So I've had an idea for a wizard character who gets really mad over stupid stuff. I was thinking that when someone mispronounces something or gets a math question wrong he flips out, destroying tables and chairs and trashing everything all while screaming at the top of his lungs with Bakugou energy. I just don't know how a wizard would be able to pull that off considering how physically weak they can be. Thoughts or ideas?
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Consider what the concept does mean for your character. He gets angry about stupid things. So i would suggest that he has a pretty high intelligence score. Or only a mediocre, because he just thinks that he is smarter. But playing suboptimal isn't necessary for a nice concept character.
He becomes angry and has an anger-issue, and is even possible to flip tables. So he is maybe strong, maybe he even does some work out to overcome his anger from time to time, adding to his strength. Or he is just a bulky and healthy lad.
Anger-issues and the lack of patience is maybe a sign of a less wise and charismatic person.
So i would make Int my highest score and strength my second highest followed by con and dex. I would straight up dump wisdom and charisma. Yours wisdom saves will be "okay" nontheless with the prficiency, and it will lead to some very funny game-situations. I would pick the variant human or variant race for the tavern brawler feat. That will add some surprising attack rp-elements to your character and the strength adds to your concept. Throwing magic missiles that looks like flying fists or thrown bottles, or shrink enemies with enlarge/reduce to give them a good beating with a chair leg sounds like a lot of fun.
At level 4 you can reasonably pick warcaster or telecinetic as your feat and then go for resilient and asi the way up to 20 int and some more Con.
I have to disagree with you. I totally love multiclassing for a character concept if it makes sense. Just playing a straight wizard with anger issues just doesn't make much sense to me. Where did he get those issues from? Was he or she born that way? If so why not have the wizard to be actually be born in a tribe of barbarians and that their great rage was inherited, but the wizard to be wanted more and with great difficulty managed to suppress the rage within to a degree. However when they see a stupid thing it causes them to lose their grip and ragey things ensue.
Also stats wise having a straight wizard with a high STR score is a fairly bad idea because it comes at the cost of other defensive stats, while a multiclass lets you utilize that STR better while also granting you extra perks like armor and shield proficiencies not to mention the extra hp a level or 2 of barbarian is much appreciated to a generally low hp pool of a wizard.
Anger issues ??? Hmmm, in fact that's possible if we count on the wizard's low CHA statistic. IF the character have a CHA lower than 7, then it can be possible to get anger issues.
But, getting anger issues it comes at the cost of anything else. Concentration issues while casting spells ????????????????????????????????
He could lash out with magic. But I've done a high strength variant human mage with tavern brawler as his feat before, its not optimal but you don;t need optimal to play this game especially as a wizard, you got a lot more play to be suboptimal and still be one of the best contributors at the table.
Go variant human, lets say point buy 8 wisdom, 8 charisma, 15 strength, 15 int, 12 dex, 13 con(or flipped) attributes to to con(or dex) and int, tavern brawler to strength. End stats 16/16 str/int 12 dex/14 con, 8 wis/8 chr. Make your subclass something that helps it a bit, war wizard, abjurer maybe. If your DM lets you house rule make a variant on blade singer, fist thrower, brawling dance, a punch variant of melee cantrips, boom.
Also stats wise having a straight wizard with a high STR score is a fairly bad idea because it comes at the cost of other defensive stats
This argument is in contrast to your multiclass argument. To play a multiclass barbarian you need STR 13. Sure you can just play a super smart barbarian that can't fight for 1 or two levels, but a multiclass barbarian is much more suboptimal than just taking a bit more strength and possibly a feat. The Barbarian just add nothing to the class except for armor and shield proficiency. But that doesn't outweight the lost spellprogression. Additionally while raging you can't cast spells. I don't ever see a reason for multiclass in the game just to bring a cool character concept to life.
Also stats wise having a straight wizard with a high STR score is a fairly bad idea because it comes at the cost of other defensive stats
This argument is in contrast to your multiclass argument. To play a multiclass barbarian you need STR 13. Sure you can just play a super smart barbarian that can't fight for 1 or two levels, but a multiclass barbarian is much more suboptimal than just taking a bit more strength and possibly a feat. The Barbarian just add nothing to the class except for armor and shield proficiency. But that doesn't outweight the lost spellprogression. Additionally while raging you can't cast spells. I don't ever see a reason for multiclass in the game just to bring a cool character concept to life.
