Hi all, as the title says; I want to build a crit fishing character based on the Elven Accuracy Feat as my back up character as my DM might kill my character/party. My current level is 7 and I am allowed to bring a new lvl 7 character to the table if this one dies. I know building a Critfisher Halfling Champion Barbarian is easier, but there's something about that feat which I like,
I was initially considering a Champion/Rogue Build, then it dawned on me; Elven Accuracy lets you use CHA as well, For those who do not know; Elven Accuracy lets you Re-roll one of your dice if you have advantage on any attack using either DEX/INT/WIS or CHA, Meaning 3 rolls for a crit. giving you 30% crit chance per attack, if you have advantage.
My initial goal was to use the Champion Archetype Improved Critical Feature, which lets you crit on a 19-20 to bump that up to 60% Now the Warlock uses CHA for spells which would be EB+Hex, and a hexblade will let you use CHA on melee attacks,
So my idea now is to go
Champion 5 (for improved crit, action surge and extra attack) with 2 Levels Hexblade, With invocations; Devil's Sight and Agonising Blast For the Darkness/Devil's sight advantage combo and to power up EB since I don;t know any better invocations at this moment.
The main problem I'm seeing is that at the moment this build feels kind of all over the place Being able to hit both ranged and melee quite well. and I really don;t know the Warlock class + it's other Sorceror and paladin MC options and synnergies, I'm not looking for a class that can burst really well, but I would like something that can crit reliably, meaning as many attacks per turn as I can get and advantage when I can get it in a reliable fashion, as casting Darkness is reliable but the Warlock only has very limited spell slots.
Perhaps a different path would be better, such as just focusing on EB, taking champion only to 3 and then invest some more levels into warlock...
Any suggestions would be welcome and I'll do some more homework in the process.
It won't do much good damage wise as any Barbarian or Fighter will most likely outdamage it, And it has little to no other utility, but the campain we're playing will end soon anyway I think, so why not.
It would most likely be to optimise stable damage at the cost of minimal resources, not perse crit burst damage like a smite build would do, Damage on an EB with Hex could spike into 40 damage per round, if both crits connect, which is pretty nifty.
EDIT: EB won't work as well since it has no synnergy with Champion's improved Crit since it requires you to make a weapon attack, not a spell attack
Hi all, as the title says; I want to build a crit fishing character based on the Elven Accuracy Feat as my back up character as my DM might kill my character/party. My current level is 7 and I am allowed to bring a new lvl 7 character to the table if this one dies. I know building a Critfisher Halfling Champion Barbarian is easier, but there's something about that feat which I like,
I was initially considering a Champion/Rogue Build, then it dawned on me; Elven Accuracy lets you use CHA as well, For those who do not know; Elven Accuracy lets you Re-roll one of your dice if you have advantage on any attack using either DEX/INT/WIS or CHA, Meaning 3 rolls for a crit. giving you 30% crit chance per attack, if you have advantage.
My initial goal was to use the Champion Archetype Improved Critical Feature, which lets you crit on a 19-20 to bump that up to 60% Now the Warlock uses CHA for spells which would be EB+Hex, and a hexblade will let you use CHA on melee attacks,
Your math is off.
Rolling 3 d20s, you'd have a 14.3% chance of rolling a 20. (if you just need one 20, and can't make use of multiple 20s, then with three dice, there are 8,000 possible roll combinations. Of those, 1,141 combinations would have one or more 20s.)
You would have a 27.1% chance of rolling a 19 or 20 with three dice.
So over a quarter of the time, which is still pretty good. But you're not anywhere near 60%. To get to 60% you'd need to be rolling 9 dice with a crit on 19 or 20. (Would be 62%, roughly)
If you're just trying to get crits for the sake of getting crits, then you basically want Champion 3+/Hexblade 3 or Champion 3+/Gloom Stalker 3, with two-weapon fighting.
Really though, Improved Critical sucks on average and you'd be better off just doing a regular Elven Accuracy build as a Battle Master, Arcane Archer, EB Warlock, Rogue or whatever else.
