Thanks for all the great advice guys. And I love playing the warlock narratively, really. The whole spiel around the patron, following their story requests, but also trying not to be a puppet and having my own leverage, is pretty neat.
Should I go that path, you guys have any advice on when to dip into Sorcerer? Lvl 1 won't net me a lot, the advantages pretty much start at Lvl 2 (aside from extra spell slots), so its hard to determine when. I would recon not too late. But Im not sure if I want to do it right after Lvl 9 (where I get my Invocation), Lvl 10 (where I get Fiendish Resilience) or Lvl 11 (where the long awaited 3rd Lvl5 spell slot comes).
First of all, you're welcome. The exchanges here are great, and I think most of us have learned from each other.
I'm opting at level 8 to go Druid for 3 levels, but really, I think it gets down to "when does it make sense from a role-playing perspective?" This isn't a mechanical decision. It's a decision based on when you are needed to do so.
For example, our current party lacks a healer. I've been getting magical healing items and learning them. As a Feylock, my connection is to the Feywild and to my Patron. Consequently, Dreams Druid makes more sense, thematically. The DM and I are working that as part of my patron's desire to experience the Feywild, gain magical abilities, and keep theme. This had nothing to do with my level, and everything to do with party need, timing and role-playing quality. So, do it when you think it's good thematically and is beneficial and works thematically with your DM. Good luck!
Thanks for all the great advice guys. And I love playing the warlock narratively, really. The whole spiel around the patron, following their story requests, but also trying not to be a puppet and having my own leverage, is pretty neat.
Should I go that path, you guys have any advice on when to dip into Sorcerer? Lvl 1 won't net me a lot, the advantages pretty much start at Lvl 2 (aside from extra spell slots), so its hard to determine when. I would recon not too late. But Im not sure if I want to do it right after Lvl 9 (where I get my Invocation), Lvl 10 (where I get Fiendish Resilience) or Lvl 11 (where the long awaited 3rd Lvl5 spell slot comes).
First of all, you're welcome. The exchanges here are great, and I think most of us have learned from each other.
I'm opting at level 8 to go Druid for 3 levels, but really, I think it gets down to "when does it make sense from a role-playing perspective?" This isn't a mechanical decision. It's a decision based on when you are needed to do so.
For example, our current party lacks a healer. I've been getting magical healing items and learning them. As a Feylock, my connection is to the Feywild and to my Patron. Consequently, Dreams Druid makes more sense, thematically. The DM and I are working that as part of my patron's desire to experience the Feywild, gain magical abilities, and keep theme. This had nothing to do with my level, and everything to do with party need, timing and role-playing quality. So, do it when you think it's good thematically and is beneficial and works thematically with your DM. Good luck!
Hey thanks ^^ Yeah I might just dip one or two levels soon, maybe in one swoop. Im still not 100% on the decision, so I guess its a good idea to keep going Warlock the next 1-2 levels then decide The thing is, the further I go down the path the more the perks I would get as Warlock overweight any lvl1/2 perks one could get And dipping too late would be kind of undewhelming for what I end up getting. But I feel (and correct me if Im wrong there), that the last 3 levels of Warlock are just very disappointing. You basically have a big gap between level 14 and 20 where you get literally nothing in terms of passive bonuses from your Pact. Yeah you get the Arcana, but all they are is a long-rest base special kind of (not spell slot) spell slot for 1 specific spell, so basically the same progression you get for any other magic class, and those other classes just get it normally on top of their class abilities. The capstone ability seems really meh (although Ive seen other classes that also have rather underwhelming ones), considering it most likely only helps you in situations where you're out of spell slots and need some emergency spells quick. Assuming you have 1-3 encounters per short rest and 2-3 short rests per day/long rest, you'd get 12+4 (Arcana) spell slots a day, so you spend approximately one spell per fight plus Hex on a normal Warlock. Being able to regain 4 spell slots (and not even the Arcana either) seems rather moot to me. Maybe you can increase that with items like Rod of the Pact Keeper, but still.
Then again. Im probably just overthinking things. Im sure I can be an okay blaster/controller type even with that and going full Warlock. I just feel having 4 Lvl 1 Spell slots and 2 Lvl 2 Spell slots from dipping Sorcerer 3 levels can be almost more useful, considering a decent amount of useful spells are first/second level and being able to use them one or two times - or alternatively being able to quicken or twin or empower a spell (or casting it subtly) can get your some nice variety.
-.- Its really hard making a coherent sense of things and playing your character both narratively and mechanically decent in a way that you contribute to the party and feel like you're a driving force in it. :D
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I went to level 5 Warlock for L3 spells and another invocation, then dipped 1 Sorcerer, then back to Warlock leveling.
First of all, you're welcome. The exchanges here are great, and I think most of us have learned from each other.
I'm opting at level 8 to go Druid for 3 levels, but really, I think it gets down to "when does it make sense from a role-playing perspective?" This isn't a mechanical decision. It's a decision based on when you are needed to do so.
For example, our current party lacks a healer. I've been getting magical healing items and learning them. As a Feylock, my connection is to the Feywild and to my Patron. Consequently, Dreams Druid makes more sense, thematically. The DM and I are working that as part of my patron's desire to experience the Feywild, gain magical abilities, and keep theme. This had nothing to do with my level, and everything to do with party need, timing and role-playing quality. So, do it when you think it's good thematically and is beneficial and works thematically with your DM. Good luck!
May the gentle moonlinght guide you to greater wisdom
Hey thanks ^^
Yeah I might just dip one or two levels soon, maybe in one swoop.
Im still not 100% on the decision, so I guess its a good idea to keep going Warlock the next 1-2 levels then decide
The thing is, the further I go down the path the more the perks I would get as Warlock overweight any lvl1/2 perks one could get
And dipping too late would be kind of undewhelming for what I end up getting.
But I feel (and correct me if Im wrong there), that the last 3 levels of Warlock are just very disappointing.
You basically have a big gap between level 14 and 20 where you get literally nothing in terms of passive bonuses from your Pact. Yeah you get the Arcana, but all they are is a long-rest base special kind of (not spell slot) spell slot for 1 specific spell, so basically the same progression you get for any other magic class, and those other classes just get it normally on top of their class abilities.
The capstone ability seems really meh (although Ive seen other classes that also have rather underwhelming ones), considering it most likely only helps you in situations where you're out of spell slots and need some emergency spells quick. Assuming you have 1-3 encounters per short rest and 2-3 short rests per day/long rest, you'd get 12+4 (Arcana) spell slots a day, so you spend approximately one spell per fight plus Hex on a normal Warlock. Being able to regain 4 spell slots (and not even the Arcana either) seems rather moot to me. Maybe you can increase that with items like Rod of the Pact Keeper, but still.
Then again. Im probably just overthinking things. Im sure I can be an okay blaster/controller type even with that and going full Warlock.
I just feel having 4 Lvl 1 Spell slots and 2 Lvl 2 Spell slots from dipping Sorcerer 3 levels can be almost more useful, considering a decent amount of useful spells are first/second level and being able to use them one or two times - or alternatively being able to quicken or twin or empower a spell (or casting it subtly) can get your some nice variety.
-.- Its really hard making a coherent sense of things and playing your character both narratively and mechanically decent in a way that you contribute to the party and feel like you're a driving force in it. :D