That is only effective against boss fights IMO. I tend to take a more all-around approach...Hex is massive against mobs and bosses especially if you have a tank who knows how to pin an enemy down. The advantage on 1 attack gives me same chance for crit as making two attacks.
With this method I am more functional for my group as well as not losing the first turn to use Haste, and risking loss of another turn mid-fight if I take a blow that breaks my haste.
Not using the multi-attacks as your focus improves your ability to deal with mobs and makes a more functional battlefield controller.
If you do go the multi-attack route it is viable as a high-risk, high-reward style of play. Substituting a Summoned Two-hand weapon further increases this damage capacity.
I have played in both ways, but for me is becomes a Mute point as I multi-class at level 5 into Ranger, Fighter, or Rogue depending on what my group is in need of.
There are numerous ways to play the hex blade it is important to figure out what the best fit for your particular party is.
Get the stats you should be using improved pact weapon therefore no real need for an early feat.
The biggest bonus of the hexblade is the pact weapon so use it effectively +7 attack bonus with +5 damage at level 4 is one of the best things about late tier 1 Hexblade.
When you hit level 5 forego thirsting blade in lieu of single strike with green flame or booming blade.
Booming blade and green flame blade are in Sword Coast Adventurer’s guide, and therefor not accessible
That is only effective against boss fights IMO. I tend to take a more all-around approach...Hex is massive against mobs and bosses especially if you have a tank who knows how to pin an enemy down. The advantage on 1 attack gives me same chance for crit as making two attacks.
With this method I am more functional for my group as well as not losing the first turn to use Haste, and risking loss of another turn mid-fight if I take a blow that breaks my haste.
Not using the multi-attacks as your focus improves your ability to deal with mobs and makes a more functional battlefield controller.
If you do go the multi-attack route it is viable as a high-risk, high-reward style of play. Substituting a Summoned Two-hand weapon further increases this damage capacity.
I have played in both ways, but for me is becomes a Mute point as I multi-class at level 5 into Ranger, Fighter, or Rogue depending on what my group is in need of.
There are numerous ways to play the hex blade it is important to figure out what the best fit for your particular party is.
Booming blade and green flame blade are in Sword Coast Adventurer’s guide, and therefor not accessible
Honestly without access to green-flame and booming blade, it seems the multi-attack is your only option.
I would look into multi-class pretty quick with that restriction.