Really though, Improved Critical sucks on average and you'd be better off just doing a regular Elven Accuracy build as a Battle Master, Arcane Archer, EB Warlock, Rogue or whatever else.
Care to ellaborate? Because Improved Critical is pretty much THE class feature for getting more crits. And what exactly does a 'regular Elven Accuracy' build entail, I fail to see the point you are trying to make, oe the logic behind it rather,
What I mean is that overall getting crits on 19s barely changes your overall damage and Improved Critical is almost never going to be worth the opportunity costs.
For example, if you're a Rogue, you might think "oh, critical sneak attacks deal a lot of damage, wouldn't it be nice if I had Improved Critical?" But you'd have to go 3 levels into Fighter, which means you've given up one or two Sneak Attack dice that would've applied every single round so that you can roll an extra dice when you happen to roll a 19.
And even if you wanted to go 3 levels into Fighter for other reasons, you're giving up all the at will damage and utility you could've picked up by going Battle Master or Arcane Archer, which will in general add more to your damage than the occasional 19 roll, unless you have a ridiculous number of combat encounters between short rests.
You're pretty much always going to be better off keeping Elven Accuracy and whatever gimmick you plan on using for advantage (Devil's Sight + Darkness, the Grappler feat, a friendly wolf totem Barbarian, etc) but cutting Champion out of your build.
So if your goal is to have the largest number of crits possible, then yeah, just go high level Champion, make as many attacks as possible per round and find a source of advantage. But if your goal is to actually perform well in combat, I'd argue you're giving up too much just for the occasional extra crit.
Go Hexblade Warlock. Gives you crits on 19 and 20 against the cursed target.Go Pact of the Blade, get Arcane Smite and Thirsting Blade, and dual wield shortswords. Once you critical, use Arcane Smite to deal as much damage as possible. If you need a source of advantage, get the Devil's Sight/Darkness combo. Next, dip into paladin for Divine Smite. The final layout would be Warlock 9/Paladin 11
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The "Critfishing" build I'd go with is Champion 3 / Archfey - Pact of blade 7 / Assassin 10. Pick some variation of Elf or Half elf so you can take Elvish Accuracy.
This gets you critical hits on 19, Greater Invisibility for consistent advantage, and 5d6 sneak attack dice. Start with Fighter to get constitution saves. You're coming in at level 7 so you can do Champion 3, Archfey 4. That will get you your 19 critical hits and darkness/devils sight combo. Kinda up to you what you want to do from here.
The reason we're taking rogue is to do something with all those critical hits. With elvish advantage, and with criticals at 19, you have a 27.1% chance to critically hit. You are also getting 3 attacks (Attack, Extra Attack, Bonus Attack) which means the odds of you critically hitting at least once are going to be very high. When you critically hit any one of your attacks, you'll deal twice your weapon damage + your sneak attack damage.
The only issue with this build is that it doesn't come online until late.
Another option would be to go Greater Weapon Master. It doesn't work with Elvin Advantage but it would come online quicker because you don't need rogue levels. Champion 12 / Archfey 8. It doesn't really matter what pact you take with this build. Similar concept except you're using GWM -5 hit +10 damage on attacks for damage and fishing for critical hits so you can use your bonus action for another attack. This one literally comes on pretty much right at 7. I still think taking Fighter at level 1 is worth doing. If you're doing that, you might as well go Champion 5 and Warlock 2. Next level would get your Warlock 3 and Darkness/Devils sight.
This second one has a variant that forgoes the greater invisibility and just takes Warlock 5 / Champion 15. Warlock Pact and subclass don't really matter. This comes on real fast as well and relies on Darkness/Devil's Sight. Late game you're critically hitting at 18 and getting advantage from the darkness. That'll give you a critical chance of 27.8%. With 3 attacks, (1 Attack 2 Extra attack) you'll be critically hitting quite often and when you do, you get a free attack because of GWM.
