Hello. I'm wanting to build a character for a fun idea a bit animeish in design. A simple mortal who received power from two sources a God he serves and a entity who granted him power both want him as a champion and is in a position. To complete both their goals and desires. Not sure if they would conflict in ideology. But it's not important just yet.
Celestial Warlock/ Divine Soul Sorcerer will get you what you want. Both use charisma for their spell-casting too. Pick Sorcerer as your starting class for CON saves or Warlock for WIS. Warlock is technically more useful since being charmed or something is more likely to screw the party over than you losing concentration. Also failing a WIS save makes you lose concentration most of the time anyway. You can add 2d4 once per short rest to any failed saving throw with Divine Soul though, so it's easier to keep yourself in the game regardless of which you pick.
Take the Pact of the chain since you can take the Gift of the ever-living ones invocation which makes all of your healing rolls maximum on yourself. So basically it really easy to keep yourself up since you can plan your healing word level or Healing light to the number for self healing and can re-roll low healing on allies with sorcery points with Divine souls Empowered healing.
Also you can use the familiar for healing and reviving rather than putting yourself in danger. And you get magic resistance depending on the pet which is a nice bonus. You can also use the familiar to concentrate on touch support spells while you concentrate on ranged ones.
Fun cheat: You can cast Silent image at will with the Warlock invocation Misty Visions. So you can put yourself in a box or something and let your familiar "help" while invisible. Since The Imp familiar can Cure Wounds (Even twinned metamagic) while on the tanks back if damage gets dealt. Then fly straight up its total movement if you notice the DM trying to tag it when the invisibility breaks. Most creatures cant hit it since it has good DEX and magic resistance.
10 Warlock/10 Sorcerer is probably best since Celestial Warlock gives the party temporary hit points on short or long rests at the 10th level. You can combine it with Aid to get your team enough hit points that you'll never have to worry about healing in low rest campaigns. Also you only need 5th level spells to raise the dead. Though you get revivify from Celestial, it's not usually something you can get off in heavy combat if people are dropping, and it's touch so you might die using it if your familiar is down too.
This isn't a power healer class and you can't pick your spells every long rest like a Cleric, so you have to go a little broad. But you get enough at will spells from Warlock and you get 10 sorcery points for twinning heals and converting into spell slot with sorcerer that you can easily maximize your usefulness.
Hello. I'm wanting to build a character for a fun idea a bit animeish in design. A simple mortal who received power from two sources a God he serves and a entity who granted him power both want him as a champion and is in a position. To complete both their goals and desires. Not sure if they would conflict in ideology. But it's not important just yet.
Thoughts, advice, experience.
I have done a Warlock / Cleric build. It isn't as "Optimal" as CornBreadTm's with Divine soul. but it has some nice pros in comparison. I also started that particular character before there was Divine Soul, or a celestial/Hexblade patch (aka, pre XGtE). But even post that, there are some strong things to recommend.
You will get Medium armor and Shield proficiency and perhaps heavy armor proficiency. If you are not making a Hex Blade, this can be a big deal, as getting 18 AC or higher AC isn't hard.
Spell flexibility of a Cleric; A divine soul has a limited spell list in the end. A clerics list can be swapped around every long rest, and depending on the cleric's domain, your go to spells might always be handy. that is in addition to the Warlock list, which actually expands your available list of spells to cast.
Channel Divinity: while your spells on a long rest, this is on a short on. Turn Dead or do something else.
A divine Soul cannot use items like [Tooltip Not Found] because there is a class restriction. Yes this is a niche thing.
The Downsides?
You are now MAD; with WIS and CHA for spell casting. Depending on what spells you use, this may not be a big deal.
RP wise, you might have two masters and they might conflict.
Personally; I liked the build I did at the time (Undying pact, with a Death domain). Was this an optimal build? Nope. It was a build to tell a story. if XGtE was released when I created it, I would have looked a the Grave domain, or used a celestial pact in some other combination. But the character doesn't identify as either a Warlock OR a cleric. They are simply a person that has a strange assortment of powers, is very true to their god, and there is this nagging entity in the background pushing them. The classess are simply the ruleset.
So; you have a concept. Go with it. Yes there are challenges running it, but if you are enjoying it who cares? But have no illusion; there are indeed better optimized builds. The question for you is, is that important?
Thanks both of ya. I aware its MAD, and the conflict of two masters is sorts the idea of the build. Not a black and white or good and evil but maybe a two entities like divorced parents trying to deal with a child and raise him. Sometime even vindictive to the other but tends to try and help the child never if rearly hurt him. Just a fun idea for.
Also thank you both very much. I love your ideas and what you have given me. I look forward to more and hope to see more ideas.
I have always loved the idea of playing out the tymora - beshaba conflict, maybe a cleric of besheba' s trickery domain that is manipulated by a celestial angel serving tymora, without tymora's knowledge or permission!
Lots of fun!
For those that do not know; tymora(CG) and beshaba(CE) are goddess sisters of luck/trickery that are constantly trying to undo each others efforts amoung mortals.
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Jesus Saves!... Everyone else takes damage.
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Hello. I'm wanting to build a character for a fun idea a bit animeish in design. A simple mortal who received power from two sources a God he serves and a entity who granted him power both want him as a champion and is in a position. To complete both their goals and desires. Not sure if they would conflict in ideology. But it's not important just yet.
Thoughts, advice, experience.
Celestial Warlock/ Divine Soul Sorcerer will get you what you want. Both use charisma for their spell-casting too. Pick Sorcerer as your starting class for CON saves or Warlock for WIS. Warlock is technically more useful since being charmed or something is more likely to screw the party over than you losing concentration. Also failing a WIS save makes you lose concentration most of the time anyway. You can add 2d4 once per short rest to any failed saving throw with Divine Soul though, so it's easier to keep yourself in the game regardless of which you pick.
Take the Pact of the chain since you can take the Gift of the ever-living ones invocation which makes all of your healing rolls maximum on yourself. So basically it really easy to keep yourself up since you can plan your healing word level or Healing light to the number for self healing and can re-roll low healing on allies with sorcery points with Divine souls Empowered healing.
Also you can use the familiar for healing and reviving rather than putting yourself in danger. And you get magic resistance depending on the pet which is a nice bonus. You can also use the familiar to concentrate on touch support spells while you concentrate on ranged ones.
Fun cheat: You can cast Silent image at will with the Warlock invocation Misty Visions. So you can put yourself in a box or something and let your familiar "help" while invisible. Since The Imp familiar can Cure Wounds (Even twinned metamagic) while on the tanks back if damage gets dealt. Then fly straight up its total movement if you notice the DM trying to tag it when the invisibility breaks. Most creatures cant hit it since it has good DEX and magic resistance.
10 Warlock/10 Sorcerer is probably best since Celestial Warlock gives the party temporary hit points on short or long rests at the 10th level. You can combine it with Aid to get your team enough hit points that you'll never have to worry about healing in low rest campaigns. Also you only need 5th level spells to raise the dead. Though you get revivify from Celestial, it's not usually something you can get off in heavy combat if people are dropping, and it's touch so you might die using it if your familiar is down too.
This isn't a power healer class and you can't pick your spells every long rest like a Cleric, so you have to go a little broad. But you get enough at will spells from Warlock and you get 10 sorcery points for twinning heals and converting into spell slot with sorcerer that you can easily maximize your usefulness.
I have done a Warlock / Cleric build. It isn't as "Optimal" as CornBreadTm's with Divine soul. but it has some nice pros in comparison. I also started that particular character before there was Divine Soul, or a celestial/Hexblade patch (aka, pre XGtE). But even post that, there are some strong things to recommend.
The Downsides?
Personally; I liked the build I did at the time (Undying pact, with a Death domain). Was this an optimal build? Nope. It was a build to tell a story. if XGtE was released when I created it, I would have looked a the Grave domain, or used a celestial pact in some other combination. But the character doesn't identify as either a Warlock OR a cleric. They are simply a person that has a strange assortment of powers, is very true to their god, and there is this nagging entity in the background pushing them. The classess are simply the ruleset.
So; you have a concept. Go with it. Yes there are challenges running it, but if you are enjoying it who cares? But have no illusion; there are indeed better optimized builds. The question for you is, is that important?
GLHF
Thanks both of ya. I aware its MAD, and the conflict of two masters is sorts the idea of the build. Not a black and white or good and evil but maybe a two entities like divorced parents trying to deal with a child and raise him. Sometime even vindictive to the other but tends to try and help the child never if rearly hurt him. Just a fun idea for.
Also thank you both very much. I love your ideas and what you have given me. I look forward to more and hope to see more ideas.
I have always loved the idea of playing out the tymora - beshaba conflict, maybe a cleric of besheba' s trickery domain that is manipulated by a celestial angel serving tymora, without tymora's knowledge or permission!
Lots of fun!
For those that do not know; tymora(CG) and beshaba(CE) are goddess sisters of luck/trickery that are constantly trying to undo each others efforts amoung mortals.
Jesus Saves!... Everyone else takes damage.