If you want to break it down 1 level of Barbarian at level 1 actually gives a lot more than you are giving it credit. You have the aforementioned armor and shield proficiencies, you get CON saving throws to help concentration and a staggering 12 + CON starting HP compared to the 6 + CON of a Wizard and let me tell you Rage is a very good defensive tool because if the situation demanded it the Wizard can cast a attacking spell with their action, bonus action Rage to gain the resistances and on their next turn they can bonus action to end the Rage and cast a spell as normal with their action. Heck if you take a subclass like War Wizard you can still use stuff like Arcane Deflection even while Raging.
While I agree with you that you don't HAVE to multiclass to bring a character concept to life, I find that it is a lot of fun if the multiclass brings stuff to the table that can enhance your concept. I mean what is cooler saying that my Wizard got mad and flips over a table or saying I would like to RAGE and then flip over a table lol.
So, you are a level 1 Barbarian, with wich statline again? Barbarians are already a somewhat MAD class although you don't need a very high dex modifier at all. But honestly you want to play a wizard, but now you are stuck with one level of Barbarian Gameplay. SO you will be a quite suboptimal first level barbarian. Doesn't matter at first level as much, but i wouldn't have a lot of fun playing one level of half hearted barbarian just to becom a wizard at level 2. If you start at level 2this maybe a different topic. Sure, at level 1 you have a lot of benefits, IF you are situations in which you have to facetank some damage as a wizard. In my opinion some of the fun of playing a wizard is to avoid beeing brutaly hit. And the downside of the slowed down Spellprogression is way too huge. Your raging tactic becomes really bad as soon as you hit level 3 Spells and constantly concentrate on spells like haste, hypnotic pattern or fly. You will lose the concentration and a BA rage is a much worse worse self-protection then a bonusaction misty step. Con Save is good though, but in my experience absolutely overrated, i usualy prefer good wis-saves. Breaking concentration is a minor issue for spellcasters. It's just experienced as very badly WHEN it happens, but it happens very rarely. So sure your Build would work, but in my opinion a built without multiclass is better and even more fun. I have to admit at this point, that I'm biased because I don't like the multiclassing at all and think that the two pages in the rules are far too little detail for such a complicated subject.
Your points are valid and I agree with some of them however some people on this thread are suggesting playing a straight Wizard with 16 STR, so if that works why would a Barbarian multiclass of 1 level not work?
And you seem to have misunderstood my Rage use as a Barb Wiz multiclass. Rage should only ever be used as a last resort ie. when you are out of spell slots for escape spells like Misty Step and you know there is a potentially fatal attack coming that you cannot avoid.
I agree that the delay in spell progression sucks but most of the time you can live with a 1 level delay especially if the multiclass can help your survivability. Its all well and good trying to avoid damage as a Wizard but when a stray arrow flies your way the extra HP or extra AC from the Barb level could be the thing that saves you.
I feel that the main point of disagreement between us is whether multiclassing is fun for a concept. I absolutely love it if it fits the theme I am going for and you have a different opinion which is absolutely fine. The most important thing is having fun with your character.
I think multiclassing can work thematically when you are trying to in effect create a new class. But if you are just taking a level to represent a wizard who is okay in a bar fight I think it doesn't work thematically. The backgrounds and stats are there to represent that more.
Though I think some people are overly focusing on optimization, you are a wizard you are already optimized, unless the campaign is insanely optimized a non optimized wizard will still probably be one of the if not the top contributors in the game past like level 7 and they wont be a slouch up until then.
While I agree and suggest he can lash out wish magic in anger, he specifically wanted to be breaking stuff etc. in his example, and mentions physically weak as a problem so I think he wants someone at least a bit buff and visualized physical expressions of anger. Though a 12 strength can show that to some degree, but maybe not enough for what he is going for.
I agree with those who say just to roleplay it, it doesn't seem like something that requires multiclassing or even feats. The character shouldn't even need an especially high Strength score for the table-flipping part; remember that a 10 doesn't mean physically frail and should be plenty for table-flipping, meanwhile +1 is ample if you want to emphasise it without sacrificing much on your ability scores.