A third build I'll theory craft would be Barbarian 17 / Champion 3. It's the most obvious choice as you can always get advantage for free. It comes online at 9 (all Barbarian) but really comes on at 12 (3 champion). You can go GWM here as well, and take champion 3 for Criticals at 19. When you critical, you REALLY critical! You get a free attack from GWM and get Brutal Critical which lets you roll additional damage dice. Use a great axe here. At Critical 19 from Champion and attacking Recklessly from Barbarian, you'll critically hit 19% of the time. You can use the -5 + 10 method again here on attacks. When you critically hit with an attack, you'll do 4d12 + 10(GWM) + 5 (str) + 1d12 + 10 + 5 (32 - 126 damage, 63 average) and you'll do that almost 1 out of every 5 swings. You could go berserker which gives you an attack on your bonus action to up your chance of doing this but careful with that. If you find you get multiple encounters between long rest, you might want to go a different route. At level 14, you also get Retaliation for free attacks. Pair this with Sentinel feat for free attacks all the time. However, because enemies also get advantage on you when attacking Recklessly, you might want to go Totem Warrior - Bear to take half damage. That is far and away the safest option.
I haven't done the math on any of these so I really don't know how the damage would compare. But if you're looking for a critical hitter, then these builds would work to fulfill that goal!
What I mean is that overall getting crits on 19s barely changes your overall damage and Improved Critical is almost never going to be worth the opportunity costs.
For example, if you're a Rogue, you might think "oh, critical sneak attacks deal a lot of damage, wouldn't it be nice if I had Improved Critical?" But you'd have to go 3 levels into Fighter, which means you've given up one or two Sneak Attack dice that would've applied every single round so that you can roll an extra dice when you happen to roll a 19.
And even if you wanted to go 3 levels into Fighter for other reasons, you're giving up all the at will damage and utility you could've picked up by going Battle Master or Arcane Archer, which will in general add more to your damage than the occasional 19 roll, unless you have a ridiculous number of combat encounters between short rests.
You're pretty much always going to be better off keeping Elven Accuracy and whatever gimmick you plan on using for advantage (Devil's Sight + Darkness, the Grappler feat, a friendly wolf totem Barbarian, etc) but cutting Champion out of your build.
So if your goal is to have the largest number of crits possible, then yeah, just go high level Champion, make as many attacks as possible per round and find a source of advantage. But if your goal is to actually perform well in combat, I'd argue you're giving up too much just for the occasional extra crit.
I get what you're saying, you're definetely going to land more neutral hits than crits. But is Elven Accuracy really that good without it though?
Go Hexblade Warlock. Gives you crits on 19 and 20 against the cursed target.Go Pact of the Blade, get Arcane Smite and Thirsting Blade, and dual wield shortswords. Once you critical, use Arcane Smite to deal as much damage as possible. If you need a source of advantage, get the Devil's Sight/Darkness combo. Next, dip into paladin for Divine Smite. The final layout would be Warlock 9/Paladin 11
I'll look into it thank you, I don't think I'll be using it though, as this seems like a burst build relying on smites etc. But nevertheless I appreciate it!
The "Critfishing" build I'd go with is Champion 3 / Archfey - Pact of blade 7 / Assassin 10. Pick some variation of Elf or Half elf so you can take Elvish Accuracy.
This gets you critical hits on 19, Greater Invisibility for consistent advantage, and 5d6 sneak attack dice. Start with Fighter to get constitution saves. You're coming in at level 7 so you can do Champion 3, Archfey 4. That will get you your 19 critical hits and darkness/devils sight combo. Kinda up to you what you want to do from here.
The reason we're taking rogue is to do something with all those critical hits. With elvish advantage, and with criticals at 19, you have a 27.1% chance to critically hit. You are also getting 3 attacks (Attack, Extra Attack, Bonus Attack) which means the odds of you critically hitting at least once are going to be very high. When you critically hit any one of your attacks, you'll deal twice your weapon damage + your sneak attack damage.
The only issue with this build is that it doesn't come online until late.
Another option would be to go Greater Weapon Master. It doesn't work with Elvin Advantage but it would come online quicker because you don't need rogue levels. Champion 12 / Archfey 8. It doesn't really matter what pact you take with this build. Similar concept except you're using GWM -5 hit +10 damage on attacks for damage and fishing for critical hits so you can use your bonus action for another attack. This one literally comes on pretty much right at 7. I still think taking Fighter at level 1 is worth doing. If you're doing that, you might as well go Champion 5 and Warlock 2. Next level would get your Warlock 3 and Darkness/Devils sight.
