I looked around a bit but I seem to mostly find a mix going for 17 warlock and 3 samurai, but what about going the other way?
You would get 20 charisma easily, and a base of 3 attacks. You could use a bonus action each turn to make one of the attacks into an extra attack for 4 attacks.
With pact weapon and hexblade you would be able to use a greatsword as your pact weapon, and combine it with GWM for another +10 damage and you should be able to pick up lifedrinker for another +charisma to damage since the requirement is only level 12 and pact weapon feature which you would have. This gives you 3 attacks with advantage(x3 instead of 2) and an extra attack as well, dealing 2d6+20 damage with no magic weapons or other stuff. You'd also have two action surges instead of just one and every round you didn't have advantage you would gain a fighting spirit charge again meaning you would always, as long as you used your bonus action for this. In addition you would gain 15 temporary hitpoints each turn.
So... that's 4 attacks at +6 to hit and 2d6+20 damage/turn (at least 3 rolling 3d20 to hit) and gaining 15 temporary hitpoints each turn. With no magic or other abilities.
You'd have less spells and such of course but since this is the output without needing to rest, it seems quite powerful? Or am I missing something?
1.) Invocation level requirements specify your level in warlock, not your total character level. Life Drinker requires Warlock 12 / Samurai 8 at the lowest.
2.) Tireless Spirit restores a single Fighting Spirit once, at the start of initiative. Not once per round. It means you get to have a Fighting Spirit round once per fight.
The combo works, but it's mostly just "be a fighter that uses Charisma instead of Strength to swing". That's fine, nothing wrong with it, but it doesn't accomplish much a straight Samurai wouldn't. You don't get a lot of benefit from the warlock abilities, whereas the inverse (3 Samurai, 17 Hexblade) isn't looking to make a lot of attacks. It's looking to crit fish and score a critical hit it can then dump an Eldritch Smite into For Massive Damage, which requires a significant warlock investment. Fighter is there to give the warlock advantage to crit fish with, heavy armor, and a useful fighting style. Warlock doesn't offer nearly the same value to a primarily-fighter.
I think the Samurai heavy split has an interesting possibility to be a super charismatic character. If you want to lean into Elegant Courtier's persuasion boost, then being charisma based with the ability to add whatever wisdom bonus you scrounge up can make for a nasty persuasion skill. Add in Skill Expert and you've got one silver-tongued bastard of a swordsman.
A 15 Samurai 5 Hexblade split would be more optimal. Go Half Elf and grab the feats Elven Accuracy (Charisma), Polearm Master and Great Weapon Master. You still have Eldritch Smite although it is only a 3rd level smite. You run up and take your attack as normal and if the first attack hits drop a smite right off the bat to knock them prone. The rest of your attacks now have advantage so you can now forego one advantage for another swing. You can cap it off with a 5th swing with your bonus action from a crit or from Polearm Master.
Of course you can always just use Fighting Spirit against tougher enemies to guarantee advantage. Alternatively if you have a turn to prep and don't mind annoying your team mates a Darkness spell with Devil Sight can also provide advantage in many cases.
1.) Invocation level requirements specify your level in warlock, not your total character level. Life Drinker requires Warlock 12 / Samurai 8 at the lowest.
2.) Tireless Spirit restores a single Fighting Spirit once, at the start of initiative. Not once per round. It means you get to have a Fighting Spirit round once per fight.
The combo works, but it's mostly just "be a fighter that uses Charisma instead of Strength to swing". That's fine, nothing wrong with it, but it doesn't accomplish much a straight Samurai wouldn't. You don't get a lot of benefit from the warlock abilities, whereas the inverse (3 Samurai, 17 Hexblade) isn't looking to make a lot of attacks. It's looking to crit fish and score a critical hit it can then dump an Eldritch Smite into For Massive Damage, which requires a significant warlock investment. Fighter is there to give the warlock advantage to crit fish with, heavy armor, and a useful fighting style. Warlock doesn't offer nearly the same value to a primarily-fighter.