My main concern is how fun it will be for the group; I would personally make the trigger a bit more selective because otherwise you're just going to be a constant impediment to everyone else having fun. Maybe build it up to it as well; i.e- someone mispronounces something or gets a fact wrong, decide if it's bad enough for your character to react or minor enough for them to just let it slide (fuming the whole while). If they can't, have your character ask them to repeat themselves, make sure that they know they are wrong (also establish if they actually are, your character may be flipping out over their own mistake), and only go ballistic if they refuse to accept that or mollify you somehow. Give your party opportunities to step in and diffuse the situation, particularly after they've seen it happen once or twice already.
Basically don't make a character quirk so disruptive that it's doing too much more beyond adding flavour.
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I agree with those who say just to roleplay it, it doesn't seem like something that requires multiclassing or even feats. The character shouldn't even need an especially high Strength score for the table-flipping part; remember that a 10 doesn't mean physically frail and should be plenty for table-flipping, meanwhile +1 is ample if you want to emphasise it without sacrificing much on your ability scores.
My main concern is how fun it will be for the group; I would personally make the trigger a bit more selective because otherwise you're just going to be a constant impediment to everyone else having fun. Maybe build it up to it as well; i.e- someone mispronounces something or gets a fact wrong, decide if it's bad enough for your character to react or minor enough for them to just let it slide (fuming the whole while). If they can't, have your character ask them to repeat themselves, make sure that they know they are wrong (also establish if they actually are, your character may be flipping out over their own mistake), and only go ballistic if they refuse to accept that or mollify you somehow. Give your party opportunities to step in and diffuse the situation, particularly after they've seen it happen once or twice already.
Basically don't make a character quirk so disruptive that it's doing too much more beyond adding flavour.
Agree....quirks are good but do not make them all defining.
Maybe have a die you roll to yourself in a situation you deem could trigger the anger....I have had a player do that with a d12 and if the roll was 1 he would respond a bit irrationally.
If you face the same situation again with the same NPC/enemy you can up it to 1-2 on the d12 and so on.
Maybe make it a point that your character is trying to avoid such things so they start talking it out with the group and gradually use the die less and less.
My girlfriends Father is the nicest person you could ever meet, hes completely lackadaisical (he once took his kids through an old minefield and to the top of the cliff in the dark hours of an early morning just to watch a ship's last voyage before it was scrapped - and didn't see anything wrong with it!). Utterly generous, has loads of kids that he loves dearly, will do a massive job just make someone slightly happy.
But he gets ticked off at the smallest thing. If he is reading a book in the morning and you come downstairs disrupting his routine, he gets ticked off. If you crinkle a packet of crisps while hes around, he gets ticked off. If he misplaces somethings, ticked off. Call the house phone to speak to him while hes listening to BBC4 radio station, ticked off. Put a bunch of twigs the wrong size into the recycling bin while gardening, ticked off and takes out and cuts the twigs into tiny pieces with a pair of secateurs. And when hes ticked off, he can be a major grumps - stalking up and down the house snapping at anyone near him. And this guy was a Doctor before he retired!
I would create a character that is incredibly kind, generous and laid back and at the smallest thing e.g goblins attack while hes pouring himself a cup of tea, or his tea gets spilt during combat. He goes into a rage, select a random spell card and randomly casts it at anyone around him - could even be your teammates. Or throws the cup at someone for a 1d4 dmg. Grab an nearby allies crossbow from their back and throw the crossbow at the goblins. Misses too many fireballs that were intended for a particular target, throws one at someones house/furniture/object on his next turn in a rage. Critical miss? He trips or scuffs his attack, uses the spell out of frustration at something else next turn. Walks up to treasure and finds out its an illusion?Calmly walks up to a piece of furniture and flips it over in a rage. Someone casts light when he doesn't expect it, throws a fireball down the corridor screaming at the top of his lungs, alerting nearby enemies. Anything random and colourful that could have something to do with the present situation for any reason, even potentially detrimental to your party.
https://www.youtube.com/watch?v=YersIyzsOpc Can you imagine if this kid was magically adept. Flames burning the bed, raw magicka splashing onto the walls along with the rest of your Dulang tea...all the colours of the rainbow, freaking out while your party just stands back mouths agape at this raw spectical.
