When you factor in hit percentages, hexblade average damage is higher without GWM when you factor in things like life drinker and hex. The -5 to hit doesn't offset all the added damage.
When you factor in hit percentages, hexblade average damage is higher without GWM when you factor in things like life drinker and hex. The -5 to hit doesn't offset all the added damage.
GWM works better when you have a reliable source of Advantage. Unfortunately, most Warlock spells that give advantage are concentration spells, so they prevent the use of Hex.
When you factor in hit percentages, hexblade average damage is higher without GWM when you factor in things like life drinker and hex. The -5 to hit doesn't offset all the added damage.
GWM works better when you have a reliable source of Advantage. Unfortunately, most Warlock spells that give advantage are concentration spells, so they prevent the use of Hex.
Go with Hexblade, build with a high Str so you don't have to go Blade pact with your 2-h weapon, then choose Chain. Then use your familiar to get advantage :)
When you factor in hit percentages, hexblade average damage is higher without GWM when you factor in things like life drinker and hex. The -5 to hit doesn't offset all the added damage.
GWM works better when you have a reliable source of Advantage. Unfortunately, most Warlock spells that give advantage are concentration spells, so they prevent the use of Hex.
Go with Hexblade, build with a high Str so you don't have to go Blade pact with your 2-h weapon, then choose Chain. Then use your familiar to get advantage :)
When you factor in hit percentages, hexblade average damage is higher without GWM when you factor in things like life drinker and hex. The -5 to hit doesn't offset all the added damage.
GWM works better when you have a reliable source of Advantage. Unfortunately, most Warlock spells that give advantage are concentration spells, so they prevent the use of Hex.
Go with Hexblade, build with a high Str so you don't have to go Blade pact with your 2-h weapon, then choose Chain. Then use your familiar to get advantage :)
You'd be way better off getting a second attack.
I know. I was shooting for a purposefully convoluted way of using GWM and getting reliable advantage. :)
When you factor in hit percentages, hexblade average damage is higher without GWM when you factor in things like life drinker and hex. The -5 to hit doesn't offset all the added damage.
GWM works better when you have a reliable source of Advantage. Unfortunately, most Warlock spells that give advantage are concentration spells, so they prevent the use of Hex.
Go with Hexblade, build with a high Str so you don't have to go Blade pact with your 2-h weapon, then choose Chain. Then use your familiar to get advantage :)
You'd be way better off getting a second attack.
I know. I was shooting for a purposefully convoluted way of using GWM and getting reliable advantage. :)
I may have missed a comment, but no one has brought up the dueling fighting style with the spear.which adds 2 to every attacks damage. That and it let's you keep your +2 AC from a shield. Or am I mistaken. That's equal/ better damage than the glaive, at the cost of reach
For a Hexlblade, you'd have to multi into a fighter/swordbard/paladin to get a fighting style. Which isn't a bad combo, just isn't a reliable way to go as some dms dont do multiclassing.
Personally I think since you're going Pact of the Blade Hexblade... polearm is heads and shoulders over Spear.
That said:
Polearm Mastery lets you get attacks from 10' away, and if you're 5' away you get another attack as a Bonus Action, with Hex Blade that's all with your CHA for hit and damage. In addition every time an enemy enters your reach you'll get a ReAction attack. IF you are willing to take an AoO (Amor of Agathys is GREAT for this) or have the Mobile feat to not draw it...
Action: 2 attacks with the main weapon B.Action: 1 attack with the short end Move: step back 10' ReAction: 1 attack with the main weapon as they enter your Reach.
IF you have Warcaster (possibly instead of Mobile), when they draw an AoO, you can cast a cantrip like Booming Blade. They either have to take extra damage or never get into melee with you.
With this kind of build in mind you will be very mobile, bouncing around the battlefield and always moving in and out of combat.
Hi, I'm sorry to resurrect such an old thread but this is exactly what I was looking for!
I have made a Hexblade (High Half-Elf) and I was looking at battle tactics for him. I'm quite new to D&D and I always had different ideas of what a Warlock is. Anyway!
Can I just ask two questions:
1. When you say "Action: 2 attacks with the main weapon" how do you achieve this? When I look up Polearm Mastery, it only mentions the bonus attack with the short end that you mentioned separately.
2. When you recommend Armour of Agathys, are you referring to the 5 dmg an attacker takes?
1. Blade Pact Warlocks have a unique invocation that gives them extra attack with a minimum required level of 5, basically a way for them to be more in line with other martial classes.
2. Yes, the reason is because you add 5 both to the health you gain and the damage inflicted, so with a third level slot you get 15 temp health and deal 15 cold damage. It scales very well with the whole "always casting at max level" thing warlocks deal with and helps to shore up your durability since warlocks lack armor and shield proficiencies, and only have a d8 for health.
