Hey all. I'm multiclassing my character out of Warlock 2 (Raven Queen) into Wizard and building my spellbook. Thought I would ask for suggestions for my final choice.
Warlock 2
Cantrips: Eldritch Blast, Mage Hand
Spells: Hellish Rebuke, Hex, and Protection from Good and Evil
Invocations: Armor of Shadows and Eldritch Sight.
Wizard 1
Cantrips: Mending, Minor Illusion, Prestidigitation.
I want the character to be a Generalist becoming a Lore Master next level. His stats are pretty mediocre in Int 15, Cha 13. I'm choosing Find Familiar for a flavor reason. GM is allowing a wolf as a familiar. I plan on acquiring as many Ritual spells as possible, but for now Shield is a must and Thunderwave seems very useful to disengage enemies if nothing else.I could live without it (after all I've foregone Agonizing Blast, so obviously not worried about uber optimization), but a offensive spell that could help team members seems more useful than Magic Missile or a what look like weak toast in the Sleep spell, but again not married to it.
Edit: Combat happens often but the campaign pillars seem fairly balanced so far. Veteran group of friends/players.
The other spells that I'm considering are
Absorb Elements
Alarm
Disguise
. . . and still maybe substituting Thunderwave with Magic Missile, or Sleep?
Absorb Elements is more useful to a melee character than a ranged spellcaster like you’re building. Alarm is awesome except when your DM has attacker’s attack you using archery.
Have you considered a control spell like Fog Cloud or Grease? Limiting where your opponents can come at you from is useful if you use those spells intelligently.
Great minds? I started looking at Fog Cloud this evening. I need to play with it in m head a bit. I think it might be a good group buff spell, same reason I'm looking at Thunderwave instead of Magic Missile.
Just be warned that your opponents can and will move around Fog Cloud. It's a great spell and I love it, but it's less useful in a semi-open field or forest than it is in a more enclosed area. Thunderwave is more situational than it looks on the surface. It's area of affect is a 15' cone directly in front of you so in order to use it you have to almost be in melee. I've found that it's challenging casting it without hitting other people in the party. Despite how boring it is, Sleep is incredibly effective against lower challenge rating opponents. It can take a surprising number of them out of combat. I think that it's more effective and useful than Magic Missile is until you start facing higher CR opponents.
Hey all. I'm multiclassing my character out of Warlock 2 (Raven Queen) into Wizard and building my spellbook. Thought I would ask for suggestions for my final choice.
Warlock 2
Cantrips: Eldritch Blast, Mage Hand
Spells: Hellish Rebuke, Hex, and Protection from Good and Evil
Invocations: Armor of Shadows and Eldritch Sight.
Wizard 1
Cantrips: Mending, Minor Illusion, Prestidigitation.
Spells: Comprehend Languages, Find Familiar, Identify, Shield, Thunderwave.
I want the character to be a Generalist becoming a Lore Master next level. His stats are pretty mediocre in Int 15, Cha 13. I'm choosing Find Familiar for a flavor reason. GM is allowing a wolf as a familiar. I plan on acquiring as many Ritual spells as possible, but for now Shield is a must and Thunderwave seems very useful to disengage enemies if nothing else.I could live without it (after all I've foregone Agonizing Blast, so obviously not worried about uber optimization), but a offensive spell that could help team members seems more useful than Magic Missile or a what look like weak toast in the Sleep spell, but again not married to it.
Edit: Combat happens often but the campaign pillars seem fairly balanced so far. Veteran group of friends/players.
The other spells that I'm considering are
. . . and still maybe substituting Thunderwave with Magic Missile, or Sleep?
Any thoughts are appreciated :)
Absorb Elements is more useful to a melee character than a ranged spellcaster like you’re building. Alarm is awesome except when your DM has attacker’s attack you using archery.
Have you considered a control spell like Fog Cloud or Grease? Limiting where your opponents can come at you from is useful if you use those spells intelligently.
Professional computer geek
Great minds? I started looking at Fog Cloud this evening. I need to play with it in m head a bit. I think it might be a good group buff spell, same reason I'm looking at Thunderwave instead of Magic Missile.
Just be warned that your opponents can and will move around Fog Cloud. It's a great spell and I love it, but it's less useful in a semi-open field or forest than it is in a more enclosed area. Thunderwave is more situational than it looks on the surface. It's area of affect is a 15' cone directly in front of you so in order to use it you have to almost be in melee. I've found that it's challenging casting it without hitting other people in the party. Despite how boring it is, Sleep is incredibly effective against lower challenge rating opponents. It can take a surprising number of them out of combat. I think that it's more effective and useful than Magic Missile is until you start facing higher CR opponents.
Professional computer geek