Unpopular opinion; Hex and invocations that leverage it are not as good as you think. I've found as a leveled up I wanted the bonus action\concentration for other things. The extra damage is nice but it limits other options. I also took a level of bard at level 6 and it greatly expanded the utility options for my chainlock.
I think its true but its 24 hour duration at higher levels combined with the short rest mechanic makes it worth it IMO. Wake up, cast it, take short rest over breakfast and its free use until you have something better to use your concentration on. And when you do it didn't cost you much, so just drop it. If you have any slots left before a short rest, cast it and take the short rest. Another 24 hours effectively free.
Best advice I can give is to avoid any invocations that use one of your spell slots, especially at the earlier levels. Mask of Many Faces and Devil Sight (especially if you don't have Darkvision) are incredibly useful and you will get plenty of mileage from them.
Yeah, I also don't waste those valuable invocations on once/long rest garbage. Of course once your build is essentially settled, an extra good spell for free considering slots can be useful.
oh thanks that's all really helpful, i was planning to take fey touched w/ bless :) which also coz, we're playing witchlight. and i despise odd attributes.
i also took eldritch sight and eldritch mind, so those should free up choices.
great to know about AC. i've heard Lance of Lethargy is better than Repelling Blast from some people. Can anyone speak to this? Repelling does look awesome, but that's just what I heard.
repelling is generally better but if you have other methods to reduce a creatures speed that will stack with it lethargy might be better. Like if you are a fathomless your tentacle drops 10 feet, there are some other methods on top of that that can get the speed reduction up to 40' without too much trouble. For most enemies that means no movement. A shoved enemy might reach one of your friends, a immobile one wont. But that is pretty niche.
repelling is generally better but if you have other methods to reduce a creatures speed that will stack with it lethargy might be better. Like if you are a fathomless your tentacle drops 10 feet, there are some other methods on top of that that can get the speed reduction up to 40' without too much trouble. For most enemies that means no movement. A shoved enemy might reach one of your friends, a immobile one wont. But that is pretty niche.
Also consider knocking enemies into local hazards, allied spell hazards, etc.
repelling is generally better but if you have other methods to reduce a creatures speed that will stack with it lethargy might be better. Like if you are a fathomless your tentacle drops 10 feet, there are some other methods on top of that that can get the speed reduction up to 40' without too much trouble. For most enemies that means no movement. A shoved enemy might reach one of your friends, a immobile one wont. But that is pretty niche.
Also consider knocking enemies into local hazards, allied spell hazards, etc.
Yup, repelling is generally better for multiple reasons just pushing them far enough away they cant get you, into spells, off cliffs, dismounting riders etc. But if you have a specific build dropping people to 0 movement is really effective. But you really have to build for it. Its just one invocation to repel, and its got some build for it options as well specifically Dao genie for example.
Yup, repelling is generally better for multiple reasons just pushing them far enough away they cant get you, into spells, off cliffs, dismounting riders etc. But if you have a specific build dropping people to 0 movement is really effective. But you really have to build for it. Its just one invocation to repel, and its got some build for it options as well specifically Dao genie for example.
I can't express how much I love GenieLock.
I'm not ashamed to admit I've been all over the place on the forums somehow finding a way to bring that into the conversations.
Yeah genie is by far my favorite not just in abilities but the theme behind it. But I'm old and loved Al-Qadim and it kind of reminds me of the Sha'ir which was one of my favorite classes way back in 2e.
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I think its true but its 24 hour duration at higher levels combined with the short rest mechanic makes it worth it IMO. Wake up, cast it, take short rest over breakfast and its free use until you have something better to use your concentration on. And when you do it didn't cost you much, so just drop it. If you have any slots left before a short rest, cast it and take the short rest. Another 24 hours effectively free.
Yeah, I also don't waste those valuable invocations on once/long rest garbage. Of course once your build is essentially settled, an extra good spell for free considering slots can be useful.
repelling is generally better but if you have other methods to reduce a creatures speed that will stack with it lethargy might be better. Like if you are a fathomless your tentacle drops 10 feet, there are some other methods on top of that that can get the speed reduction up to 40' without too much trouble. For most enemies that means no movement. A shoved enemy might reach one of your friends, a immobile one wont. But that is pretty niche.
Also consider knocking enemies into local hazards, allied spell hazards, etc.
Yup, repelling is generally better for multiple reasons just pushing them far enough away they cant get you, into spells, off cliffs, dismounting riders etc. But if you have a specific build dropping people to 0 movement is really effective. But you really have to build for it. Its just one invocation to repel, and its got some build for it options as well specifically Dao genie for example.
I can't express how much I love GenieLock.
I'm not ashamed to admit I've been all over the place on the forums somehow finding a way to bring that into the conversations.
Yeah genie is by far my favorite not just in abilities but the theme behind it. But I'm old and loved Al-Qadim and it kind of reminds me of the Sha'ir which was one of my favorite classes way back in 2e.