IF wizards makes such variant rule, which races would make perfect warlocks since every race can be a warlock?
Theme wise: Mechanical wise:
i am curious since i like building warlocks in general, also please do respect each other's opinions.
Note: i know that technically any race can be a warlock but i am talking about if all races could have +2 charisma for example and +1 to any other stat which ones would stand out the most. Let's assume for the sake of this, we're going with 27 points system and not rolling for stats.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Mechanically, it will depend on which racial features apply to your preferred style of play. I can see Blade Pacts going for Bugbear (reach), or Tiefling (flames), or Mountain Dwarf (armor), or Goblin (nimble escape), etc. I can see Tome Pacts going for Gnome (Gnome cunning) or Tortle (natural armor). I don't see any special advantage for Chain Pacts, but I'm sure someone else will.
Mechanically for chain, Kalashtar already had a +1 CHA, but with a +2 it's even easier to pick it so in addition to your invisible scout, you can now also telepathically communicate to others the findings. Similar to what was mentioned before, Mountain Dwarf, Hobgoblin, Tortle, Loxodon, Lizardfolk, or Gith all provide armor or new AC calculations that won't go to waste. Halfling luck would always be a nice bonus as well.
I don't see why Wizards needs to "implement" a variant rule like that, let each group decide. After all, there's a whole slew of houserules out there for rolling stats, some of which reduce or even eliminate the idea of certain races being better in specific stats. One of the biggest points they made at the beginning of the core books is "Play your game, your way. Want to change some of the rules to suit your group? Go for it!" Why the heck isn't that good enough anymore?
If you are your typical EB slinger then losing concentration saves on your hex cripples your effectiveness. Having warcaster or resilient with con to save you from wasting your few spell slots on recasting hex is way better than anything else out there that I can think of.
I don't see why Wizards needs to "implement" a variant rule like that, let each group decide. After all, there's a whole slew of houserules out there for rolling stats, some of which reduce or even eliminate the idea of certain races being better in specific stats. One of the biggest points they made at the beginning of the core books is "Play your game, your way. Want to change some of the rules to suit your group? Go for it!" Why the heck isn't that good enough anymore?
It's because a lot of newer DMs like to stick to official stuff as much as possible because they don't have the experience to know what is and isn't balanced. Having optional stuff like this can help give those DMs more options for players.
it will just end up leading to certain "master races" for most classes. For example, there would be no reason to not make your casters (who are balanced around being squishy) out of mountain dwarves so they can get armor and some nice weapons.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Changeling. They get +3 to charisma (+2 and +1 to ANY ability score). Level 4 and you have 20 charisma, and you free up an invocation choice (you don't need mask of many faces).
Changeling. They get +3 to charisma (+2 and +1 to ANY ability score). Level 4 and you have 20 charisma, and you free up an invocation choice (you don't need mask of many faces).
Mask of many faces would allow you to change the appearance in your clothing which'll probably be useful at times. That's why i think Changeling warlock, with mask of many faces and actor can pretty much be the perfect identity thief.
Even in pinch you can change your face, your clothing (illusion i know) and your accent with almost 0 chances of being detected. I am hoping to go into a campaign and try it out.
Side note: the new system probably won't allow you to go +3 in one stat.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Mask of many faces would allow you to change the appearance in your clothing which'll probably be useful at times. That's why i think Changeling warlock, with mask of many faces and actor can pretty much be the perfect identity thief.
Add Actor feat for an even better infiltrator:
- Increase your Charisma score by 1, to a maximum of 20. - You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. - You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
... and if you really want to be an exceptional identity thief, MC to Mastermind Rogue for "Master of Intrigue":
Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.
For warlocks, I don't see any reason to not pick a mountain dwarf for weapons and armor, unless that reason is Yuan-ti pureblood for magic resist.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I find thematic depends on your table. Team and makeup of the party matter, especially if any characters are irregular participants.
As for mechanics, any species with a +2 to charisma (half elf, Tiefling, etc) is a strong candidate. But pact and patron matter. And you also need to decide what role you fulfill and more importantly, what you enjoy playing. Miserable players make mistakes. So, sure, Tiefling Fiendlocks with Blast and what not can certainly max damage.
Half elves and Eladrin make good Feylocks, but if you're not the blaster, what role are you? Trickster? Face? The goal is effectiveness to need. So, your want is halfling luck and hex to become a scarlet Witch probability Manipulator? Sure, why not? Dwarven Bladelock? Great. Half Orc undying? Now sure how you do it, but go with it. Mechanics don't mean MAD every round, but rather, doing what you do best at every relevant moment.
