- Bound Servant: Acts immediately after your turn. Obeys verbal commands; if no command or you are incapacitated, it takes the Dodge action.
- Undead Fortitude: If reduced to 0 HP, make a Con save (DC 5 + damage taken) or drop to 1 HP instead.
Actions
- Claw. Melee Weapon Attack: reach 5 ft., one target. Hit: 5 + 1d4 necrotic damage per Necromantic Soul spent.
- Necrotic Spray. Range 20 ft., one target. Dex save vs your Spell Save DC. Failed save: 8 + 1d8 necrotic damage per Necromantic Soul spent; half on success.
Maintenance
- Each 24 hours, spend the same number of Necromantic Souls used to create the Servant or it explodes.
- Explosion: all creatures within 5 ft + 5 ft per soul beyond 3 make a Dex save vs your Spell Save DC, taking 1d6 necrotic per soul spent; half on success. The Servant is destroyed.
10th Level — Vital Bond (Replaces Master of Necromancy)
- When damage would reduce you to 0 HP, you can use your reaction and spend 1 Necromantic Soul to destroy your Putrid Servant within 60 ft.
- You do not drop to 0 HP and regain HP equal to three times the Necromantic Souls spent to create it.
- Once used, this feature resets after a long rest.
14th Level — Reassert Control
- Once per long rest, you can use an action to regain control of a Putrid Servant you created. It remains under your control for 24 hours.
18th Level — Mastery of Death
- You are immune to necrotic and poison damage, and your Hit Point maximum cannot be reduced.
- Necrotic damage you or your Servant deal ignores resistance to necrotic damage.
- As a reaction when targeted by an attack or harmful effect, you can spend 2 Necromantic Souls to swap positions with any Servant within 60 feet. If the Servant is the Putrid Servant you created, it immediately triggers its explosion.
The Necromantic Souls subclass is thematically strong and strategically engaging. All effects—healing, Putrid Servant creation, damage, and reactions—are strictly limited by a finite pool tied to Wizard level. This prevents infinite harvesting, runaway scaling, or abuse, ensuring all abilities remain balanced and level-appropriate.
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3rd Level — Necromantic Souls (Replaces Grim Harvest)
- You have a pool of Necromantic Souls equal to half your Wizard level (rounded down).
- At the end of a long rest, you regain Necromantic Souls equal to half your Wizard level.
- When a Medium or larger creature that is not Undead or a Construct dies within 30 feet of you, you gain 1 Necromantic Soul, up to your maximum.
- As an action, you can spend any number of Necromantic Souls to regain 1d6 Hit Points per soul spent.
- All abilities that use Necromantic Souls are strictly limited by your current pool.
6th Level — Improved Creation
- You can spend at least 3 Necromantic Souls to animate a Medium humanoid corpse within 10 feet as a Putrid Servant.
- You can only have one Putrid Servant at a time.
Putrid Servant
Medium undead, unaligned
AC 12 + Necromantic Souls spent
HP 20 + (10 × Necromantic Souls spent)
Speed 30 ft.
STR 14 (+2) DEX 10 (+0) CON 16 (+3) INT 3 (-4) WIS 10 (+0) CHA 5 (-3)
Saving Throws: CON +3 + proficiency bonus (use your Spell Save DC for externally forced saves)
Damage Immunities: poison
Condition Immunities: charmed, frightened, poisoned, exhaustion, grappled
Senses: Darkvision 60 ft., passive Perception 10
Languages: understands the languages you speak
Traits
- Bound Servant: Acts immediately after your turn. Obeys verbal commands; if no command or you are incapacitated, it takes the Dodge action.
- Undead Fortitude: If reduced to 0 HP, make a Con save (DC 5 + damage taken) or drop to 1 HP instead.
Actions
- Claw. Melee Weapon Attack: reach 5 ft., one target. Hit: 5 + 1d4 necrotic damage per Necromantic Soul spent.
- Necrotic Spray. Range 20 ft., one target. Dex save vs your Spell Save DC. Failed save: 8 + 1d8 necrotic damage per Necromantic Soul spent; half on success.
Maintenance
- Each 24 hours, spend the same number of Necromantic Souls used to create the Servant or it explodes.
- Explosion: all creatures within 5 ft + 5 ft per soul beyond 3 make a Dex save vs your Spell Save DC, taking 1d6 necrotic per soul spent; half on success. The Servant is destroyed.
10th Level — Vital Bond (Replaces Master of Necromancy)
- When damage would reduce you to 0 HP, you can use your reaction and spend 1 Necromantic Soul to destroy your Putrid Servant within 60 ft.
- You do not drop to 0 HP and regain HP equal to three times the Necromantic Souls spent to create it.
- Once used, this feature resets after a long rest.
14th Level — Reassert Control
- Once per long rest, you can use an action to regain control of a Putrid Servant you created. It remains under your control for 24 hours.
18th Level — Mastery of Death
- You are immune to necrotic and poison damage, and your Hit Point maximum cannot be reduced.
- Necrotic damage you or your Servant deal ignores resistance to necrotic damage.
- As a reaction when targeted by an attack or harmful effect, you can spend 2 Necromantic Souls to swap positions with any Servant within 60 feet. If the Servant is the Putrid Servant you created, it immediately triggers its explosion.
The Necromantic Souls subclass is thematically strong and strategically engaging. All effects—healing, Putrid Servant creation, damage, and reactions—are strictly limited by a finite pool tied to Wizard level. This prevents infinite harvesting, runaway scaling, or abuse, ensuring all abilities remain balanced and level-appropriate.