This second one has a variant that forgoes the greater invisibility and just takes Warlock 5 / Champion 15. Warlock Pact and subclass don't really matter. This comes on real fast as well and relies on Darkness/Devil's Sight. Late game you're critically hitting at 18 and getting advantage from the darkness. That'll give you a critical chance of 27.8%. With 3 attacks, (1 Attack 2 Extra attack) you'll be critically hitting quite often and when you do, you get a free attack because of GWM.
A third build I'll theory craft would be Barbarian 17 / Champion 3. It's the most obvious choice as you can always get advantage for free. It comes online at 9 (all Barbarian) but really comes on at 12 (3 champion). You can go GWM here as well, and take champion 3 for Criticals at 19. When you critical, you REALLY critical! You get a free attack from GWM and get Brutal Critical which lets you roll additional damage dice. Use a great axe here. At Critical 19 from Champion and attacking Recklessly from Barbarian, you'll critically hit 19% of the time. You can use the -5 + 10 method again here on attacks. When you critically hit with an attack, you'll do 4d12 + 10(GWM) + 5 (str) + 1d12 + 10 + 5 (32 - 126 damage, 63 average) and you'll do that almost 1 out of every 5 swings. You could go berserker which gives you an attack on your bonus action to up your chance of doing this but careful with that. If you find you get multiple encounters between long rest, you might want to go a different route. At level 14, you also get Retaliation for free attacks. Pair this with Sentinel feat for free attacks all the time. However, because enemies also get advantage on you when attacking Recklessly, you might want to go Totem Warrior - Bear to take half damage. That is far and away the safest option.
I haven't done the math on any of these so I really don't know how the damage would compare. But if you're looking for a critical hitter, then these builds would work to fulfill that goal!
Al very nice things to consider! Thanks a lot, I've tried to lean away from a STR based character since I'm playing one at the moment and wanted something else, However that Barb build is insane, I already have seen it in action before and that thing hits like a truck,
So far my build options for a critfisher are; at least these are the best one I like because of how relatively simple they are.
- Half Elf Champion/Hexblade w/Devils sight/Darkness and EA - Wood Elf Champion/ranger or rogue using ranged w/EA and Sharpshooter -> lacks a reliable way to get advantage though. - Half-Orc Barbarian/Champion with GWM and Sentinel, I am considering to swap the Greataxe for a Halberd and take PAM, but then I'd be just rebuilding my old character pretty much.
I'm not too sure what I prefer at the moment but I'll just build these 3 characters, run the numbers and pick one that feels the best and fits the party well.
Always good to remember that crits work both ways... you never truly know whats happening on the other side of that DM screen... not always a great idea to piss off your DM.
I get what you're saying, you're definetely going to land more neutral hits than crits. But is Elven Accuracy really that good without it though?
It's going to do the exact same thing for your natural 20s that it would've done for your natural 19s as a Champion, so why wouldn't it be?
You get to increase an ability score by 1, so you don't even have to delay increasing your modifier, and if you have advantage at all it practically guarantees that the +10 damage bonus from Sharpshooter is worth the -5 attack roll penalty even against high AC targets.
If you want a straightforward build that incorporates it, just go Arcane Archer. Start with 15 + 2 DEX. Pick up Elven Accuracy at 4th level; now you have 18 DEX. Pick up Sharpshooter at 6th. Make sure to have Shadow Arrow by 7th level. +2 DEX at 8th.
By 8th level you're attacking with a +10 bonus if you picked Archery fighting style. When you want big damage, use Shadow Arrow on your first attack; if the enemy fails the save, Action Surge and fire off 3 more arrows all with advantage and Sharpshooter. If any of those miss and there's an enemy nearby, use Curving Shot to redirect it at another enemy. At 11th level you'll have 3 attacks per action, giving you 5 shots with advantage.
Alternatively, keep the same build but go Samurai and use Fighting Spirit + Action Surge.
