I'm sure it is pretty obvious that Tieflings make great Fiend Warlocks and Aasimars make good Celestial Warlocks. Parrying what is considered unholy with unholy, and holy with holy. But what if I mix things up?
I thought of an interesting idea for two warlocks: A Celestial Warlock, but the race is tiefling, and a Fiend Warlock, but the race is Aasimar. These unlikely warlocks will put an interesting twist into the game, with the most unholy and holy of creatures making pacts.
What do you think? What kind of backstory would go well with these pairs? Do you think this could be a good idea? I'm curious to see people's thoughts.
- Note: I'm not really asking if I can do this (I can do whatever I want with my characters), but rather what people think about the idea.
I like the irony of this a lot, and I think it would be even cooler to have them in the same game and play off of each other.
As for backstory ideas, I have one of each. I would have done more, but both are long enough as it is.
Aasimar fiendlock: You were raised in a temple and spent your younger years blindly devoted to your deity and the temple. It didn't occur to you to ask why the high priests and their servants were fat and wealthy while your community starved or where the temple donations disappeared to, at least until a poor young mother came to the temple begging for aid and was denied because she had no money. Disillusioned with faith entirely, you ran away and soon learned you had no idea how to survive on your own. In your darkest hour a devil came and offered you a way out of your situation and the ability to teach religious hypocrites a lesson. You said yes in a heartbeat, and travel around burning temples indiscriminately, believing all forms of religion to be as bad as your old one.
Tiefling celestial warlock: You grew up in a poor but honest family and knew from a young age not to rely anyone to do things for you. Your parents, though they tried, could barely provide for you and your siblings, and you stole from market stalls and pickpocketed wealthy looking passerby to make ends met. Petty crime turned to burglary because it was more lucrative, but you tried to have some semblance of the morals you grew up with. One night you were sloppy and a guard saw you sneaking around, so you panicked and killed him. Distraught and remorseful, you prayed to anyone who would listen for redemption, and a celestial answered. It only asked that you never commit a crime again. You agreed, and used your handy new powers to adventure (lawfully of course).
Rollback Post to RevisionRollBack
Forever DM but I want to play at some point
I'm not very experienced with D&D Beyond, so sorry if I mess something up.
I like the irony of this a lot, and I think it would be even cooler to have them in the same game and play off of each other.
As for backstory ideas, I have one of each. I would have done more, but both are long enough as it is.
Aasimar fiendlock: You were raised in a temple and spent your younger years blindly devoted to your deity and the temple. It didn't occur to you to ask why the high priests and their servants were fat and wealthy while your community starved or where the temple donations disappeared to, at least until a poor young mother came to the temple begging for aid and was denied because she had no money. Disillusioned with faith entirely, you ran away and soon learned you had no idea how to survive on your own. In your darkest hour a devil came and offered you a way out of your situation and the ability to teach religious hypocrites a lesson. You said yes in a heartbeat, and travel around burning temples indiscriminately, believing all forms of religion to be as bad as your old one.
Tiefling celestial warlock: You grew up in a poor but honest family and knew from a young age not to rely anyone to do things for you. Your parents, though they tried, could barely provide for you and your siblings, and you stole from market stalls and pickpocketed wealthy looking passerby to make ends met. Petty crime turned to burglary because it was more lucrative, but you tried to have some semblance of the morals you grew up with. One night you were sloppy and a guard saw you sneaking around, so you panicked and killed him. Distraught and remorseful, you prayed to anyone who would listen for redemption, and a celestial answered. It only asked that you never commit a crime again. You agreed, and used your handy new powers to adventure (lawfully of course).
Nice. I do like the idea of them meeting, and these backstories are good. I made these characters for irony, this will make them fun to play, especially with a good backstory.
A question just popped into my brain: Is it possible for a warlock to have two patrons? I know I can't do that in dnd rules, but theoretically in the dnd world, could somebody have a pact with both a Fiend and a Celestial? That would be very interesting.
Thanks! I didn't spend very long on the backstories but I'm glad you find them useful.
I as a DM would probably not allow double patrons because you can't have two subclasses, but a multiclass with a divine influence like cleric or paladin with a fiendlock would be cool. The other class could also be reflavored like a pact with your deity or a saint-like figure since pacts aren't usually made directly with a deity. Other DMs might think differently though. I'd ask yours if you're planning to play one.