Or, if you need a reason beyond, he has anger issues. RP something like napoleon syndrome, hes a short human/elf and tries to make up for it by acting larger than he actually is - picking fights with creatures/people that are bigger than he is. Perhaps he sympathises with creatures that are also short. Or hes an alcoholic/addicted to some form of drug, and when he doesn't have his fix and is experiencing withdrawal, he flies into a rage.
Okay so I'm going to be playing him in a campaign with some friends later today, I've decided to name him Chili Pepper and I'm excited to see how he plays out. I'll be keeping your guy's great advice in mind and I might make an update post to tell you how it went. Thanks for the advice friends!
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So I've had an idea for a wizard character who gets really mad over stupid stuff. I was thinking that when someone mispronounces something or gets a math question wrong he flips out, destroying tables and chairs and trashing everything all while screaming at the top of his lungs with Bakugou energy. I just don't know how a wizard would be able to pull that off considering how physically weak they can be. Thoughts or ideas?
my name is not Bryce
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For every user who writes 5 paragraph essays as each of their posts: Remember to touch grass occasionally
Multiclass into Barbarian.
Don't multiclass, just for a character concept.
So i would make Int my highest score and strength my second highest followed by con and dex. I would straight up dump wisdom and charisma. Yours wisdom saves will be "okay" nontheless with the prficiency, and it will lead to some very funny game-situations.
I would pick the variant human or variant race for the tavern brawler feat. That will add some surprising attack rp-elements to your character and the strength adds to your concept. Throwing magic missiles that looks like flying fists or thrown bottles, or shrink enemies with enlarge/reduce to give them a good beating with a chair leg sounds like a lot of fun.
At level 4 you can reasonably pick warcaster or telecinetic as your feat and then go for resilient and asi the way up to 20 int and some more Con.
I have to disagree with you. I totally love multiclassing for a character concept if it makes sense. Just playing a straight wizard with anger issues just doesn't make much sense to me. Where did he get those issues from? Was he or she born that way? If so why not have the wizard to be actually be born in a tribe of barbarians and that their great rage was inherited, but the wizard to be wanted more and with great difficulty managed to suppress the rage within to a degree. However when they see a stupid thing it causes them to lose their grip and ragey things ensue.
Also stats wise having a straight wizard with a high STR score is a fairly bad idea because it comes at the cost of other defensive stats, while a multiclass lets you utilize that STR better while also granting you extra perks like armor and shield proficiencies not to mention the extra hp a level or 2 of barbarian is much appreciated to a generally low hp pool of a wizard.
I would not multiclass just for this character concept.
Buy a high Intelligence, a low Wisdom, and possibly a low Charisma.
School of Evocation is most likely, but School of Necromancy would be an interesting alternative as would School of Divination.
10 is an average attribute. A 10 Str makes your PC typically strong, which is certainly j
Anger issues ??? Hmmm, in fact that's possible if we count on the wizard's low CHA statistic. IF the character have a CHA lower than 7, then it can be possible to get anger issues.
But, getting anger issues it comes at the cost of anything else. Concentration issues while casting spells ????????????????????????????????
O_M_G !!!
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He could lash out with magic. But I've done a high strength variant human mage with tavern brawler as his feat before, its not optimal but you don;t need optimal to play this game especially as a wizard, you got a lot more play to be suboptimal and still be one of the best contributors at the table.
Go variant human, lets say point buy 8 wisdom, 8 charisma, 15 strength, 15 int, 12 dex, 13 con(or flipped) attributes to to con(or dex) and int, tavern brawler to strength. End stats 16/16 str/int 12 dex/14 con, 8 wis/8 chr. Make your subclass something that helps it a bit, war wizard, abjurer maybe. If your DM lets you house rule make a variant on blade singer, fist thrower, brawling dance, a punch variant of melee cantrips, boom.
This argument is in contrast to your multiclass argument. To play a multiclass barbarian you need STR 13. Sure you can just play a super smart barbarian that can't fight for 1 or two levels, but a multiclass barbarian is much more suboptimal than just taking a bit more strength and possibly a feat. The Barbarian just add nothing to the class except for armor and shield proficiency. But that doesn't outweight the lost spellprogression. Additionally while raging you can't cast spells. I don't ever see a reason for multiclass in the game just to bring a cool character concept to life.
