A couple of classes gain the ability to take multiple actions per turn, and while the rogue is capable of multiclassing in order to gain these same benefits it won't help with sneak damage. A rogue can make multiple attacks per turn, but can only deal sneak damage ONCE per turn. If you use your reaction to make an attack of opportunity you're dealing damage on someone else's turn which means you can apply sneak damage again (if conditions are met). If rogues are to deal more damage and be rewarded for risking their lives for being in the fray, then the way to do this is to grant them more Opportunity Attacks per round.
So why don't rogues already get multiple reactions? Because there are a lot of spells and abilities that use reactions which means things could become too powerful too quickly, but there is a solution that should be discussed. An additional Opportunity Attack (OA) per round could be granted at rogue level 8, and a 2nd OA at rogue level 16. This creates a hard commit to rogue, which means that a rogue isn't going to dip 5 levels into another class to get a second action per turn, and other classes considering rogue for the additional OA will be giving up great class features for one additional OA (which isn't used for spells and abilities). It needs to be tested it so if there are any unusual ways this could make a character OP, but I doubt it would break the game introducing additional OAs so far apart.
Builds showing game-breaking mechanics from increased OAs are welcome.
I fail to see why they would even need this? Rogues are already very versatile and capable in both melee and ranged combat. If facing a rogue and a fighter, no enemy ever says, "kill the fighter first" but they all say, "kill the rogue first". It is almost always the greater threat as is, it doesn't need any additional help.
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Playing D&D since 1982
Have played every version of the game since Basic (original Red Box Set), except that abomination sometimes called 4e.
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A couple of classes gain the ability to take multiple actions per turn, and while the rogue is capable of multiclassing in order to gain these same benefits it won't help with sneak damage. A rogue can make multiple attacks per turn, but can only deal sneak damage ONCE per turn. If you use your reaction to make an attack of opportunity you're dealing damage on someone else's turn which means you can apply sneak damage again (if conditions are met). If rogues are to deal more damage and be rewarded for risking their lives for being in the fray, then the way to do this is to grant them more Opportunity Attacks per round.
So why don't rogues already get multiple reactions? Because there are a lot of spells and abilities that use reactions which means things could become too powerful too quickly, but there is a solution that should be discussed. An additional Opportunity Attack (OA) per round could be granted at rogue level 8, and a 2nd OA at rogue level 16. This creates a hard commit to rogue, which means that a rogue isn't going to dip 5 levels into another class to get a second action per turn, and other classes considering rogue for the additional OA will be giving up great class features for one additional OA (which isn't used for spells and abilities). It needs to be tested it so if there are any unusual ways this could make a character OP, but I doubt it would break the game introducing additional OAs so far apart.
Builds showing game-breaking mechanics from increased OAs are welcome.
I fail to see why they would even need this? Rogues are already very versatile and capable in both melee and ranged combat. If facing a rogue and a fighter, no enemy ever says, "kill the fighter first" but they all say, "kill the rogue first". It is almost always the greater threat as is, it doesn't need any additional help.
Playing D&D since 1982
Have played every version of the game since Basic (original Red Box Set), except that abomination sometimes called 4e.