My main focus with this build is to make a frontline Dps with a dash of support
My stats aren't the best thats why Im going Hexblade 9 or 10 (pact of the blade?) I could have some space for feats in the end
When it comes to paladin Im thinking at least 6 or 7 lvl paladin of conquest or Oath breaker or Vengeance
When it comes to invocations these are what Im considering but Im open to suggestions
Grasp of Hadar
Eldritch smite
Eldritch sight
Tomb of Levistus
Relentless Hex
Sculptor of flesh
Ghostly gaze
And I got a feat option as well honestly I could always go lucky but then I wouldn't mention it in the thread open to suggestions and changes in the build
With that build, I go mountain Dwarf, Bladelock 11, paladin 5 (edit: oath of vengeance). Patron: celestial. Concept: Avenger.
Here's why: the paladin unlocks certain key features, like 2nd level spells and extra attack at level 5, plus your proficiency bonus rises to +3. Hold person is a great spell, hunters mark and bane are thematically cool. But the jump above that to 6th or 7th, while nice, isn't quite what you get out of Warlock 11.
You get your first mystic arcanum, you get your 3rd spell slot, and a solid 5 invocations. The celestial spell list has some pretty buff flame spells to damage enemies. Wall of fire is great for a class that doesn't have a lot of AoE damage spells. Celestials also give some nice healing options.
Possible Feats: war caster, mage slayer (could be really useful at that high a level), Savage attacker, sentinel, dwarven fortitude.
You don't have the stats to go really high in paladin, imo, so I find that iffy from a rp perspective, even in a one shot. The dedication to patron who could also be an emissary for your paladin's god of choice, and that makes a 5 level dip with blade really useful and flavorful.
That said, this is just my $.02 - I hope you have fun with it and enjoy however you build it.
Especially for a 1 shot. I would recommend against conquest paladin.
as it puts the DM in an awkward space if there’s not clear dialogue between you and him ahead of time.
particularly with the tenets of a conquest paladin. And in a 1 shot. People in 1 shots are less likely to role play out the tenets and such like specifically “douse the flame of hope” which essentially, means you overkill the crap out of some enemies (blowing spell slots rather than conserving them. Always going for massive damage overkill’s when you can) and then sparing lives of other enemies encouraging. Then to run away. Which, in a 1 shot, less rewarding as you don’t see the fruits of that typically.
The other 2 tenets also would throw some wrenches in party dynamic that are most easily fixed by multiple sessions and such.
Again, I’d just recommend getting a clear dialogue and such about how being a conquest paladin would effect everything for a 1 shot with the DM ahead of time.
Thisting blade is a good invocation but if already have 5 levels in paladin its kinda redundant
when it comes to tenets of conquest this Dm likes his War hammer 40k more than good ol rp so Its some think that hardly comes up
^ a key piece to know. In that case. I recommend the conquest.
the channel divinity +10 to attack is a nice way to say Hello to something when you are jacking up the DPS, even better if your initiative was after a grave domain cleric that just gave them vulnerability to the next attack.
Thisting blade is a good invocation but if already have 5 levels in paladin its kinda redundant
when it comes to tenets of conquest this Dm likes his War hammer 40k more than good ol rp so Its some think that hardly comes up.
Good point on thirsting blade.
The Warhammer 40k Bit changes a few things. If he's not going to consider RP, and it's just a Max damage thing, then blade pact with hexblade works, but I'd still lean celestial. Evocation wizards and clerics in a combat zone should have a backup, imo.
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May the gentle moonlinght guide you to greater wisdom
If you have 20 Charisma, the level 6 Paladin ability of the Aura of Protection is a HUGE bonus. This might be better than getting a 3rd Warlock spell slot and a Mystic Arcanum. If you're using a Warlock spell slot for a Concentration Spell, having a +5 bonus to Constitution Saves is huge. And the Aura of Protection with 20 Charisma is a +5 bonus to ALL saving throws for you, and for any of your allies within 10 feet of you.
The third Warlock spell slot is really nice, but I don't think the Mystic Arcanum is that great. The Warlock 6th level spells aren't that great, and it's just one cast per day (unlike the 3rd spell slot, which gives you usually 2-3 extra castings of a 5th level spell each day). And you can use the Warlock spell slots for Paladin or Warlock spells. I think Aid is the only Paladin spell that you might want to use a Warlock spell slot for. Synaptic Static is probably the best Warlock spell to use a 5th level slot for. And of course, there are the Paladin smites using spell slots.
But, +5 to all saving throws for you and for all allies within 10 feet might be the better choice. Especially if you're in a melee heavy group, because saving throws at high levels are very important, and a +5 boost for your melee allies is huge.
I working on a character for a one shot and I've heard mix responses for this build
Race Dwarf (hill/mountain) Cha 20/Con 14/Wis 12/Int 11/Dex 12/ Str 13
My main focus with this build is to make a frontline Dps with a dash of support
My stats aren't the best thats why Im going Hexblade 9 or 10 (pact of the blade?) I could have some space for feats in the end
When it comes to paladin Im thinking at least 6 or 7 lvl paladin of conquest or Oath breaker or Vengeance
When it comes to invocations these are what Im considering but Im open to suggestions
Grasp of Hadar
Eldritch smite
Eldritch sight
Tomb of Levistus
Relentless Hex
Sculptor of flesh
Ghostly gaze
And I got a feat option as well honestly I could always go lucky but then I wouldn't mention it in the thread open to suggestions and changes in the build
My considerations:
Savage attacker
Sentinel
War caster
Inspiring leader
tough
With that build, I go mountain Dwarf, Bladelock 11, paladin 5 (edit: oath of vengeance). Patron: celestial. Concept: Avenger.
Here's why: the paladin unlocks certain key features, like 2nd level spells and extra attack at level 5, plus your proficiency bonus rises to +3. Hold person is a great spell, hunters mark and bane are thematically cool. But the jump above that to 6th or 7th, while nice, isn't quite what you get out of Warlock 11.
You get your first mystic arcanum, you get your 3rd spell slot, and a solid 5 invocations. The celestial spell list has some pretty buff flame spells to damage enemies. Wall of fire is great for a class that doesn't have a lot of AoE damage spells. Celestials also give some nice healing options.
Invocations: agonizing blast, Eldritch smite, improved pact weapon, thirsting blade, relentless hex (take hex spell).
Possible Feats: war caster, mage slayer (could be really useful at that high a level), Savage attacker, sentinel, dwarven fortitude.
You don't have the stats to go really high in paladin, imo, so I find that iffy from a rp perspective, even in a one shot. The dedication to patron who could also be an emissary for your paladin's god of choice, and that makes a 5 level dip with blade really useful and flavorful.
That said, this is just my $.02 - I hope you have fun with it and enjoy however you build it.
May the gentle moonlinght guide you to greater wisdom
Especially for a 1 shot. I would recommend against conquest paladin.
as it puts the DM in an awkward space if there’s not clear dialogue between you and him ahead of time.
particularly with the tenets of a conquest paladin. And in a 1 shot. People in 1 shots are less likely to role play out the tenets and such like specifically “douse the flame of hope” which essentially, means you overkill the crap out of some enemies (blowing spell slots rather than conserving them. Always going for massive damage overkill’s when you can) and then sparing lives of other enemies encouraging. Then to run away. Which, in a 1 shot, less rewarding as you don’t see the fruits of that typically.
The other 2 tenets also would throw some wrenches in party dynamic that are most easily fixed by multiple sessions and such.
Again, I’d just recommend getting a clear dialogue and such about how being a conquest paladin would effect everything for a 1 shot with the DM ahead of time.
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I was gonna go celestial at first but my stats have prove that to be difficult so if I go hex blade then I could just focus on stat other that 2
+ we already have an evocation wizard in the party
Thisting blade is a good invocation but if already have 5 levels in paladin its kinda redundant
when it comes to tenets of conquest this Dm likes his War hammer 40k more than good ol rp so Its some think that hardly comes up
^ a key piece to know. In that case. I recommend the conquest.
the channel divinity +10 to attack is a nice way to say Hello to something when you are jacking up the DPS, even better if your initiative was after a grave domain cleric that just gave them vulnerability to the next attack.
Watch me on twitch
Good point on thirsting blade.
The Warhammer 40k Bit changes a few things. If he's not going to consider RP, and it's just a Max damage thing, then blade pact with hexblade works, but I'd still lean celestial. Evocation wizards and clerics in a combat zone should have a backup, imo.
May the gentle moonlinght guide you to greater wisdom
If you have 20 Charisma, the level 6 Paladin ability of the Aura of Protection is a HUGE bonus. This might be better than getting a 3rd Warlock spell slot and a Mystic Arcanum. If you're using a Warlock spell slot for a Concentration Spell, having a +5 bonus to Constitution Saves is huge. And the Aura of Protection with 20 Charisma is a +5 bonus to ALL saving throws for you, and for any of your allies within 10 feet of you.
The third Warlock spell slot is really nice, but I don't think the Mystic Arcanum is that great. The Warlock 6th level spells aren't that great, and it's just one cast per day (unlike the 3rd spell slot, which gives you usually 2-3 extra castings of a 5th level spell each day). And you can use the Warlock spell slots for Paladin or Warlock spells. I think Aid is the only Paladin spell that you might want to use a Warlock spell slot for. Synaptic Static is probably the best Warlock spell to use a 5th level slot for. And of course, there are the Paladin smites using spell slots.
But, +5 to all saving throws for you and for all allies within 10 feet might be the better choice. Especially if you're in a melee heavy group, because saving throws at high levels are very important, and a +5 boost for your melee allies is huge.
You know what? You're right. I didn't think about the Aura. That's huge. I concur.
May the gentle moonlinght guide you to greater wisdom