Obviously if you have friends with Faerie Fire and the likes you can get even more mileage out of this.
For a Rogue, Elven Accuracy gets your accuracy so high that if you have two attacks (from TWF or Crossbow Expert) even if you land your first hit, you're better off saving Sneak Attack for the second attack, because the chances of missing are lower than the chances of scoring a crit. You can go Swashbuckler for TWF if your friends can give you advantage, or go Arcane Trickster and pick up Shadow Blade at 7th level. Going Arcane Trickster also lets you pick up Haste at 13th for a second chance at Sneak Attack each round.
Always good to remember that crits work both ways... you never truly know whats happening on the other side of that DM screen... not always a great idea to piss off your DM.
He has no real reason to be pissed, I already asked explicitly if I could go with my current character build and what the concequences might be. He was okay with this. He's threatening/joking to kill the party/my character for at least 3 sessions (and nearly succeedingin the process) because we're roflstomped several boss encounters, litterally all campaign options we have at this moment will lead to a possible TPK. I told him, being a bit tired of the suspense, he'd better TPK, but kill only my character and something worse is coming back.
No salt from my part or anything and I'm still having fun, but if you say you're going to TPK, TPK. Or better yet, don't use it as a threat to begin with.
I get what you're saying, you're definetely going to land more neutral hits than crits. But is Elven Accuracy really that good without it though?
It's going to do the exact same thing for your natural 20s that it would've done for your natural 19s as a Champion, so why wouldn't it be?
You get to increase an ability score by 1, so you don't even have to delay increasing your modifier, and if you have advantage at all it practically guarantees that the +10 damage bonus from Sharpshooter is worth the -5 attack roll penalty even against high AC targets.
If you want a straightforward build that incorporates it, just go Arcane Archer. Start with 15 + 2 DEX. Pick up Elven Accuracy at 4th level; now you have 18 DEX. Pick up Sharpshooter at 6th. Make sure to have Shadow Arrow by 7th level. +2 DEX at 8th.
By 8th level you're attacking with a +10 bonus if you picked Archery fighting style. When you want big damage, use Shadow Arrow on your first attack; if the enemy fails the save, Action Surge and fire off 3 more arrows all with advantage and Sharpshooter. If any of those miss and there's an enemy nearby, use Curving Shot to redirect it at another enemy. At 11th level you'll have 3 attacks per action, giving you 5 shots with advantage.
Alternatively, keep the same build but go Samurai and use Fighting Spirit + Action Surge.
Obviously if you have friends with Faerie Fire and the likes you can get even more mileage out of this.
For a Rogue, Elven Accuracy gets your accuracy so high that if you have two attacks (from TWF or Crossbow Expert) even if you land your first hit, you're better off saving Sneak Attack for the second attack, because the chances of missing are lower than the chances of scoring a crit. You can go Swashbuckler for TWF if your friends can give you advantage, or go Arcane Trickster and pick up Shadow Blade at 7th level. Going Arcane Trickster also lets you pick up Haste at 13th for a second chance at Sneak Attack each round.
But still I'm not super sure if Improved Critical sucks that hard though, I feel it makes Elven Accuracy a lot better, However Elven Accuracy and Sharpshooter is great though, even without Improved Crit, I'll look into that Arcane Archer, I don't think I'm going to take something up like Rogue or a Dual wield vuild, I really don;t like the class and the fighting style, don;t really know why but it never really resonated with me.
Lvl 7, you could go Barbarian 2/ Champion 5. Use reckless to grant you EA most of the time. Dual-wielding will let you attack a third time with your bonus action, but if you get to lvl 8, getting the path of the berzeker would let you use a shield/two-handed weapon instead of dual-wielding for more ac/damage.
Hi all, as the title says;
I want to build a crit fishing character based on the Elven Accuracy Feat as my back up character as my DM might kill my character/party. My current level is 7 and I am allowed to bring a new lvl 7 character to the table if this one dies.
I know building a Critfisher Halfling Champion Barbarian is easier, but there's something about that feat which I like,
I was initially considering a Champion/Rogue Build, then it dawned on me; Elven Accuracy lets you use CHA as well,
For those who do not know; Elven Accuracy lets you Re-roll one of your dice if you have advantage on any attack using either DEX/INT/WIS or CHA,
Meaning 3 rolls for a crit. giving you 30% crit chance per attack, if you have advantage.
My initial goal was to use the Champion Archetype Improved Critical Feature, which lets you crit on a 19-20 to bump that up to 60%
Now the Warlock uses CHA for spells which would be EB+Hex, and a hexblade will let you use CHA on melee attacks,
So my idea now is to go
Champion 5 (for improved crit, action surge and extra attack) with 2 Levels Hexblade,
With invocations; Devil's Sight and Agonising Blast
For the Darkness/Devil's sight advantage combo and to power up EB since I don;t know any better invocations at this moment.
The main problem I'm seeing is that at the moment this build feels kind of all over the place Being able to hit both ranged and melee quite well.
and I really don;t know the Warlock class + it's other Sorceror and paladin MC options and synnergies, I'm not looking for a class that can burst really well, but I would like something that can crit reliably, meaning as many attacks per turn as I can get and advantage when I can get it in a reliable fashion, as casting Darkness is reliable but the Warlock only has very limited spell slots.
Perhaps a different path would be better, such as just focusing on EB, taking champion only to 3 and then invest some more levels into warlock...
Any suggestions would be welcome and I'll do some more homework in the process.
What's the point of maximizing crit chance? Answering that would make it easier to help you.
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Just because I can really,
It won't do much good damage wise as any Barbarian or Fighter will most likely outdamage it,
And it has little to no other utility, but the campain we're playing will end soon anyway I think, so why not.
It would most likely be to optimise stable damage at the cost of minimal resources, not perse crit burst damage like a smite build would do,
Damage on an EB with Hex could spike into 40 damage per round, if both crits connect, which is pretty nifty.
EDIT: EB won't work as well since it has no synnergy with Champion's improved Crit since it requires you to make a weapon attack, not a spell attack
Your math is off.
Rolling 3 d20s, you'd have a 14.3% chance of rolling a 20. (if you just need one 20, and can't make use of multiple 20s, then with three dice, there are 8,000 possible roll combinations. Of those, 1,141 combinations would have one or more 20s.)
You would have a 27.1% chance of rolling a 19 or 20 with three dice.
So over a quarter of the time, which is still pretty good. But you're not anywhere near 60%. To get to 60% you'd need to be rolling 9 dice with a crit on 19 or 20. (Would be 62%, roughly)
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
You're right,
I miscalculated, it's only 6/20, not 12/20 per attack, and it's 2x 6/20 per turn.
Not quite 6/20, but that's reasonably close :)
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
If you're just trying to get crits for the sake of getting crits, then you basically want Champion 3+/Hexblade 3 or Champion 3+/Gloom Stalker 3, with two-weapon fighting.
Really though, Improved Critical sucks on average and you'd be better off just doing a regular Elven Accuracy build as a Battle Master, Arcane Archer, EB Warlock, Rogue or whatever else.
The Forum Infestation (TM)
Care to ellaborate? Because Improved Critical is pretty much THE class feature for getting more crits.
And what exactly does a 'regular Elven Accuracy' build entail,
I fail to see the point you are trying to make, oe the logic behind it rather,
What I mean is that overall getting crits on 19s barely changes your overall damage and Improved Critical is almost never going to be worth the opportunity costs.
For example, if you're a Rogue, you might think "oh, critical sneak attacks deal a lot of damage, wouldn't it be nice if I had Improved Critical?" But you'd have to go 3 levels into Fighter, which means you've given up one or two Sneak Attack dice that would've applied every single round so that you can roll an extra dice when you happen to roll a 19.
And even if you wanted to go 3 levels into Fighter for other reasons, you're giving up all the at will damage and utility you could've picked up by going Battle Master or Arcane Archer, which will in general add more to your damage than the occasional 19 roll, unless you have a ridiculous number of combat encounters between short rests.
You're pretty much always going to be better off keeping Elven Accuracy and whatever gimmick you plan on using for advantage (Devil's Sight + Darkness, the Grappler feat, a friendly wolf totem Barbarian, etc) but cutting Champion out of your build.
