage.