My sorcerer, being dragon-themed, had true seeing which works pretty well against illusions (but requires 11th-level). 😉
I think in general it's really just a case of making sure whenever an enemy uses an illusion spell (so might have more tricks up its sleeve). The cheapest thing you can do in terms of action economy is to just try walking over/through the "corpse", as this will reveal if it isn't there, or if the illusion doesn't match reality (e.g- you want to walk where that missing limb shouldn't be). This way you're only burning a bit of movement to test the theory, though it won't work for anything that forces you to rationalise any inconsistencies, but it works for a lot of common illusion effects.
Area effects are a good option too; just try and overlap them onto the "corpse" while still hitting whoever you're fighting, this way you're just piggy-backing onto something you want to do anyway. My aforementioned sorcerer used his acid-breath a few times to dissolve corpses while also hitting an enemy, though in his case it was to prevent them from rising as zombies, but it's the same idea (and gets you more value for your area effect when there aren't a load of enemies to hit with it).
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My sorcerer, being dragon-themed, had true seeing which works pretty well against illusions (but requires 11th-level). 😉
I think in general it's really just a case of making sure whenever an enemy uses an illusion spell (so might have more tricks up its sleeve). The cheapest thing you can do in terms of action economy is to just try walking over/through the "corpse", as this will reveal if it isn't there, or if the illusion doesn't match reality (e.g- you want to walk where that missing limb shouldn't be). This way you're only burning a bit of movement to test the theory, though it won't work for anything that forces you to rationalise any inconsistencies, but it works for a lot of common illusion effects.
Area effects are a good option too; just try and overlap them onto the "corpse" while still hitting whoever you're fighting, this way you're just piggy-backing onto something you want to do anyway. My aforementioned sorcerer used his acid-breath a few times to dissolve corpses while also hitting an enemy, though in his case it was to prevent them from rising as zombies, but it's the same idea (and gets you more value for your area effect when there aren't a load of enemies to hit with it).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.