Rollback Post to RevisionRollBack
Forever DM but I want to play at some point
I'm not very experienced with D&D Beyond, so sorry if I mess something up.
I was thinking if there could be an NPC. I thought of the idea of having a villain warlock making pacts with every patron possible to gain power and become an unstoppable supervillain, then begin to overthrow the patrons. That would make an epic campaign.
For a villain, that's a neat idea. If the villain wins they could become a patron option themselves, if they lose it's still a good story. And maybe afterwards there would be fewer warlocks (not a player limit but NPCs would comment on it or something) because patrons don't want a repeat of the villain's plot.
Rollback Post to RevisionRollBack
Forever DM but I want to play at some point
I'm not very experienced with D&D Beyond, so sorry if I mess something up.
I like the irony of this a lot, and I think it would be even cooler to have them in the same game and play off of each other.
As for backstory ideas, I have one of each. I would have done more, but both are long enough as it is.
Aasimar fiendlock: You were raised in a temple and spent your younger years blindly devoted to your deity and the temple. It didn't occur to you to ask why the high priests and their servants were fat and wealthy while your community starved or where the temple donations disappeared to, at least until a poor young mother came to the temple begging for aid and was denied because she had no money. Disillusioned with faith entirely, you ran away and soon learned you had no idea how to survive on your own. In your darkest hour a devil came and offered you a way out of your situation and the ability to teach religious hypocrites a lesson. You said yes in a heartbeat, and travel around burning temples indiscriminately, believing all forms of religion to be as bad as your old one.
Tiefling celestial warlock: You grew up in a poor but honest family and knew from a young age not to rely anyone to do things for you. Your parents, though they tried, could barely provide for you and your siblings, and you stole from market stalls and pickpocketed wealthy looking passerby to make ends met. Petty crime turned to burglary because it was more lucrative, but you tried to have some semblance of the morals you grew up with. One night you were sloppy and a guard saw you sneaking around, so you panicked and killed him. Distraught and remorseful, you prayed to anyone who would listen for redemption, and a celestial answered. It only asked that you never commit a crime again. You agreed, and used your handy new powers to adventure (lawfully of course).
Nice. I do like the idea of them meeting, and these backstories are good. I made these characters for irony, this will make them fun to play, especially with a good backstory.
A question just popped into my brain: Is it possible for a warlock to have two patrons? I know I can't do that in dnd rules, but theoretically in the dnd world, could somebody have a pact with both a Fiend and a Celestial? That would be very interesting.
Technically you can have 2 patrons. If your DM allows you to use the Blood Hunter class and you take the Order of the Profane Soul and multiclass into warlock you can have 2 seperate patrons with 2 different sets of bonuses/gifts from each one. Definitely makes roleplay interesting
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
As far as 2 patrons, you can make a deal with some extra planar entity and not be a warlock at all, it’s just done through role play. So I’d allow someone who was, say a celestial warlock, in a moment of need, crying out for help and getting that help from a fiend. The fiend wouldn’t become a second patron in game mechanics, but the warlock still can owe the fiend some kind of debt for a service.
I like the irony of this a lot, and I think it would be even cooler to have them in the same game and play off of each other.
As for backstory ideas, I have one of each. I would have done more, but both are long enough as it is.
Aasimar fiendlock: You were raised in a temple and spent your younger years blindly devoted to your deity and the temple. It didn't occur to you to ask why the high priests and their servants were fat and wealthy while your community starved or where the temple donations disappeared to, at least until a poor young mother came to the temple begging for aid and was denied because she had no money. Disillusioned with faith entirely, you ran away and soon learned you had no idea how to survive on your own. In your darkest hour a devil came and offered you a way out of your situation and the ability to teach religious hypocrites a lesson. You said yes in a heartbeat, and travel around burning temples indiscriminately, believing all forms of religion to be as bad as your old one.
Tiefling celestial warlock: You grew up in a poor but honest family and knew from a young age not to rely anyone to do things for you. Your parents, though they tried, could barely provide for you and your siblings, and you stole from market stalls and pickpocketed wealthy looking passerby to make ends met. Petty crime turned to burglary because it was more lucrative, but you tried to have some semblance of the morals you grew up with. One night you were sloppy and a guard saw you sneaking around, so you panicked and killed him. Distraught and remorseful, you prayed to anyone who would listen for redemption, and a celestial answered. It only asked that you never commit a crime again. You agreed, and used your handy new powers to adventure (lawfully of course).
Nice. I do like the idea of them meeting, and these backstories are good. I made these characters for irony, this will make them fun to play, especially with a good backstory.
A question just popped into my brain: Is it possible for a warlock to have two patrons? I know I can't do that in dnd rules, but theoretically in the dnd world, could somebody have a pact with both a Fiend and a Celestial? That would be very interesting.
Technically you can have 2 patrons. If your DM allows you to use the Blood Hunter class and you take the Order of the Profane Soul and multiclass into warlock you can have 2 seperate patrons with 2 different sets of bonuses/gifts from each one. Definitely makes roleplay interesting
So I recently went this way with my thought process. My Assimar (protector) is Neutral Good and lived a good life. In a time of need he was approached by a shadowy figure (Asmodeus) who offered him power. Below is the backstory I sent my DM. Enjoy the necrothread!
Venris’s story begins in a quiet town nestled on the edge of a vast forest named Eldermoor, a place where secrets seemed to whisper between the trees and the river that ran past the town. His mother, a high elf who once journeyed across the realm as a wandering scholar, had settled here after decades of seeking knowledge. Venris’s father, a human, spent his time educating the children of the town in their local schoolhouse. As a child, Venris inherited his mother’s elven grace, but it was tempered by his father’s more subtle, reserved nature. Where the drop of celestial heritage originated was lost to the annals of history.
Unlike the children of his village, Venris did not grow strong or agile, nor did he possess the quick reflexes that his half- elven blood might suggest. Instead, he was of above average height with a slender build, neither remarkable in strength nor speed. His appearance—fair skin with a slight golden hue, silver eyes that glimmered faintly in the moonlight—was unmistakably elven with a hint of celestial, but it was his mind that set him apart. From a young age, Venris immersed himself in books and scrolls, fascinated by the world’s mysteries, from the patterns of stars to the workings of law and order.
His inquisitive nature was nurtured by the town's local constable, a grizzled veteran of the law named Jorik. Jorik had known Venris’s father well and saw in the young half-elf a spark of something that could be molded into something powerful—an inquisitive mind, a thirst for justice, and a natural talent for seeing through the murk of lies. With his mother’s approval, Venris became Jorik’s apprentice.
Though he was not physically gifted, Venris’s keen intellect made him a formidable investigator. His mother’s elven heritage lent him a deep understanding of history and ancient texts, and his celestial blood provided him with an inherent sense of right and wrong. Venris’s ability to read people, to analyze a crime scene or a situation, was uncanny. He learned the art of deduction, piecing together facts that others might miss and solving mysteries that had left the town’s law enforcement stumped.
Venris wasn’t content to simply follow orders; he wanted to understand everything—the “why” of the world. When faced with a missing person, a stolen artifact, or a series of strange occurrences, he pored over old tomes and consulted the town’s sages and scholars. His curiosity was unrelenting. His nights were spent under the dim light of oil lamps, studying ancient scripts, learning languages, and investigating every scrap of knowledge he could find, even if it led him into dangerous places and forbidden paths.
It wasn’t just the written word that drew him in, however. Venris had an innate ability to detect subtle shifts in the world around him, an almost otherworldly perception that hinted at his celestial origins. This sense allowed him to see things hidden from mortal sight, such as magical residue left behind after spells were cast or faint traces of spiritual energy lingering after an important event.
Through his apprenticeship, Venris became a trusted member of the local constabulary, though his methods often differed from traditional approaches. He had an uncanny knack for making connections between seemingly unrelated events. His ability to see patterns where others saw chaos earned him a reputation as something of a prodigy in the town’s legal circles, even if his unorthodox methods were often viewed with suspicion.
While the town’s remote location gave it some inherent safety, war and strife still covered the land and their distance from others meant they had only their small constabulary force to protect them from any danger. Word of war had come with the traveling merchants and you could see the truth in their words as the number of guards each hired steadily increased. The town council and mayor refused to believe that the danger could reach them. “We’ve heard this dozens of times and it always just passes us by.” The white haired mayor proclaimed.
Jorik chose not to take any chances and began increasing the constable presence and their training in the town. Going as far as to post rotating guards at the 2 entrances to the town gates.
*Battle Scene start*
The sun dipped low behind the hills, casting long shadows over the small town of Eldermoor. Nestled on the edge of forest as it is, it had always been peaceful, with cobbled streets winding between quaint cottages. Children played by the well, and the townsfolk went about their evening chores, unaware of the dark forces stirring at the edges of the forest.
Suddenly, a bone-chilling wind swept through the town. The sky darkened, swirling with unnatural clouds, as if a storm of malice was about to break. Screams echoed from the outskirts as the ground trembled underfoot. From the tree line emerged monstrous shapes, creatures of nightmare—hulking beasts with twisted limbs, their eyes glowing red and their mouths dripping with hunger. They were Orcs, but twisted by an ancient, vengeful spirit and bound to the earth by forgotten magic.
Panic spread like wildfire as the town’s gates were torn asunder. Eldermoor had no warriors, no defenders to withstand such an invasion. The few constables who tried to fight were quickly overwhelmed, their cries cut short by the beasts' savage claws and teeth. Women and children huddled in the streets, some praying, others screaming for mercy.
In the center of town stood Venris, a young man with minimal training, no powers, and almost no ability to fight back. His heart pounded in his chest as he watched the horrors unfold before him. The screams of his friends and neighbors echoed in his ears, each one a dagger to his soul. He could do nothing.
But then, in the midst of the chaos, a figure appeared before him—a tall, cloaked being, its face obscured by shadows. The air grew thick with an unnatural presence as the figure spoke in a voice like the hiss of a thousand serpents.
"You feel it, don't you?" the figure asked, its voice chillingly calm. "The weight of helplessness, the pain of watching those you care for suffer. You wish to protect them, yet you lack the power. I can give you that power, Venris."
Venris looked up, fear mixing with desperation. "Who... who are you?"
A smile curling beneath the hood, though it was unseen. "I offer you a bargain. I can give you the strength to protect this town, to stop these creatures. But the price... is steep. You must watch and endure the suffering of your people until the power you seek is yours."
"What do you mean?" Venris asked, his voice trembling.
"You will watch as they fall. You will hear their cries, feel their pain as though it is your own. Only when the town is lost—when you have felt every ounce of their agony—will you be granted the power you desire."
Venris’s heart ached, torn between the desire to save his town and the horror of what the figure was asking. He watched as a woman he knew from his childhood was dragged away by a monstrous Orc, her screams echoing in his ears. The fire in his chest burned brighter.
"Please," Venris whispered. "I... I can't just hide here and do nothing."
The figure’s voice turned dark, like the rumble of thunder. "Then make your choice. Accept the deal, and you shall have the power, but only after the price is paid. Reject it, and you will be powerless, watching the town fall to ruin without any hope of salvation."
Venris hesitated. His gaze shifted to the destruction around him—his friends, his family, his home—everything slipping away. The agony in his heart became unbearable. He could not bear to see them suffer, to let them die.
"I... I accept," Venris said through gritted teeth. "Give me the power."
The figure raised its hand, and the world around them seemed to freeze. Time itself stood still as the figure placed its hand on Venris’s chest, a cold, dark energy seeping into his very being. The pain that followed was excruciating—like his soul was being torn apart. He collapsed to his knees, gasping, as his body trembled with the weight of the curse.
"You will endure," the figure said, its voice fading. "Only then will you be ready."
The world around Venris shifted back to its violent, chaotic state, and the suffering resumed. The Orcs continued their rampage, tearing through buildings and slaughtering the helpless. Venris’s chest burned as he hid, unable to do anything but watch. He felt every scream, every broken body, every lost life as though it were his own.
Hours passed. The town fell into ruin. Venris watched the last of his people fall to the beasts, each death a blow to his spirit. His eyes burned with the weight of their pain, and yet, he could do nothing but endure, his hands shaking at his sides.
As the last of Eldermoor’s people perished, and the Orcs roamed victorious, Venris felt an overwhelming surge of power coursing through his veins. His body ached, but there was something else—a fire that was both rage and strength. His mind burned with the memories of every scream, every loss, every tear. And in that moment, the figure reappeared before him.
"You are ready, Venris," it said, voice distant but final. "The power is yours."
Venris stood tall, the weight of the town's destruction upon him. The anger in his chest surged as he looked at the beasts, the creatures that had destroyed everything he loved.
"I will make them pay," Venris whispered, his voice dark and filled with a newfound purpose.
The power coursing through him surged outward, transforming into a blinding light that crackled with deadly force. His eyes burned with intensity as he raised his hands toward the Orcs, who shrieked in terror at the oncoming storm. The ground trembled as Venris summoned the full extent of his newfound strength, unleashing a wave of energy that obliterated the monsters in an instant, their twisted forms disintegrating into ash.
The town was gone, but Venris had become something else—something far more than human. As the last of the Orcs fell to dust, Venris stood alone in the wreckage, his heart heavy with the weight of his choices. The cost had been high, but now, he had the power to protect others. The only question that remained was whether he could live with the consequences of his actions.
Eldermoor was lost, but Venris’s journey had only just begun.
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I'm sure it is pretty obvious that Tieflings make great Fiend Warlocks and Aasimars make good Celestial Warlocks. Parrying what is considered unholy with unholy, and holy with holy. But what if I mix things up?
I thought of an interesting idea for two warlocks: A Celestial Warlock, but the race is tiefling, and a Fiend Warlock, but the race is Aasimar. These unlikely warlocks will put an interesting twist into the game, with the most unholy and holy of creatures making pacts.
What do you think? What kind of backstory would go well with these pairs? Do you think this could be a good idea? I'm curious to see people's thoughts.
- Note: I'm not really asking if I can do this (I can do whatever I want with my characters), but rather what people think about the idea.
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
I like the irony of this a lot, and I think it would be even cooler to have them in the same game and play off of each other.
As for backstory ideas, I have one of each. I would have done more, but both are long enough as it is.
Aasimar fiendlock: You were raised in a temple and spent your younger years blindly devoted to your deity and the temple. It didn't occur to you to ask why the high priests and their servants were fat and wealthy while your community starved or where the temple donations disappeared to, at least until a poor young mother came to the temple begging for aid and was denied because she had no money. Disillusioned with faith entirely, you ran away and soon learned you had no idea how to survive on your own. In your darkest hour a devil came and offered you a way out of your situation and the ability to teach religious hypocrites a lesson. You said yes in a heartbeat, and travel around burning temples indiscriminately, believing all forms of religion to be as bad as your old one.
Tiefling celestial warlock: You grew up in a poor but honest family and knew from a young age not to rely anyone to do things for you. Your parents, though they tried, could barely provide for you and your siblings, and you stole from market stalls and pickpocketed wealthy looking passerby to make ends met. Petty crime turned to burglary because it was more lucrative, but you tried to have some semblance of the morals you grew up with. One night you were sloppy and a guard saw you sneaking around, so you panicked and killed him. Distraught and remorseful, you prayed to anyone who would listen for redemption, and a celestial answered. It only asked that you never commit a crime again. You agreed, and used your handy new powers to adventure (lawfully of course).
Forever DM but I want to play at some point
I'm not very experienced with D&D Beyond, so sorry if I mess something up.
Nice. I do like the idea of them meeting, and these backstories are good. I made these characters for irony, this will make them fun to play, especially with a good backstory.
A question just popped into my brain: Is it possible for a warlock to have two patrons? I know I can't do that in dnd rules, but theoretically in the dnd world, could somebody have a pact with both a Fiend and a Celestial? That would be very interesting.
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
Thanks! I didn't spend very long on the backstories but I'm glad you find them useful.
I as a DM would probably not allow double patrons because you can't have two subclasses, but a multiclass with a divine influence like cleric or paladin with a fiendlock would be cool. The other class could also be reflavored like a pact with your deity or a saint-like figure since pacts aren't usually made directly with a deity. Other DMs might think differently though. I'd ask yours if you're planning to play one.
Forever DM but I want to play at some point
I'm not very experienced with D&D Beyond, so sorry if I mess something up.
I was thinking if there could be an NPC. I thought of the idea of having a villain warlock making pacts with every patron possible to gain power and become an unstoppable supervillain, then begin to overthrow the patrons. That would make an epic campaign.
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
For a villain, that's a neat idea. If the villain wins they could become a patron option themselves, if they lose it's still a good story. And maybe afterwards there would be fewer warlocks (not a player limit but NPCs would comment on it or something) because patrons don't want a repeat of the villain's plot.
Forever DM but I want to play at some point
I'm not very experienced with D&D Beyond, so sorry if I mess something up.
Technically you can have 2 patrons. If your DM allows you to use the Blood Hunter class and you take the Order of the Profane Soul and multiclass into warlock you can have 2 seperate patrons with 2 different sets of bonuses/gifts from each one. Definitely makes roleplay interesting
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
As far as 2 patrons, you can make a deal with some extra planar entity and not be a warlock at all, it’s just done through role play. So I’d allow someone who was, say a celestial warlock, in a moment of need, crying out for help and getting that help from a fiend. The fiend wouldn’t become a second patron in game mechanics, but the warlock still can owe the fiend some kind of debt for a service.