1. Blade Pact Warlocks have a unique invocation that gives them extra attack with a minimum required level of 5, basically a way for them to be more in line with other martial classes.
2. Yes, the reason is because you add 5 both to the health you gain and the damage inflicted, so with a third level slot you get 15 temp health and deal 15 cold damage. It scales very well with the whole "always casting at max level" thing warlocks deal with and helps to shore up your durability since warlocks lack armor and shield proficiencies, and only have a d8 for health.
Don’t have a definitive ruling on this, please provide if you do. hexblade LevelOne you can use cha for attack, applied to a weapon touched after a long rest. Can extend to any weapon after pact of the blade IPW (2 handed/ bows)
if I have my glaive or great sword out, can I dismiss/drop and call/summon a long bow to hand (with an action) I believe so, but does the hex warrior benefit extend to that next weapon ( still a pact weapon) or is it only on the first weapon (touched) applied to between long rests?
Yes, you can drop or dismiss a conjured weapon as a free action and re-summon as an action. The rules also say that, “If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.” So yes, the benefit of Hex Warrior would extend to any weapon you conjure.
Keep in mind, to summon a bow, you would also need the Improved Pact Weapon Eldritch Invocation.
and wasn’t sure if I could bow and needed to EB instead (will probably EB for most range attacks but wanted to know if I could bow +CHA for flavour and possible Esmites to bring down flying.
When you factor in hit percentages, hexblade average damage is higher without GWM when you factor in things like life drinker and hex. The -5 to hit doesn't offset all the added damage.
GWM works better when you have a reliable source of Advantage. Unfortunately, most Warlock spells that give advantage are concentration spells, so they prevent the use of Hex.
DICE FALL, EVERYONE ROCKS!
Go with Hexblade, build with a high Str so you don't have to go Blade pact with your 2-h weapon, then choose Chain. Then use your familiar to get advantage :)
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
You'd be way better off getting a second attack.
I know. I was shooting for a purposefully convoluted way of using GWM and getting reliable advantage. :)
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Ha!
I may have missed a comment, but no one has brought up the dueling fighting style with the spear.which adds 2 to every attacks damage. That and it let's you keep your +2 AC from a shield. Or am I mistaken. That's equal/ better damage than the glaive, at the cost of reach
For a Hexlblade, you'd have to multi into a fighter/swordbard/paladin to get a fighting style. Which isn't a bad combo, just isn't a reliable way to go as some dms dont do multiclassing.
(coming in late to this) but also polearm master has been updated to include spear now!
Yes, I pointed (see what I did there) that out on page 2.
DICE FALL, EVERYONE ROCKS!
Hi, I'm sorry to resurrect such an old thread but this is exactly what I was looking for!
I have made a Hexblade (High Half-Elf) and I was looking at battle tactics for him. I'm quite new to D&D and I always had different ideas of what a Warlock is. Anyway!
Can I just ask two questions:
1. When you say "Action: 2 attacks with the main weapon" how do you achieve this? When I look up Polearm Mastery, it only mentions the bonus attack with the short end that you mentioned separately.
2. When you recommend Armour of Agathys, are you referring to the 5 dmg an attacker takes?
Thanks!
1. Blade Pact Warlocks have a unique invocation that gives them extra attack with a minimum required level of 5, basically a way for them to be more in line with other martial classes.
2. Yes, the reason is because you add 5 both to the health you gain and the damage inflicted, so with a third level slot you get 15 temp health and deal 15 cold damage. It scales very well with the whole "always casting at max level" thing warlocks deal with and helps to shore up your durability since warlocks lack armor and shield proficiencies, and only have a d8 for health.
Perfect! Thanks :)
The invocation is called "Thirsting Blade." As MinokeTheWise wrote, it's available to Warlocks 5th level and up:
Same here :)
"A river cuts through rock, not because of its power, but because of its persistence."
Don’t have a definitive ruling on this, please provide if you do.
hexblade LevelOne you can use cha for attack, applied to a weapon touched after a long rest. Can extend to any weapon after pact of the blade IPW (2 handed/ bows)
if I have my glaive or great sword out, can I dismiss/drop and call/summon a long bow to hand (with an action) I believe so, but does the hex warrior benefit extend to that next weapon ( still a pact weapon) or is it only on the first weapon (touched) applied to between long rests?
Yes, you can drop or dismiss a conjured weapon as a free action and re-summon as an action. The rules also say that, “If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.” So yes, the benefit of Hex Warrior would extend to any weapon you conjure.
Keep in mind, to summon a bow, you would also need the Improved Pact Weapon Eldritch Invocation.
Perfect! Was looking at IPW anyways for the +1
and wasn’t sure if I could bow and needed to EB instead (will probably EB for most range attacks but wanted to know if I could bow +CHA for flavour and possible Esmites to bring down flying.
Good thread thanks!
If it helps a glaive is effectively just a spear with a longer tip