Given that this is the combination of an 8th level spell and a 14th level class feature, I don't think this is unreasonable.
Plus, the undead in question gets two saving throws: One against Feeblemind, then again against being controlled.
One thing that might be problematic is actually getting it to do anything. Feeblemind says the target can't understand language while it's under this effect; good luck getting it to follow your orders afterwards. It will identify/follow/protect friends . . . I guess that will be good enough? If I had a player do this, I'd have the undead tag along with them but not be under the PC's direct control.
Step 1, feeblemind an undead. Step 2, Command Undead, they probably fail. Step 3, Give your undead a command! Step 4, Watch your undead gently drool, and stare blankly because it cannot understand language or communicate
I agree with the others that a feebleminded undead servant is going to have limited potential, but it would be massive style points to have one following you around.
Keep in mind that if you stay at lower cr (<9) you can make just about any undead you can think of with true polymorph. Just target a boulder or something and make a fairly competent bodyguard for yourself. You won't be blowing anyone away with your powerful creature, but by that point you can just have an adult dracolich of the red or gold variety anyway (simulacrum yourself then true polymorph again, the true polymorphed creature keeps the personality of the original version but the stats of the new one until dispelled, thus it can short/long rest, regain hit points through specific healing spells like aura of vitality or life transference).
I mean, it technically should work, but it is up to the DM.
I would say that if it's INT becomes 12 or higher after using the feature, it can start making saves every hour.
Given that this is the combination of an 8th level spell and a 14th level class feature, I don't think this is unreasonable.
Plus, the undead in question gets two saving throws: One against Feeblemind, then again against being controlled.
One thing that might be problematic is actually getting it to do anything. Feeblemind says the target can't understand language while it's under this effect; good luck getting it to follow your orders afterwards. It will identify/follow/protect friends . . . I guess that will be good enough? If I had a player do this, I'd have the undead tag along with them but not be under the PC's direct control.
How to get a dracolinch pet
STR DEX Con INT WIS CHA necrotic resistance
27(+8) 10(+0) 25(+7) 16(+3) 13(+1) 21(+5) undead creacher
Step 1, feeblemind an undead.
Step 2, Command Undead, they probably fail.
Step 3, Give your undead a command!
Step 4, Watch your undead gently drool, and stare blankly because it cannot understand language or communicate
I agree with the others that a feebleminded undead servant is going to have limited potential, but it would be massive style points to have one following you around.
Keep in mind that if you stay at lower cr (<9) you can make just about any undead you can think of with true polymorph. Just target a boulder or something and make a fairly competent bodyguard for yourself. You won't be blowing anyone away with your powerful creature, but by that point you can just have an adult dracolich of the red or gold variety anyway (simulacrum yourself then true polymorph again, the true polymorphed creature keeps the personality of the original version but the stats of the new one until dispelled, thus it can short/long rest, regain hit points through specific healing spells like aura of vitality or life transference).
Feeblemind can only target a creature, not an undead.
My sweet summer child. A creature is anything that is alive! Plants undead etc! undead are still creatures meaning it still works.
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
you're right! I just looked it up