Are you sure? Because a lot of invocations say specifically they require warlock levels, though most of them don't.
Lifedrinker
Prerequisite: 12th level, Pact of the Blade feature
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
Far Scribe
Prerequisite: 5th-level warlock, Pact of the Tome feature
Looking closer I noticed that all the newer invocations specifically say "level warlock" while the previous ones don't. I mean it makes sense in a way but the eldritch adept feat says you can swap the invocation each time you gain a level, so I thought it was made for allowing access to some higher level invocations, not just the "no level" ones. But I figured a few were supposed to be "warlock only" since they specifically said X level warlock.
Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you’re a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.
So, for lifedrinker it says level 12 and pact of the blade. A 9 levels X and 3 levels warlock (pact of blade) is a 12th level character with pact of the blade. A level 2 X and level 3 warlock (path of the tome) is not a 5th level warlock though so wouldn't be able to take far scribe.
1.) Invocation level requirements specify your level in warlock, not your total character level. Life Drinker requires Warlock 12 / Samurai 8 at the lowest.
2.) Tireless Spirit restores a single Fighting Spirit once, at the start of initiative. Not once per round. It means you get to have a Fighting Spirit round once per fight.
The combo works, but it's mostly just "be a fighter that uses Charisma instead of Strength to swing". That's fine, nothing wrong with it, but it doesn't accomplish much a straight Samurai wouldn't. You don't get a lot of benefit from the warlock abilities, whereas the inverse (3 Samurai, 17 Hexblade) isn't looking to make a lot of attacks. It's looking to crit fish and score a critical hit it can then dump an Eldritch Smite into For Massive Damage, which requires a significant warlock investment. Fighter is there to give the warlock advantage to crit fish with, heavy armor, and a useful fighting style. Warlock doesn't offer nearly the same value to a primarily-fighter.
Are you sure? Because a lot of invocations say specifically they require warlock levels, though most of them don't.
Lifedrinker
Prerequisite: 12th level, Pact of the Blade feature
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
Far Scribe
Prerequisite: 5th-level warlock, Pact of the Tome feature
Looking closer I noticed that all the newer invocations specifically say "level warlock" while the previous ones don't. I mean it makes sense in a way but the eldritch adept feat says you can swap the invocation each time you gain a level, so I thought it was made for allowing access to some higher level invocations, not just the "no level" ones. But I figured a few were supposed to be "warlock only" since they specifically said X level warlock.
Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you’re a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.
So, for lifedrinker it says level 12 and pact of the blade. A 9 levels X and 3 levels warlock (pact of blade) is a 12th level character with pact of the blade. A level 2 X and level 3 warlock (path of the tome) is not a 5th level warlock though so wouldn't be able to take far scribe.
But alas.. read it wrong I guess ;)
Your reasoning is flawed my friend. The description of Far Scribe is either a mistake or they will errata all the older Invocations to warlock levels. No way what you are suggesting is balanced. Heck by your reasoning I could be Warlock 1 Fighter 6 and by spending 1 ASI to pick up Eldritch Adept I could get Sculptor of Flesh and cast Polymorph with my lvl 1 spell slot...
If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.
1.) Invocation level requirements specify your level in warlock, not your total character level. Life Drinker requires Warlock 12 / Samurai 8 at the lowest.
2.) Tireless Spirit restores a single Fighting Spirit once, at the start of initiative. Not once per round. It means you get to have a Fighting Spirit round once per fight.
The combo works, but it's mostly just "be a fighter that uses Charisma instead of Strength to swing". That's fine, nothing wrong with it, but it doesn't accomplish much a straight Samurai wouldn't. You don't get a lot of benefit from the warlock abilities, whereas the inverse (3 Samurai, 17 Hexblade) isn't looking to make a lot of attacks. It's looking to crit fish and score a critical hit it can then dump an Eldritch Smite into For Massive Damage, which requires a significant warlock investment. Fighter is there to give the warlock advantage to crit fish with, heavy armor, and a useful fighting style. Warlock doesn't offer nearly the same value to a primarily-fighter.
