Fun to play? The Great Old One patron. Read some Lovecraft first, then you're set. Maybe pick the Pact of the Chain, that leans even more on the eldritch mind stuff, and go to town.
As for the race, I just love variants of the Tieflingmaster race: Dispater, Devil's Tongue or Winged, mostly.
While I haven't played a warlock yet, Archfey has always seemed pretty appealing. There's quite a variety of Patrons to choose from, and you can get pretty creative as to the kind of pact and relationship the character has with their patron. And if your spellcasting stat is charisma, why not be even more fabulous while casting?
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The ever growing document of character concepts can never be too long, can it?
Want some fun and stereotypical warlock? If so, go fiend. They're the one everyone thinks about, when you sell your soul to get a 1d10 cantrip. They are so much fun, with some fiendish powers, and their level 14 feature is sooooooo much fun!
Fiend is always a good choice imo, it's flavorful and strong in combat. If I had to choose my favorite Warlock Patron, i'd probably choose Archfey or Celestial. They both offer some nice support abilities (control and healing, respectively), and they give you some nice, not-edgy options for patrons. Your archfey patron could be a creepy woodland bat-king (that's actually a real archfey you could use, his name is Neifon!), or it could be a pretty pseudo-elven looking lady who's just really wacky and thinks you're entertaining.
Hexblade is also a good option if you want to be a warlock but don't want your DM to throw a hissy-fit because your patron idea isn't technically whatever domain you want to play. I really wanted a sphinx patron a while back, and wanted to do a celestial warlock since sphinxes usually work on behalf of a god or something. Since it wasn't actually a celestial, he wanted me to have a Solar patron instead. I agreed, and didn't really mind it that much, but a Sphinx patron would've still been a helluva lot cooler to me. Meh.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Fun to play? The Great Old One patron. Read some Lovecraft first, then you're set. Maybe pick the Pact of the Chain, that leans even more on the eldritch mind stuff, and go to town.
As for the race, I just love variants of the Tieflingmaster race: Dispater, Devil's Tongue or Winged, mostly.
I dunno man, i feel the Pact of the Tome is more fitting for a Great Old One Patron (the whole idea of a Necronomicon from Lovecraft's mythos), especially since there's not really any eldritch familiar that the Pact of the Chain provides like the Fiendish Imp or the Fey Sprite.
Maybe something like a Gazer could fit? But that's up to the DM whether or not he'd allow it.
I dunno man, i feel the Pact of the Tome is more fitting for a Great Old One Patron (the whole idea of a Necronomicon from Lovecraft's mythos), especially since there's not really any eldritch familiar that the Pact of the Chain provides like the Fiendish Imp or the Fey Sprite.
The Tome - Necronomicon thing could work, but check out the Pact of the Chain exclusive invocations: Chains of Carceri (at will Hold Monster) and Voice of the Chain Master (speak through your familiar, share its senses and mind). I feel they work better, thematically, with the Great Old One patron: dark powers capable of taking over other creatures' minds? Exquisite lovecraftian vibe.
Oh and half-elf, always. They're ridiculously mechanically strong and you can flavour them basically however you want. Mine is half Eladrin and I gave her the seasonal traits that are just flavour instead of mechanics since they're cool.
I dunno man, i feel the Pact of the Tome is more fitting for a Great Old One Patron (the whole idea of a Necronomicon from Lovecraft's mythos), especially since there's not really any eldritch familiar that the Pact of the Chain provides like the Fiendish Imp or the Fey Sprite.
The Tome - Necronomicon thing could work, but check out the Pact of the Chain exclusive invocations: Chains of Carceri (at will Hold Monster) and Voice of the Chain Master (speak through your familiar, share its senses and mind). I feel they work better, thematically, with the Great Old One patron: dark powers capable of taking over other creatures' minds? Exquisite lovecraftian vibe.
I have to agree with Juodas here. Channeling your magic through an accursed book, your sleep deprived eyes darting through indecipherable, ever-shifting texts as you cast a ritual. Using the Guidance cantrip to draw upon but a fragment of the nigh unfathomable knowledge of your patron. Not to mention that a forbidden book is much more lovecraftian than a familiar you can speak through imo, and though it wouldn't be as potent/customizable, you can still have a familiar with the tome.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
If you want fun...Pact of the Tome ain't it. That's straight up boring...congratulations, you got a book, libraries are full of books.
Pact of the Chain is where the fun is. You get a zany sentient pet that adds some interesting mechanics and role-playing opportunities. It forces you to be creative, you have a madness driven multi-tool that you have to find the best ways to apply to any situation, and it likely has opinions about it, no free will, but opinions.
You get to name the little monster, decide its personality and how it feels about this whole situation and then play off of it. It also opens up some wonderful options mechanically and tactically. Given the Warlocks limited spell slots having another little bundle of infinite options really makes the experience better once you get your boots on the ground, instead of just on a piece of paper.
