Which is more useful, magic circle of hunger of hadar?
We're in a campaign fighting an undead empire, so Magic Circle looks top notch for tackling bosses or defence in big fights, but the ten round casting time and material cost make me extremely wary. I feel like the fight will be halfway won or lost before it goes up, unless we control the area in advance.
Hunger of Hadar is actually dual use - as others have mentioned, it's a good combat spell, but it can also be used in the "gaining information" activity as a means of interrogation.
Scene - group has a captive from the last fight - a fairly high ranking individual who isn't willing to talk - says he'd rather die first. He is tied to a chair - well secured, little - if any - chance of freeing himself from his bonds. There is also another 15' rope, tied to the chair itself.
Warlock casts hunger of Hadar in plain view of the captive - who sees the inky blackness and hears the horrific sounds.
Warlock: "I've just opened a gateway between the stars. You're going to spend your last moments with the... well, whatever they are."
(Party members slide the chair into the void)
Captive: Screams - "I... a-a-am NOT a-a-ff-ff-fraid... t' d-die!"
(I'm pretty sure he's at least at a disadvantage on the DEX saving throw and should now be taking 2d6 or 4d6 damage per round)
(Party members pull him out after one round in the void - Warlock gets into the captive's face - and in the most sinister voice possible says...)
Warlock: "Oh, I know that. But I'm sending you to a place where you will die. But the place isn't really... a place. I don't know what will happen to your soul"
(Captive looks somewhat confused, or perhaps shocked. Party pushes him back in - wait another round)
Captive: More screams - "W-what?!? N-n-n--n--nn-no!
(Party pulls him back out - Warlock is back in his face)
Warlock: "You're cut off from existence. When you die and this spell ends, I don't know what happens to your soul. Maybe it just stays there. Who knows? But if you tells us what we need to know - you don't have to go back in there. What's it going to be?"
This should warrant - at the very least - advantage on Intimidation.
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Which is more useful, magic circle of hunger of hadar?
We're in a campaign fighting an undead empire, so Magic Circle looks top notch for tackling bosses or defence in big fights, but the ten round casting time and material cost make me extremely wary. I feel like the fight will be halfway won or lost before it goes up, unless we control the area in advance.
I would use magic circle for non-combat situation (to trap the big boss, gaining information...). Hunger of Hadar is really powerful in combat.
Yeah, having a character be out for 6 rounds isn't really feasible, especially since you can be interrupted/killed during that time.
Hunger of Hadar is actually dual use - as others have mentioned, it's a good combat spell, but it can also be used in the "gaining information" activity as a means of interrogation.
Scene - group has a captive from the last fight - a fairly high ranking individual who isn't willing to talk - says he'd rather die first. He is tied to a chair - well secured, little - if any - chance of freeing himself from his bonds. There is also another 15' rope, tied to the chair itself.
Warlock casts hunger of Hadar in plain view of the captive - who sees the inky blackness and hears the horrific sounds.
Warlock: "I've just opened a gateway between the stars. You're going to spend your last moments with the... well, whatever they are."
(Party members slide the chair into the void)
Captive: Screams - "I... a-a-am NOT a-a-ff-ff-fraid... t' d-die!"
(I'm pretty sure he's at least at a disadvantage on the DEX saving throw and should now be taking 2d6 or 4d6 damage per round)
(Party members pull him out after one round in the void - Warlock gets into the captive's face - and in the most sinister voice possible says...)
Warlock: "Oh, I know that. But I'm sending you to a place where you will die. But the place isn't really... a place. I don't know what will happen to your soul"
(Captive looks somewhat confused, or perhaps shocked. Party pushes him back in - wait another round)
Captive: More screams - "W-what?!? N-n-n--n--nn-no!
(Party pulls him back out - Warlock is back in his face)
Warlock: "You're cut off from existence. When you die and this spell ends, I don't know what happens to your soul. Maybe it just stays there. Who knows? But if you tells us what we need to know - you don't have to go back in there. What's it going to be?"
This should warrant - at the very least - advantage on Intimidation.