If you want to break it down 1 level of Barbarian at level 1 actually gives a lot more than you are giving it credit. You have the aforementioned armor and shield proficiencies, you get CON saving throws to help concentration and a staggering 12 + CON starting HP compared to the 6 + CON of a Wizard and let me tell you Rage is a very good defensive tool because if the situation demanded it the Wizard can cast a attacking spell with their action, bonus action Rage to gain the resistances and on their next turn they can bonus action to end the Rage and cast a spell as normal with their action. Heck if you take a subclass like War Wizard you can still use stuff like Arcane Deflection even while Raging.
While I agree with you that you don't HAVE to multiclass to bring a character concept to life, I find that it is a lot of fun if the multiclass brings stuff to the table that can enhance your concept. I mean what is cooler saying that my Wizard got mad and flips over a table or saying I would like to RAGE and then flip over a table lol.
So, you are a level 1 Barbarian, with wich statline again? Barbarians are already a somewhat MAD class although you don't need a very high dex modifier at all. But honestly you want to play a wizard, but now you are stuck with one level of Barbarian Gameplay. SO you will be a quite suboptimal first level barbarian. Doesn't matter at first level as much, but i wouldn't have a lot of fun playing one level of half hearted barbarian just to becom a wizard at level 2. If you start at level 2this maybe a different topic.
Sure, at level 1 you have a lot of benefits, IF you are situations in which you have to facetank some damage as a wizard. In my opinion some of the fun of playing a wizard is to avoid beeing brutaly hit. And the downside of the slowed down Spellprogression is way too huge. Your raging tactic becomes really bad as soon as you hit level 3 Spells and constantly concentrate on spells like haste, hypnotic pattern or fly. You will lose the concentration and a BA rage is a much worse worse self-protection then a bonusaction misty step.
Con Save is good though, but in my experience absolutely overrated, i usualy prefer good wis-saves. Breaking concentration is a minor issue for spellcasters. It's just experienced as very badly WHEN it happens, but it happens very rarely.
So sure your Build would work, but in my opinion a built without multiclass is better and even more fun. I have to admit at this point, that I'm biased because I don't like the multiclassing at all and think that the two pages in the rules are far too little detail for such a complicated subject.
Your points are valid and I agree with some of them however some people on this thread are suggesting playing a straight Wizard with 16 STR, so if that works why would a Barbarian multiclass of 1 level not work?
And you seem to have misunderstood my Rage use as a Barb Wiz multiclass. Rage should only ever be used as a last resort ie. when you are out of spell slots for escape spells like Misty Step and you know there is a potentially fatal attack coming that you cannot avoid.
I agree that the delay in spell progression sucks but most of the time you can live with a 1 level delay especially if the multiclass can help your survivability. Its all well and good trying to avoid damage as a Wizard but when a stray arrow flies your way the extra HP or extra AC from the Barb level could be the thing that saves you.
I feel that the main point of disagreement between us is whether multiclassing is fun for a concept. I absolutely love it if it fits the theme I am going for and you have a different opinion which is absolutely fine. The most important thing is having fun with your character.
I think multiclassing can work thematically when you are trying to in effect create a new class. But if you are just taking a level to represent a wizard who is okay in a bar fight I think it doesn't work thematically. The backgrounds and stats are there to represent that more.
Though I think some people are overly focusing on optimization, you are a wizard you are already optimized, unless the campaign is insanely optimized a non optimized wizard will still probably be one of the if not the top contributors in the game past like level 7 and they wont be a slouch up until then.
Having an Anger Management issue doesn't imply that you are strong or that you can rage as a Barbarian.
It means that you have an anger management issue.
The weakest guy on the planet can have an anger management issue.
You might have more fun rolling a handful of fireball dice than you will trying to have your bookish character jump into melee and punch.
While I agree and suggest he can lash out wish magic in anger, he specifically wanted to be breaking stuff etc. in his example, and mentions physically weak as a problem so I think he wants someone at least a bit buff and visualized physical expressions of anger. Though a 12 strength can show that to some degree, but maybe not enough for what he is going for.
I would play a Fire Genasi since their description says they have bad tempers.
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I agree with those who say just to roleplay it, it doesn't seem like something that requires multiclassing or even feats. The character shouldn't even need an especially high Strength score for the table-flipping part; remember that a 10 doesn't mean physically frail and should be plenty for table-flipping, meanwhile +1 is ample if you want to emphasise it without sacrificing much on your ability scores.