So if your goal is to have the largest number of crits possible, then yeah, just go high level Champion, make as many attacks as possible per round and find a source of advantage. But if your goal is to actually perform well in combat, I'd argue you're giving up too much just for the occasional extra crit.
The Forum Infestation (TM)
Go Hexblade Warlock. Gives you crits on 19 and 20 against the cursed target.Go Pact of the Blade, get Arcane Smite and Thirsting Blade, and dual wield shortswords. Once you critical, use Arcane Smite to deal as much damage as possible. If you need a source of advantage, get the Devil's Sight/Darkness combo. Next, dip into paladin for Divine Smite. The final layout would be Warlock 9/Paladin 11
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The "Critfishing" build I'd go with is Champion 3 / Archfey - Pact of blade 7 / Assassin 10. Pick some variation of Elf or Half elf so you can take Elvish Accuracy.
This gets you critical hits on 19, Greater Invisibility for consistent advantage, and 5d6 sneak attack dice. Start with Fighter to get constitution saves. You're coming in at level 7 so you can do Champion 3, Archfey 4. That will get you your 19 critical hits and darkness/devils sight combo. Kinda up to you what you want to do from here.
The reason we're taking rogue is to do something with all those critical hits. With elvish advantage, and with criticals at 19, you have a 27.1% chance to critically hit. You are also getting 3 attacks (Attack, Extra Attack, Bonus Attack) which means the odds of you critically hitting at least once are going to be very high. When you critically hit any one of your attacks, you'll deal twice your weapon damage + your sneak attack damage.
The only issue with this build is that it doesn't come online until late.
Another option would be to go Greater Weapon Master. It doesn't work with Elvin Advantage but it would come online quicker because you don't need rogue levels. Champion 12 / Archfey 8. It doesn't really matter what pact you take with this build. Similar concept except you're using GWM -5 hit +10 damage on attacks for damage and fishing for critical hits so you can use your bonus action for another attack. This one literally comes on pretty much right at 7. I still think taking Fighter at level 1 is worth doing. If you're doing that, you might as well go Champion 5 and Warlock 2. Next level would get your Warlock 3 and Darkness/Devils sight.
This second one has a variant that forgoes the greater invisibility and just takes Warlock 5 / Champion 15. Warlock Pact and subclass don't really matter. This comes on real fast as well and relies on Darkness/Devil's Sight. Late game you're critically hitting at 18 and getting advantage from the darkness. That'll give you a critical chance of 27.8%. With 3 attacks, (1 Attack 2 Extra attack) you'll be critically hitting quite often and when you do, you get a free attack because of GWM.
A third build I'll theory craft would be Barbarian 17 / Champion 3. It's the most obvious choice as you can always get advantage for free. It comes online at 9 (all Barbarian) but really comes on at 12 (3 champion). You can go GWM here as well, and take champion 3 for Criticals at 19. When you critical, you REALLY critical! You get a free attack from GWM and get Brutal Critical which lets you roll additional damage dice. Use a great axe here. At Critical 19 from Champion and attacking Recklessly from Barbarian, you'll critically hit 19% of the time. You can use the -5 + 10 method again here on attacks. When you critically hit with an attack, you'll do 4d12 + 10(GWM) + 5 (str) + 1d12 + 10 + 5 (32 - 126 damage, 63 average) and you'll do that almost 1 out of every 5 swings. You could go berserker which gives you an attack on your bonus action to up your chance of doing this but careful with that. If you find you get multiple encounters between long rest, you might want to go a different route. At level 14, you also get Retaliation for free attacks. Pair this with Sentinel feat for free attacks all the time. However, because enemies also get advantage on you when attacking Recklessly, you might want to go Totem Warrior - Bear to take half damage. That is far and away the safest option.
I haven't done the math on any of these so I really don't know how the damage would compare. But if you're looking for a critical hitter, then these builds would work to fulfill that goal!
I get what you're saying, you're definetely going to land more neutral hits than crits. But is Elven Accuracy really that good without it though?
I'll look into it thank you, I don't think I'll be using it though, as this seems like a burst build relying on smites etc. But nevertheless I appreciate it!
Al very nice things to consider! Thanks a lot,
I've tried to lean away from a STR based character since I'm playing one at the moment and wanted something else,
However that Barb build is insane, I already have seen it in action before and that thing hits like a truck,
So far my build options for a critfisher are; at least these are the best one I like because of how relatively simple they are.
- Half Elf Champion/Hexblade w/Devils sight/Darkness and EA
- Wood Elf Champion/ranger or rogue using ranged w/EA and Sharpshooter -> lacks a reliable way to get advantage though.
- Half-Orc Barbarian/Champion with GWM and Sentinel, I am considering to swap the Greataxe for a Halberd and take PAM, but then I'd be just rebuilding my old character pretty much.
I'm not too sure what I prefer at the moment but I'll just build these 3 characters, run the numbers and pick one that feels the best and fits the party well.
Always good to remember that crits work both ways... you never truly know whats happening on the other side of that DM screen... not always a great idea to piss off your DM.
It's going to do the exact same thing for your natural 20s that it would've done for your natural 19s as a Champion, so why wouldn't it be?
You get to increase an ability score by 1, so you don't even have to delay increasing your modifier, and if you have advantage at all it practically guarantees that the +10 damage bonus from Sharpshooter is worth the -5 attack roll penalty even against high AC targets.
If you want a straightforward build that incorporates it, just go Arcane Archer. Start with 15 + 2 DEX. Pick up Elven Accuracy at 4th level; now you have 18 DEX. Pick up Sharpshooter at 6th. Make sure to have Shadow Arrow by 7th level. +2 DEX at 8th.
By 8th level you're attacking with a +10 bonus if you picked Archery fighting style. When you want big damage, use Shadow Arrow on your first attack; if the enemy fails the save, Action Surge and fire off 3 more arrows all with advantage and Sharpshooter. If any of those miss and there's an enemy nearby, use Curving Shot to redirect it at another enemy. At 11th level you'll have 3 attacks per action, giving you 5 shots with advantage.
Alternatively, keep the same build but go Samurai and use Fighting Spirit + Action Surge.
Obviously if you have friends with Faerie Fire and the likes you can get even more mileage out of this.
For a Rogue, Elven Accuracy gets your accuracy so high that if you have two attacks (from TWF or Crossbow Expert) even if you land your first hit, you're better off saving Sneak Attack for the second attack, because the chances of missing are lower than the chances of scoring a crit. You can go Swashbuckler for TWF if your friends can give you advantage, or go Arcane Trickster and pick up Shadow Blade at 7th level. Going Arcane Trickster also lets you pick up Haste at 13th for a second chance at Sneak Attack each round.
The Forum Infestation (TM)
He has no real reason to be pissed, I already asked explicitly if I could go with my current character build and what the concequences might be. He was okay with this. He's threatening/joking to kill the party/my character for at least 3 sessions (and nearly succeedingin the process) because we're roflstomped several boss encounters, litterally all campaign options we have at this moment will lead to a possible TPK. I told him, being a bit tired of the suspense, he'd better TPK, but kill only my character and something worse is coming back.
No salt from my part or anything and I'm still having fun, but if you say you're going to TPK, TPK. Or better yet, don't use it as a threat to begin with.
But still I'm not super sure if Improved Critical sucks that hard though, I feel it makes Elven Accuracy a lot better,
However Elven Accuracy and Sharpshooter is great though, even without Improved Crit,
I'll look into that Arcane Archer, I don't think I'm going to take something up like Rogue or a Dual wield vuild, I really don;t like the class and the fighting style, don;t really know why but it never really resonated with me.
But thanks for the tips!
Lvl 7, you could go Barbarian 2/ Champion 5. Use reckless to grant you EA most of the time. Dual-wielding will let you attack a third time with your bonus action, but if you get to lvl 8, getting the path of the berzeker would let you use a shield/two-handed weapon instead of dual-wielding for more ac/damage.
Unfortunately reckless attack only works with strength based attacks and Elven accuracy only works with dex, int, cha, and wisdom.