Are you sure? Because a lot of invocations say specifically they require warlock levels, though most of them don't.
Lifedrinker
Prerequisite: 12th level, Pact of the Blade feature
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
Far Scribe
Prerequisite: 5th-level warlock, Pact of the Tome feature
Looking closer I noticed that all the newer invocations specifically say "level warlock" while the previous ones don't. I mean it makes sense in a way but the eldritch adept feat says you can swap the invocation each time you gain a level, so I thought it was made for allowing access to some higher level invocations, not just the "no level" ones. But I figured a few were supposed to be "warlock only" since they specifically said X level warlock.
Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you’re a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.
So, for lifedrinker it says level 12 and pact of the blade. A 9 levels X and 3 levels warlock (pact of blade) is a 12th level character with pact of the blade. A level 2 X and level 3 warlock (path of the tome) is not a 5th level warlock though so wouldn't be able to take far scribe.
But alas.. read it wrong I guess ;)
Your reasoning is flawed my friend. The description of Far Scribe is either a mistake or they will errata all the older Invocations to warlock levels. No way what you are suggesting is balanced. Heck by your reasoning I could be Warlock 1 Fighter 6 and by spending 1 ASI to pick up Eldritch Adept I could get Sculptor of Flesh and cast Polymorph with my lvl 1 spell slot...
Yeah, I get it, but to be fair pretty much nothing that includes multiclassing is balanced so I didn't bother about that ;D
I mean level 2 paladin, level 8 bard is better at smiting than a level 10 paladin. And so on ;) You're right though
If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.
Yeah, and honestly I'm pretty good at doing the proper research but I realize I actually read everywhere but on the actual ability. Thanks :)
dot113 some of the things my eyes seem to skip over when reading rules are just downright embarrasing. My blindspot is right in front of me. Pretty good peripheral, but goddamn if I just straight up miss shit all the time. So, trust me, I understand. It's so easy to get caught up in an idea and miss a vital piece of information in this game.
dot113 some of the things my eyes seem to skip over when reading rules are just downright embarrasing. My blindspot is right in front of me. Pretty good peripheral, but goddamn if I just straight up miss shit all the time. So, trust me, I understand. It's so easy to get caught up in an idea and miss a vital piece of information in this game.
Yeah, mostly I wouldn't play anything just because it's OP anyways but I do enjoy theorycrafting for it and sometimes I can come up with an interesting concept that's fun to play and work well, but a bit more unique. Still, easy to miss small things here and there :)
I looked around a bit but I seem to mostly find a mix going for 17 warlock and 3 samurai, but what about going the other way?
You would get 20 charisma easily, and a base of 3 attacks. You could use a bonus action each turn to make one of the attacks into an extra attack for 4 attacks.
With pact weapon and hexblade you would be able to use a greatsword as your pact weapon, and combine it with GWM for another +10 damage and you should be able to pick up lifedrinker for another +charisma to damage since the requirement is only level 12 and pact weapon feature which you would have. This gives you 3 attacks with advantage(x3 instead of 2) and an extra attack as well, dealing 2d6+20 damage with no magic weapons or other stuff. You'd also have two action surges instead of just one and every round you didn't have advantage you would gain a fighting spirit charge again meaning you would always, as long as you used your bonus action for this. In addition you would gain 15 temporary hitpoints each turn.
So... that's 4 attacks at +6 to hit and 2d6+20 damage/turn (at least 3 rolling 3d20 to hit) and gaining 15 temporary hitpoints each turn. With no magic or other abilities.
You'd have less spells and such of course but since this is the output without needing to rest, it seems quite powerful? Or am I missing something?
1.) Invocation level requirements specify your level in warlock, not your total character level. Life Drinker requires Warlock 12 / Samurai 8 at the lowest.
2.) Tireless Spirit restores a single Fighting Spirit once, at the start of initiative. Not once per round. It means you get to have a Fighting Spirit round once per fight.
The combo works, but it's mostly just "be a fighter that uses Charisma instead of Strength to swing". That's fine, nothing wrong with it, but it doesn't accomplish much a straight Samurai wouldn't. You don't get a lot of benefit from the warlock abilities, whereas the inverse (3 Samurai, 17 Hexblade) isn't looking to make a lot of attacks. It's looking to crit fish and score a critical hit it can then dump an Eldritch Smite into For Massive Damage, which requires a significant warlock investment. Fighter is there to give the warlock advantage to crit fish with, heavy armor, and a useful fighting style. Warlock doesn't offer nearly the same value to a primarily-fighter.
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I think the Samurai heavy split has an interesting possibility to be a super charismatic character. If you want to lean into Elegant Courtier's persuasion boost, then being charisma based with the ability to add whatever wisdom bonus you scrounge up can make for a nasty persuasion skill. Add in Skill Expert and you've got one silver-tongued bastard of a swordsman.
A 15 Samurai 5 Hexblade split would be more optimal. Go Half Elf and grab the feats Elven Accuracy (Charisma), Polearm Master and Great Weapon Master. You still have Eldritch Smite although it is only a 3rd level smite. You run up and take your attack as normal and if the first attack hits drop a smite right off the bat to knock them prone. The rest of your attacks now have advantage so you can now forego one advantage for another swing. You can cap it off with a 5th swing with your bonus action from a crit or from Polearm Master.
Of course you can always just use Fighting Spirit against tougher enemies to guarantee advantage. Alternatively if you have a turn to prep and don't mind annoying your team mates a Darkness spell with Devil Sight can also provide advantage in many cases.
Are you sure? Because a lot of invocations say specifically they require warlock levels, though most of them don't.
Looking closer I noticed that all the newer invocations specifically say "level warlock" while the previous ones don't. I mean it makes sense in a way but the eldritch adept feat says you can swap the invocation each time you gain a level, so I thought it was made for allowing access to some higher level invocations, not just the "no level" ones. But I figured a few were supposed to be "warlock only" since they specifically said X level warlock.
So, for lifedrinker it says level 12 and pact of the blade. A 9 levels X and 3 levels warlock (pact of blade) is a 12th level character with pact of the blade. A level 2 X and level 3 warlock (path of the tome) is not a 5th level warlock though so wouldn't be able to take far scribe.
But alas.. read it wrong I guess ;)
Your reasoning is flawed my friend. The description of Far Scribe is either a mistake or they will errata all the older Invocations to warlock levels. No way what you are suggesting is balanced. Heck by your reasoning I could be Warlock 1 Fighter 6 and by spending 1 ASI to pick up Eldritch Adept I could get Sculptor of Flesh and cast Polymorph with my lvl 1 spell slot...
Yurei is correct about the prerequisites dot113
From Eldritch Invocations:
As always when making deals with the devil for powers read the fine print.
Yeah, I get it, but to be fair pretty much nothing that includes multiclassing is balanced so I didn't bother about that ;D
I mean level 2 paladin, level 8 bard is better at smiting than a level 10 paladin. And so on ;) You're right though
This is hillarious :)
Yeah, and honestly I'm pretty good at doing the proper research but I realize I actually read everywhere but on the actual ability. Thanks :)
dot113 some of the things my eyes seem to skip over when reading rules are just downright embarrasing. My blindspot is right in front of me. Pretty good peripheral, but goddamn if I just straight up miss shit all the time. So, trust me, I understand. It's so easy to get caught up in an idea and miss a vital piece of information in this game.
Yeah, mostly I wouldn't play anything just because it's OP anyways but I do enjoy theorycrafting for it and sometimes I can come up with an interesting concept that's fun to play and work well, but a bit more unique. Still, easy to miss small things here and there :)
Hi. Just wanted to pop in to say that I would TOTALLY watch an anime called, "Hexblade Samurai".
That is all.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.