I disagree as almost every full caster can benefit from a one level dip. For example as this post was talking about a wizard, a one level dip onto artificer (which also uses intelligence so no need to change stats around) doesn't stop a wizard from gaining spells slots at the appropriate levels, only slows down spell preparations (they could get 3rd level spell slots at level 5 but they have to wait until 6th level to prepare fireball). Additionally they gain proficiency in constitution saving throws which are imo the most important saving throw for a wizard as it handles concentration which a lot of key wizard spells (web, wall of force, hypnotic pattern, etc) are. Wizard's have absorb elements for dex saves, misty step for strength saves (most strength saves just end up restraining the character), they should have a good intelligence and artificer gives intelligence saving throw proficiency, wisdom saving throws are just gonna hurt until the wizard figures out a solution (resilient wisdom likely, but I do think wisdom is the second most important saving throw for wizards and one of the most important saves for every class), and most classes are gonna struggle with charisma saves anyways so not much you can do about that. One level in artificer also gives a wizard proficiency in medium armor and shield which will likely be a base 19 ac (assuming 14 dexterity) and 24 with the shield spell. I do agree that multiclassing can help martials such as a 2 level barbarian dip on a great weapon fighter fighter to get advantage on those attacks but I think multiclassing largely gives casters more bang for their buck. Let me know if you think I'm wrong.
errmmm... it feels like your making the mistake of assuming a full lvl 20 build. Most games end by level 5-7. So being 1-2 levels behind the spell progression curve is very significant. Sure it doesn't matter by lvl 18 or such, but for the vast majority of the any game, having delayed spell levels is a very bad thing.
errmmm... it feels like your making the mistake of assuming a full lvl 20 build. Most games end by level 5-7. So being 1-2 levels behind the spell progression curve is very significant. Sure it doesn't matter by lvl 18 or such, but for the vast majority of the any game, having delayed spell levels is a very bad thing.
Then wouldn't that mean martials are also directly impacted by having their multi attack delayed?