IF wizards makes such variant rule, which races would make perfect warlocks since every race can be a warlock?
Theme wise:
Mechanical wise:
i am curious since i like building warlocks in general, also please do respect each other's opinions.
Note: i know that technically any race can be a warlock but i am talking about if all races could have +2 charisma for example and +1 to any other stat which ones would stand out the most. Let's assume for the sake of this, we're going with 27 points system and not rolling for stats.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Thematically is going to be very opinion-based.
Mechanically, it will depend on which racial features apply to your preferred style of play. I can see Blade Pacts going for Bugbear (reach), or Tiefling (flames), or Mountain Dwarf (armor), or Goblin (nimble escape), etc. I can see Tome Pacts going for Gnome (Gnome cunning) or Tortle (natural armor). I don't see any special advantage for Chain Pacts, but I'm sure someone else will.
Really, I don't see a single "best" choice.
Mechanically for chain, Kalashtar already had a +1 CHA, but with a +2 it's even easier to pick it so in addition to your invisible scout, you can now also telepathically communicate to others the findings. Similar to what was mentioned before, Mountain Dwarf, Hobgoblin, Tortle, Loxodon, Lizardfolk, or Gith all provide armor or new AC calculations that won't go to waste. Halfling luck would always be a nice bonus as well.
Given that they could still have access to Elven Accuracy I'd say any of the Elf classes, probably High Elf for the extra cantrip.
Variant Human would still be good with the extra feat which could be a half feat for the bonus +1 somewhere.
Tiefling will be the best, of course. Fire resistance, a cantrip and two "once per day" spells will never be bad.
I think Yuan-ti Pureblood will just get even more broken.
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I don't see why Wizards needs to "implement" a variant rule like that, let each group decide. After all, there's a whole slew of houserules out there for rolling stats, some of which reduce or even eliminate the idea of certain races being better in specific stats. One of the biggest points they made at the beginning of the core books is "Play your game, your way. Want to change some of the rules to suit your group? Go for it!" Why the heck isn't that good enough anymore?
Human variant, no contest.
If you are your typical EB slinger then losing concentration saves on your hex cripples your effectiveness. Having warcaster or resilient with con to save you from wasting your few spell slots on recasting hex is way better than anything else out there that I can think of.
It's because a lot of newer DMs like to stick to official stuff as much as possible because they don't have the experience to know what is and isn't balanced. Having optional stuff like this can help give those DMs more options for players.
it will just end up leading to certain "master races" for most classes. For example, there would be no reason to not make your casters (who are balanced around being squishy) out of mountain dwarves so they can get armor and some nice weapons.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Changeling. They get +3 to charisma (+2 and +1 to ANY ability score). Level 4 and you have 20 charisma, and you free up an invocation choice (you don't need mask of many faces).
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
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Mask of many faces would allow you to change the appearance in your clothing which'll probably be useful at times. That's why i think Changeling warlock, with mask of many faces and actor can pretty much be the perfect identity thief.
Even in pinch you can change your face, your clothing (illusion i know) and your accent with almost 0 chances of being detected. I am hoping to go into a campaign and try it out.
Side note: the new system probably won't allow you to go +3 in one stat.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Add Actor feat for an even better infiltrator:
... and if you really want to be an exceptional identity thief, MC to Mastermind Rogue for "Master of Intrigue":
For warlocks, I don't see any reason to not pick a mountain dwarf for weapons and armor, unless that reason is Yuan-ti pureblood for magic resist.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I find thematic depends on your table. Team and makeup of the party matter, especially if any characters are irregular participants.
As for mechanics, any species with a +2 to charisma (half elf, Tiefling, etc) is a strong candidate. But pact and patron matter. And you also need to decide what role you fulfill and more importantly, what you enjoy playing. Miserable players make mistakes. So, sure, Tiefling Fiendlocks with Blast and what not can certainly max damage.
Half elves and Eladrin make good Feylocks, but if you're not the blaster, what role are you? Trickster? Face? The goal is effectiveness to need. So, your want is halfling luck and hex to become a scarlet Witch probability Manipulator? Sure, why not? Dwarven Bladelock? Great. Half Orc undying? Now sure how you do it, but go with it. Mechanics don't mean MAD every round, but rather, doing what you do best at every relevant moment.
May the gentle moonlinght guide you to greater wisdom