My main concern is how fun it will be for the group; I would personally make the trigger a bit more selective because otherwise you're just going to be a constant impediment to everyone else having fun. Maybe build it up to it as well; i.e- someone mispronounces something or gets a fact wrong, decide if it's bad enough for your character to react or minor enough for them to just let it slide (fuming the whole while). If they can't, have your character ask them to repeat themselves, make sure that they know they are wrong (also establish if they actually are, your character may be flipping out over their own mistake), and only go ballistic if they refuse to accept that or mollify you somehow. Give your party opportunities to step in and diffuse the situation, particularly after they've seen it happen once or twice already.
Basically don't make a character quirk so disruptive that it's doing too much more beyond adding flavour.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Agree....quirks are good but do not make them all defining.
Maybe have a die you roll to yourself in a situation you deem could trigger the anger....I have had a player do that with a d12 and if the roll was 1 he would respond a bit irrationally.
If you face the same situation again with the same NPC/enemy you can up it to 1-2 on the d12 and so on.
Maybe make it a point that your character is trying to avoid such things so they start talking it out with the group and gradually use the die less and less.
My girlfriends Father is the nicest person you could ever meet, hes completely lackadaisical (he once took his kids through an old minefield and to the top of the cliff in the dark hours of an early morning just to watch a ship's last voyage before it was scrapped - and didn't see anything wrong with it!). Utterly generous, has loads of kids that he loves dearly, will do a massive job just make someone slightly happy.
But he gets ticked off at the smallest thing. If he is reading a book in the morning and you come downstairs disrupting his routine, he gets ticked off. If you crinkle a packet of crisps while hes around, he gets ticked off. If he misplaces somethings, ticked off. Call the house phone to speak to him while hes listening to BBC4 radio station, ticked off. Put a bunch of twigs the wrong size into the recycling bin while gardening, ticked off and takes out and cuts the twigs into tiny pieces with a pair of secateurs.
And when hes ticked off, he can be a major grumps - stalking up and down the house snapping at anyone near him. And this guy was a Doctor before he retired!
I would create a character that is incredibly kind, generous and laid back and at the smallest thing e.g goblins attack while hes pouring himself a cup of tea, or his tea gets spilt during combat. He goes into a rage, select a random spell card and randomly casts it at anyone around him - could even be your teammates. Or throws the cup at someone for a 1d4 dmg. Grab an nearby allies crossbow from their back and throw the crossbow at the goblins.
Misses too many fireballs that were intended for a particular target, throws one at someones house/furniture/object on his next turn in a rage.
Critical miss? He trips or scuffs his attack, uses the spell out of frustration at something else next turn.
Walks up to treasure and finds out its an illusion?Calmly walks up to a piece of furniture and flips it over in a rage.
Someone casts light when he doesn't expect it, throws a fireball down the corridor screaming at the top of his lungs, alerting nearby enemies.
Anything random and colourful that could have something to do with the present situation for any reason, even potentially detrimental to your party.
https://www.youtube.com/watch?v=YersIyzsOpc
Can you imagine if this kid was magically adept. Flames burning the bed, raw magicka splashing onto the walls along with the rest of your Dulang tea...all the colours of the rainbow, freaking out while your party just stands back mouths agape at this raw spectical.
Or, if you need a reason beyond, he has anger issues. RP something like napoleon syndrome, hes a short human/elf and tries to make up for it by acting larger than he actually is - picking fights with creatures/people that are bigger than he is. Perhaps he sympathises with creatures that are also short.
Or hes an alcoholic/addicted to some form of drug, and when he doesn't have his fix and is experiencing withdrawal, he flies into a rage.
Okay so I'm going to be playing him in a campaign with some friends later today, I've decided to name him Chili Pepper and I'm excited to see how he plays out. I'll be keeping your guy's great advice in mind and I might make an update post to tell you how it went. Thanks for the advice friends!
my name is not Bryce
Actor
Certified Dark Sun enjoyer
usually on forum games and not contributing to conversations ¯\_ (ツ)_/
For every user who writes 5 paragraph essays as each of their posts: Remember to touch grass occasionally
Why does the wizards needs extra Flaws, when we already suffer the NAT 1 roll on a random Arcana check ??? xD
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk