I recently switched my campaign to the PHB 2024 ruleset, and the Illusionist's level 6 feature, Phantasmal Creatures, seems unfair, if not outright useless, for the player.
My main issue is that this feature doesn't grant the ability to cast the relevant spells without material components. This is awkward, especially when compared to the Fey Wanderer Ranger's level 11 feature, Fey Reinforcement, which specifically allows the spell to be cast without components.
This omission makes Phantasmal Creatures feel like the only class or subclass feature in the entire D&D ruleset that not only requires gold but also a merchant to sell the player the necessary item—all of which necessitate DM intervention.
For instance, an Illusionist Wizard in a Dark Sun campaign will find this feature completely useless.
While a Dungeon Master can always intervene and provide the material as loot, my core point remains: Why is this feature uniquely dependent on the DM's willingness to step in?
What are your thoughts? Do you think Wizards of the Coast intentionally made this feature unusable in certain circumstances, or was it simply an oversight?
First off, the Ranger's ability is a level 11 feature, while the Illusionist's ability is a level 6 ability, so there's going to be a naturally lesser effect. That said, the class gets to cast two spells, both without spell slots. That's not nothing - in fact, it's quite good.
Second, it's important to note that the material components are not consumed by the casting of the spell. So you just need one of each component. That's not that hard to come by, and even if it were, it wouldn't be that hard to make. And using Dark Sun as an example for creating complications for a wizard is a hilarious example, but yeah, you'd need to put in considerable more work to get value out of any magical abilities in Dark Sun, including this one.
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I recently switched my campaign to the PHB 2024 ruleset, and the Illusionist's level 6 feature, Phantasmal Creatures, seems unfair, if not outright useless, for the player.
My main issue is that this feature doesn't grant the ability to cast the relevant spells without material components. This is awkward, especially when compared to the Fey Wanderer Ranger's level 11 feature, Fey Reinforcement, which specifically allows the spell to be cast without components.
This omission makes Phantasmal Creatures feel like the only class or subclass feature in the entire D&D ruleset that not only requires gold but also a merchant to sell the player the necessary item—all of which necessitate DM intervention.
For instance, an Illusionist Wizard in a Dark Sun campaign will find this feature completely useless.
While a Dungeon Master can always intervene and provide the material as loot, my core point remains: Why is this feature uniquely dependent on the DM's willingness to step in?
What are your thoughts? Do you think Wizards of the Coast intentionally made this feature unusable in certain circumstances, or was it simply an oversight?
First off, the Ranger's ability is a level 11 feature, while the Illusionist's ability is a level 6 ability, so there's going to be a naturally lesser effect. That said, the class gets to cast two spells, both without spell slots. That's not nothing - in fact, it's quite good.
Second, it's important to note that the material components are not consumed by the casting of the spell. So you just need one of each component. That's not that hard to come by, and even if it were, it wouldn't be that hard to make. And using Dark Sun as an example for creating complications for a wizard is a hilarious example, but yeah, you'd need to put in considerable more work to get value out of any magical abilities in Dark Sun, including this one.