OK, so I know Hexblade going Chain sounds wrong, but I am only taking my warlock to 3rd. I have been pondering going chain because I enjoy pets. My character is a halfling battlemaster/swashbuckler/hexblade. The character is an undercover detective for the city watch. Since I am only going to 3rd, the usual path for hexblade just does not interest me. Manifesting a weapon of choice has a use, but not for me. That leaves tome and chain, which both have nice bumps. I already have booming blade, prestidigitation, and Find Familiar (I use a rat at the moment) from magic initiate. My GM is going to let me respec Find Familiar if I go chain. Chain just seems more like the path that feels on point with this little guy.
Which leads to my actual question, what would make a hexblade familiar? I know reskinning the imp would be the most powerful, but I was not sure if there might be something already out there, not homebrew, that is in-line with the hexblade. Is there somewhere that has broken down all the official familiars?
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IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
I played a Hexblade chain lock. I had an absolute blast.
I used a Fey spirit for my familiar and chose the Imp. The spirit chafed at the idea of looking like a fiend, so she looked like a beautiful winged teifling. She had all the imp traits, horns wings, a pointy tail. Anyone who knew fiends would recognize this was a reskined imp, but little Circe' didn't care. She retained her sylvan language instead of gaining Infernal.
So minus stat blocks here, and gives some opinions. I don't think there is a familiar "in line" with hexblade. The raw for hexblade is something sent from the Shadowfell, so if you're set on an imp I don't think you really need to re-flavor if you don't want to. Otherwise I don't think that there is a genuine wrong answer as far as familiars go, except may be the crab and octopus.
Gift of the Ever-Living Ones. If you can manage to find some healing abilities for your warlock, then this is a lot of fun to play with.
I like snake familiars, and something to remember is that your familiar can take the Help action to give advantage to your (first) attack. Free advantage is always fun.
If your DM is OK with you respecing find Familiar, then ask whether you can give the snake a few of the imp's abilities (like the invisibility). There are many ways you can flavour this, but I usually represent it as slipping back into the shadows with supernatural gifts from your patron.
I do love the chicken as well. This is my first time multi-classing and I am really enjoying the ability to be flexible in almost any situation. An advanced familiar adds another layer to my 'Swiss army knife' build. Since I currently have a rat, the imp looks like it might be the smoothest transition due to its shapechange ability. I am going to see if my GM is cool with it being fey to fit the character's build and experiences in game so far.
Rollback Post to RevisionRollBack
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
This is a bit of a necropost, but I felt I should comment in case someone else stumbles upon this conversation.
Another fun use for Chain familiar is taking the Pseudodragon and if your DM allows UA content, taking the Investment of the Chain invocation, which allows you to use your bonus action to give your familiar the ability to attack; as well as forces targets to use your spell DC if your familiar would force them to make one.
This lets you use the Pseudodragon's Sting attack with a good + to hit, to inflict poison condition and if they fail the save by a total of 5 or more points, the target is knocked unconscious. Of course, the main problem with this is having to keep the Pseudodragon in melee range to do so -- but they are much more effective at inflicting unconscious on enemies.
Alternatively, if you just want to debuff enemies with Poisoned conditions, you can summon a Sprite instead and use their bow attacks. They also have a chance to do unconscious, but they require the roll itself to be 5 or less rather than the difference of the fail.
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OK, so I know Hexblade going Chain sounds wrong, but I am only taking my warlock to 3rd. I have been pondering going chain because I enjoy pets. My character is a halfling battlemaster/swashbuckler/hexblade. The character is an undercover detective for the city watch. Since I am only going to 3rd, the usual path for hexblade just does not interest me. Manifesting a weapon of choice has a use, but not for me. That leaves tome and chain, which both have nice bumps. I already have booming blade, prestidigitation, and Find Familiar (I use a rat at the moment) from magic initiate. My GM is going to let me respec Find Familiar if I go chain. Chain just seems more like the path that feels on point with this little guy.
Which leads to my actual question, what would make a hexblade familiar? I know reskinning the imp would be the most powerful, but I was not sure if there might be something already out there, not homebrew, that is in-line with the hexblade. Is there somewhere that has broken down all the official familiars?
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
I played a Hexblade chain lock. I had an absolute blast.
I used a Fey spirit for my familiar and chose the Imp. The spirit chafed at the idea of looking like a fiend, so she looked like a beautiful winged teifling. She had all the imp traits, horns wings, a pointy tail. Anyone who knew fiends would recognize this was a reskined imp, but little Circe' didn't care. She retained her sylvan language instead of gaining Infernal.
Circe'
So minus stat blocks here, and gives some opinions. I don't think there is a familiar "in line" with hexblade. The raw for hexblade is something sent from the Shadowfell, so if you're set on an imp I don't think you really need to re-flavor if you don't want to. Otherwise I don't think that there is a genuine wrong answer as far as familiars go, except may be the crab and octopus.
Abyssal Chicken.
I have a weird sense of humor.
I also make maps.(That's a link)
Gift of the Ever-Living Ones. If you can manage to find some healing abilities for your warlock, then this is a lot of fun to play with.
I like snake familiars, and something to remember is that your familiar can take the Help action to give advantage to your (first) attack. Free advantage is always fun.
If your DM is OK with you respecing find Familiar, then ask whether you can give the snake a few of the imp's abilities (like the invisibility). There are many ways you can flavour this, but I usually represent it as slipping back into the shadows with supernatural gifts from your patron.
You know how I feel about chickens. Great idea!
Chilling kinda vibe.
I do love the chicken as well. This is my first time multi-classing and I am really enjoying the ability to be flexible in almost any situation. An advanced familiar adds another layer to my 'Swiss army knife' build. Since I currently have a rat, the imp looks like it might be the smoothest transition due to its shapechange ability. I am going to see if my GM is cool with it being fey to fit the character's build and experiences in game so far.
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
This is a bit of a necropost, but I felt I should comment in case someone else stumbles upon this conversation.
Another fun use for Chain familiar is taking the Pseudodragon and if your DM allows UA content, taking the Investment of the Chain invocation, which allows you to use your bonus action to give your familiar the ability to attack; as well as forces targets to use your spell DC if your familiar would force them to make one.
This lets you use the Pseudodragon's Sting attack with a good + to hit, to inflict poison condition and if they fail the save by a total of 5 or more points, the target is knocked unconscious. Of course, the main problem with this is having to keep the Pseudodragon in melee range to do so -- but they are much more effective at inflicting unconscious on enemies.
Alternatively, if you just want to debuff enemies with Poisoned conditions, you can summon a Sprite instead and use their bow attacks. They also have a chance to do unconscious, but they require the roll itself to be 5 or less rather than the difference of the fail.