Now that's a good idea.
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
So I recently went this way with my thought process. My Assimar (protector) is Neutral Good and lived a good life. In a time of need he was approached by a shadowy figure (Asmodeus) who offered him power. Below is the backstory I sent my DM. Enjoy the necrothread!
Venris’s story begins in a quiet town nestled on the edge of a vast forest named Eldermoor, a place where secrets seemed to whisper between the trees and the river that ran past the town. His mother, a high elf who once journeyed across the realm as a wandering scholar, had settled here after decades of seeking knowledge. Venris’s father, a human, spent his time educating the children of the town in their local schoolhouse. As a child, Venris inherited his mother’s elven grace, but it was tempered by his father’s more subtle, reserved nature. Where the drop of celestial heritage originated was lost to the annals of history.
Unlike the children of his village, Venris did not grow strong or agile, nor did he possess the quick reflexes that his half- elven blood might suggest. Instead, he was of above average height with a slender build, neither remarkable in strength nor speed. His appearance—fair skin with a slight golden hue, silver eyes that glimmered faintly in the moonlight—was unmistakably elven with a hint of celestial, but it was his mind that set him apart. From a young age, Venris immersed himself in books and scrolls, fascinated by the world’s mysteries, from the patterns of stars to the workings of law and order.
His inquisitive nature was nurtured by the town's local constable, a grizzled veteran of the law named Jorik. Jorik had known Venris’s father well and saw in the young half-elf a spark of something that could be molded into something powerful—an inquisitive mind, a thirst for justice, and a natural talent for seeing through the murk of lies. With his mother’s approval, Venris became Jorik’s apprentice.
Though he was not physically gifted, Venris’s keen intellect made him a formidable investigator. His mother’s elven heritage lent him a deep understanding of history and ancient texts, and his celestial blood provided him with an inherent sense of right and wrong. Venris’s ability to read people, to analyze a crime scene or a situation, was uncanny. He learned the art of deduction, piecing together facts that others might miss and solving mysteries that had left the town’s law enforcement stumped.
Venris wasn’t content to simply follow orders; he wanted to understand everything—the “why” of the world. When faced with a missing person, a stolen artifact, or a series of strange occurrences, he pored over old tomes and consulted the town’s sages and scholars. His curiosity was unrelenting. His nights were spent under the dim light of oil lamps, studying ancient scripts, learning languages, and investigating every scrap of knowledge he could find, even if it led him into dangerous places and forbidden paths.
It wasn’t just the written word that drew him in, however. Venris had an innate ability to detect subtle shifts in the world around him, an almost otherworldly perception that hinted at his celestial origins. This sense allowed him to see things hidden from mortal sight, such as magical residue left behind after spells were cast or faint traces of spiritual energy lingering after an important event.
Through his apprenticeship, Venris became a trusted member of the local constabulary, though his methods often differed from traditional approaches. He had an uncanny knack for making connections between seemingly unrelated events. His ability to see patterns where others saw chaos earned him a reputation as something of a prodigy in the town’s legal circles, even if his unorthodox methods were often viewed with suspicion.
While the town’s remote location gave it some inherent safety, war and strife still covered the land and their distance from others meant they had only their small constabulary force to protect them from any danger. Word of war had come with the traveling merchants and you could see the truth in their words as the number of guards each hired steadily increased. The town council and mayor refused to believe that the danger could reach them. “We’ve heard this dozens of times and it always just passes us by.” The white haired mayor proclaimed.
Jorik chose not to take any chances and began increasing the constable presence and their training in the town. Going as far as to post rotating guards at the 2 entrances to the town gates.
*Battle Scene start*
The sun dipped low behind the hills, casting long shadows over the small town of Eldermoor. Nestled on the edge of forest as it is, it had always been peaceful, with cobbled streets winding between quaint cottages. Children played by the well, and the townsfolk went about their evening chores, unaware of the dark forces stirring at the edges of the forest.
Suddenly, a bone-chilling wind swept through the town. The sky darkened, swirling with unnatural clouds, as if a storm of malice was about to break. Screams echoed from the outskirts as the ground trembled underfoot. From the tree line emerged monstrous shapes, creatures of nightmare—hulking beasts with twisted limbs, their eyes glowing red and their mouths dripping with hunger. They were Orcs, but twisted by an ancient, vengeful spirit and bound to the earth by forgotten magic.
Panic spread like wildfire as the town’s gates were torn asunder. Eldermoor had no warriors, no defenders to withstand such an invasion. The few constables who tried to fight were quickly overwhelmed, their cries cut short by the beasts' savage claws and teeth. Women and children huddled in the streets, some praying, others screaming for mercy.
In the center of town stood Venris, a young man with minimal training, no powers, and almost no ability to fight back. His heart pounded in his chest as he watched the horrors unfold before him. The screams of his friends and neighbors echoed in his ears, each one a dagger to his soul. He could do nothing.
But then, in the midst of the chaos, a figure appeared before him—a tall, cloaked being, its face obscured by shadows. The air grew thick with an unnatural presence as the figure spoke in a voice like the hiss of a thousand serpents.
"You feel it, don't you?" the figure asked, its voice chillingly calm. "The weight of helplessness, the pain of watching those you care for suffer. You wish to protect them, yet you lack the power. I can give you that power, Venris."
Venris looked up, fear mixing with desperation. "Who... who are you?"
A smile curling beneath the hood, though it was unseen. "I offer you a bargain. I can give you the strength to protect this town, to stop these creatures. But the price... is steep. You must watch and endure the suffering of your people until the power you seek is yours."
"What do you mean?" Venris asked, his voice trembling.
"You will watch as they fall. You will hear their cries, feel their pain as though it is your own. Only when the town is lost—when you have felt every ounce of their agony—will you be granted the power you desire."
Venris’s heart ached, torn between the desire to save his town and the horror of what the figure was asking. He watched as a woman he knew from his childhood was dragged away by a monstrous Orc, her screams echoing in his ears. The fire in his chest burned brighter.
"Please," Venris whispered. "I... I can't just hide here and do nothing."
The figure’s voice turned dark, like the rumble of thunder. "Then make your choice. Accept the deal, and you shall have the power, but only after the price is paid. Reject it, and you will be powerless, watching the town fall to ruin without any hope of salvation."
Venris hesitated. His gaze shifted to the destruction around him—his friends, his family, his home—everything slipping away. The agony in his heart became unbearable. He could not bear to see them suffer, to let them die.
"I... I accept," Venris said through gritted teeth. "Give me the power."
The figure raised its hand, and the world around them seemed to freeze. Time itself stood still as the figure placed its hand on Venris’s chest, a cold, dark energy seeping into his very being. The pain that followed was excruciating—like his soul was being torn apart. He collapsed to his knees, gasping, as his body trembled with the weight of the curse.
"You will endure," the figure said, its voice fading. "Only then will you be ready."
The world around Venris shifted back to its violent, chaotic state, and the suffering resumed. The Orcs continued their rampage, tearing through buildings and slaughtering the helpless. Venris’s chest burned as he hid, unable to do anything but watch. He felt every scream, every broken body, every lost life as though it were his own.
Hours passed. The town fell into ruin. Venris watched the last of his people fall to the beasts, each death a blow to his spirit. His eyes burned with the weight of their pain, and yet, he could do nothing but endure, his hands shaking at his sides.
As the last of Eldermoor’s people perished, and the Orcs roamed victorious, Venris felt an overwhelming surge of power coursing through his veins. His body ached, but there was something else—a fire that was both rage and strength. His mind burned with the memories of every scream, every loss, every tear. And in that moment, the figure reappeared before him.
"You are ready, Venris," it said, voice distant but final. "The power is yours."
Venris stood tall, the weight of the town's destruction upon him. The anger in his chest surged as he looked at the beasts, the creatures that had destroyed everything he loved.
"I will make them pay," Venris whispered, his voice dark and filled with a newfound purpose.
The power coursing through him surged outward, transforming into a blinding light that crackled with deadly force. His eyes burned with intensity as he raised his hands toward the Orcs, who shrieked in terror at the oncoming storm. The ground trembled as Venris summoned the full extent of his newfound strength, unleashing a wave of energy that obliterated the monsters in an instant, their twisted forms disintegrating into ash.
The town was gone, but Venris had become something else—something far more than human. As the last of the Orcs fell to dust, Venris stood alone in the wreckage, his heart heavy with the weight of his choices. The cost had been high, but now, he had the power to protect others. The only question that remained was whether he could live with the consequences of his actions.
Eldermoor was lost, but Venris’s journey had only just begun.