I think the book is amazing. You get some more roleplay, and spells to play with. I have a crab with a wizard hat, given the knowledge of Cthulhu, and he's a priest because of the ceremony spell. Cantrips are fun to, the world of lower level spells are your oyster. Best part about it, ritual spells usually don't need to scale up and are always useful, unlike the familiars.
The familiars aren't getting any stronger at higher levels, and the fact that warlocks can use them to attack means that they really should scale, but won't deal more damage at level 20 compared to level 3. You can buff them with spells and such, but chain needs to be reworked. I also think blade is just boring. It can be flavored to be cooler, but you can only do so much with it, most people will just do the same things with blade.
If you want fun...Pact of the Tome ain't it. That's straight up boring...congratulations, you got a book, libraries are full of books.
[Redacted]
Best of all it isn't boring...like a book.
Wow, this is a lazy hot take.
Boring roleplay is a result of boring players or less often, boring scenarios or DMs. Grimoires can be used as means of communication, pact creation or magical and arcane research. They can be a critical part of a character's development and even be worked into story arcs.
As for boring, my pact of the tome warlock had to sing a sea chanty (with fey presence) to convince the pirates to let the party on board. The DM actually had me make it up on the spot (thankfully, my Charisma as a character is better than my own ability to sing, but I guess it worked), then having sung it, used the extra cantrips to help mend sails and find directions while ingratiating himself with the captain. The captain was evil and the target of what amounts to a targeted assassination effort. The sea chanty was good for a few laughs, and we were able to keep up the ruse long enough to kill the bad guy and escape with our lives.
All of this is fun for me, and maybe others. But your last take, that books are boring, is incredibly poor. D&D was built on books, and most of us who played early editions didn't have the internet until later in our lives. These books, and others, opened imaginations to New worlds, encouraged problem solving and gave some of us a deep love of learning for its own sake. Without Tolkien, for example, you probably don't have D&D as it is today. Without fantastic fantasy and sci Fi, many people who write for D&D or other websites, like this one or DM's guild, don't do so. I'm sorry you find books boring, because, IMO, you're missing out on so many wonderful ideas and places.
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May the gentle moonlinght guide you to greater wisdom
I've got a couple warlocks, right now I'm playing a dragonborn Great Old One with Pact of the Blade and having a lot of fun with him, I really like eldritch horror even though I'm kind of a wimp. My warlock's background is charlatan, so pact of the blade works well for him because he's always able to summon a weapon and dismiss it as needed.
I'm a huge fan of celestial. I like being able to heal in a jam, and I still get all the other warlock goodness. Half-elf (drow) is probably best, but I like regular drow and tieflings as well. Halfling is also a pretty solid pick.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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what is the most fun warlock subclass to you?
like what has the most fun gameplay (doesn’t have to be strongest but more so just fun)
Also what race do you enjoy playing as the most for a warlock?
Fun to play? The Great Old One patron. Read some Lovecraft first, then you're set. Maybe pick the Pact of the Chain, that leans even more on the eldritch mind stuff, and go to town.
As for the race, I just love variants of the Tiefling master race: Dispater, Devil's Tongue or Winged, mostly.
While I haven't played a warlock yet, Archfey has always seemed pretty appealing. There's quite a variety of Patrons to choose from, and you can get pretty creative as to the kind of pact and relationship the character has with their patron. And if your spellcasting stat is charisma, why not be even more fabulous while casting?
The ever growing document of character concepts can never be too long, can it?
Want some fun and stereotypical warlock? If so, go fiend. They're the one everyone thinks about, when you sell your soul to get a 1d10 cantrip. They are so much fun, with some fiendish powers, and their level 14 feature is sooooooo much fun!
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
Fiend is always a good choice imo, it's flavorful and strong in combat.
If I had to choose my favorite Warlock Patron, i'd probably choose Archfey or Celestial. They both offer some nice support abilities (control and healing, respectively), and they give you some nice, not-edgy options for patrons. Your archfey patron could be a creepy woodland bat-king (that's actually a real archfey you could use, his name is Neifon!), or it could be a pretty pseudo-elven looking lady who's just really wacky and thinks you're entertaining.
Hexblade is also a good option if you want to be a warlock but don't want your DM to throw a hissy-fit because your patron idea isn't technically whatever domain you want to play. I really wanted a sphinx patron a while back, and wanted to do a celestial warlock since sphinxes usually work on behalf of a god or something. Since it wasn't actually a celestial, he wanted me to have a Solar patron instead. I agreed, and didn't really mind it that much, but a Sphinx patron would've still been a helluva lot cooler to me. Meh.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I dunno man, i feel the Pact of the Tome is more fitting for a Great Old One Patron (the whole idea of a Necronomicon from Lovecraft's mythos), especially since there's not really any eldritch familiar that the Pact of the Chain provides like the Fiendish Imp or the Fey Sprite.
Maybe something like a Gazer could fit? But that's up to the DM whether or not he'd allow it.
Celestial by far. Off healing, some sweet spells. Love it.
I also really enjoyed Raven Queen when it was a thing, having a familiar is really up my alley.
Once I tried a Hexblade Tome pact, I stopped experimenting with other combos. But what works for me might not be the best choice for you.
A Halfling in Warlock class ????.......
I should consider it a weirdo try but, who knows.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
The Tome - Necronomicon thing could work, but check out the Pact of the Chain exclusive invocations: Chains of Carceri (at will Hold Monster) and Voice of the Chain Master (speak through your familiar, share its senses and mind). I feel they work better, thematically, with the Great Old One patron: dark powers capable of taking over other creatures' minds? Exquisite lovecraftian vibe.
Oh and half-elf, always. They're ridiculously mechanically strong and you can flavour them basically however you want. Mine is half Eladrin and I gave her the seasonal traits that are just flavour instead of mechanics since they're cool.
I have to agree with Juodas here. Channeling your magic through an accursed book, your sleep deprived eyes darting through indecipherable, ever-shifting texts as you cast a ritual. Using the Guidance cantrip to draw upon but a fragment of the nigh unfathomable knowledge of your patron.
Not to mention that a forbidden book is much more lovecraftian than a familiar you can speak through imo, and though it wouldn't be as potent/customizable, you can still have a familiar with the tome.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
If you want fun...Pact of the Tome ain't it. That's straight up boring...congratulations, you got a book, libraries are full of books.
Pact of the Chain is where the fun is. You get a zany sentient pet that adds some interesting mechanics and role-playing opportunities. It forces you to be creative, you have a madness driven multi-tool that you have to find the best ways to apply to any situation, and it likely has opinions about it, no free will, but opinions.
You get to name the little monster, decide its personality and how it feels about this whole situation and then play off of it. It also opens up some wonderful options mechanically and tactically. Given the Warlocks limited spell slots having another little bundle of infinite options really makes the experience better once you get your boots on the ground, instead of just on a piece of paper.
Best of all it isn't boring...like a book.
Abide.
I think the book is amazing. You get some more roleplay, and spells to play with. I have a crab with a wizard hat, given the knowledge of Cthulhu, and he's a priest because of the ceremony spell. Cantrips are fun to, the world of lower level spells are your oyster. Best part about it, ritual spells usually don't need to scale up and are always useful, unlike the familiars.
The familiars aren't getting any stronger at higher levels, and the fact that warlocks can use them to attack means that they really should scale, but won't deal more damage at level 20 compared to level 3. You can buff them with spells and such, but chain needs to be reworked. I also think blade is just boring. It can be flavored to be cooler, but you can only do so much with it, most people will just do the same things with blade.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
Wow, this is a lazy hot take.
Boring roleplay is a result of boring players or less often, boring scenarios or DMs. Grimoires can be used as means of communication, pact creation or magical and arcane research. They can be a critical part of a character's development and even be worked into story arcs.
As for boring, my pact of the tome warlock had to sing a sea chanty (with fey presence) to convince the pirates to let the party on board. The DM actually had me make it up on the spot (thankfully, my Charisma as a character is better than my own ability to sing, but I guess it worked), then having sung it, used the extra cantrips to help mend sails and find directions while ingratiating himself with the captain. The captain was evil and the target of what amounts to a targeted assassination effort. The sea chanty was good for a few laughs, and we were able to keep up the ruse long enough to kill the bad guy and escape with our lives.
All of this is fun for me, and maybe others. But your last take, that books are boring, is incredibly poor. D&D was built on books, and most of us who played early editions didn't have the internet until later in our lives. These books, and others, opened imaginations to New worlds, encouraged problem solving and gave some of us a deep love of learning for its own sake. Without Tolkien, for example, you probably don't have D&D as it is today. Without fantastic fantasy and sci Fi, many people who write for D&D or other websites, like this one or DM's guild, don't do so. I'm sorry you find books boring, because, IMO, you're missing out on so many wonderful ideas and places.
May the gentle moonlinght guide you to greater wisdom
Great, you could do the same thing as a bard or a sorceror. You get to roleplay...having a book.
Which is fine and there are possibilities there, it is just that the Warlock familiars offer so much more...well...fun.
But hey, to each his own.
Abide.
I've got a couple warlocks, right now I'm playing a dragonborn Great Old One with Pact of the Blade and having a lot of fun with him, I really like eldritch horror even though I'm kind of a wimp. My warlock's background is charlatan, so pact of the blade works well for him because he's always able to summon a weapon and dismiss it as needed.
I'm a huge fan of celestial. I like being able to heal in a jam, and I still get all the other warlock goodness. Half-elf (drow) is probably best, but I like regular drow and tieflings as well. Halfling is also a pretty solid pick.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha