Except now there is a feat that gives any character metamagic. In the end, it didn't matter and the Lore Master is now a forgotten memory of what could have been if not for "class ability purity".
I dont think class ability purity was the only problem. it was incredibly OP on all fronts. The ability to change save types was far and away the most OP seconded by the expertise in all wizard skills. the level 6 ability was very sorcerer-like but it wasn't a killer by anymeans. I loved the extended range, use that with locate creature or object... that was fun. and maybe too much... anyhow it was just a subclass that had too many problems once everything was taken together.
I disagree, if there is one class that should have expertise in Intelligence based skills, especially Arcana, it should be the wizard. Still not sure why it’s not a thing.
The School of Invention from UA is essentially "Lore Master, Take 2", being a somewhat nerfed version. I've also seen a lot of people claim that the School of Academic Lore from Elminster's Candlekeep Companion (3rd-party) is another take on it, that might or might not have at least some level of official WotC employee support (it's hard to tell). Apart from those two, though, I think it's been mostly left alone because of how obscenely powerful it was.
The School of Invention from UA is essentially "Lore Master, Take 2", being a somewhat nerfed version. I've also seen a lot of people claim that the School of Academic Lore from Elminster's Candlekeep Companion (3rd-party) is another take on it, that might or might not have at least some level of official WotC employee support (it's hard to tell). Apart from those two, though, I think it's been mostly left alone because of how obscenely powerful it was.
the biggest "Lore Wizard 2.0" is defenetly the order of scribes from tasha's cauldron of everything that borrows the scholarly vibes and the damage type improvisation
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The School of Invention from UA is essentially "Lore Master, Take 2", being a somewhat nerfed version. I've also seen a lot of people claim that the School of Academic Lore from Elminster's Candlekeep Companion (3rd-party) is another take on it, that might or might not have at least some level of official WotC employee support (it's hard to tell). Apart from those two, though, I think it's been mostly left alone because of how obscenely powerful it was.
the biggest "Lore Wizard 2.0" is defenetly the order of scribes from tasha's cauldron of everything that borrows the scholarly vibes and the damage type improvisation
Scribes does draw on it, yeah. Doesn't feel like a full-on recreation or revision, though, more like a reimagining of the central concept.
Except OoS is absolutely TERRIBLE in pretty much every way... Its like they backpedaled and were afraid of power creep. OoS is subpar to every other wizard subclass.
The School of Invention from UA is essentially "Lore Master, Take 2", being a somewhat nerfed version. I've also seen a lot of people claim that the School of Academic Lore from Elminster's Candlekeep Companion (3rd-party) is another take on it, that might or might not have at least some level of official WotC employee support (it's hard to tell). Apart from those two, though, I think it's been mostly left alone because of how obscenely powerful it was.
the biggest "Lore Wizard 2.0" is defenetly the order of scribes from tasha's cauldron of everything that borrows the scholarly vibes and the damage type improvisation
Scribes does draw on it, yeah. Doesn't feel like a full-on recreation or revision, though, more like a reimagining of the central concept.
Scribes is equally removed from Lore as Lore is removed from Invention, most lore wizards would not fit as school of invention wizards
Except OoS is absolutely TERRIBLE in pretty much every way... Its like they backpedaled and were afraid of power creep. OoS is subpar to every other wizard subclass.
potent enough to be viable for the most part, still get to swap damage types almost as you please, get a way superior version of the "savant" features that the specialists get, the Manifest Mind feature is handy for those line-of-sight spells that require you to SEE your opponent, it's only once we get to 10th and 14th level were we start dabbling in arguably pretty bad class features
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I disagree, it has many uses that a cunning player can take advantage of. It may not be flashy like other wizard subclasses but it still has a wide variety of uses and it’s far from “terrible”. Order of Scribes is still a wizard and wizards kick ass.
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Except now there is a feat that gives any character metamagic. In the end, it didn't matter and the Lore Master is now a forgotten memory of what could have been if not for "class ability purity".
I dont think class ability purity was the only problem. it was incredibly OP on all fronts. The ability to change save types was far and away the most OP seconded by the expertise in all wizard skills. the level 6 ability was very sorcerer-like but it wasn't a killer by anymeans. I loved the extended range, use that with locate creature or object... that was fun. and maybe too much... anyhow it was just a subclass that had too many problems once everything was taken together.
I disagree, if there is one class that should have expertise in Intelligence based skills, especially Arcana, it should be the wizard. Still not sure why it’s not a thing.
The School of Invention from UA is essentially "Lore Master, Take 2", being a somewhat nerfed version. I've also seen a lot of people claim that the School of Academic Lore from Elminster's Candlekeep Companion (3rd-party) is another take on it, that might or might not have at least some level of official WotC employee support (it's hard to tell). Apart from those two, though, I think it's been mostly left alone because of how obscenely powerful it was.
the biggest "Lore Wizard 2.0" is defenetly the order of scribes from tasha's cauldron of everything that borrows the scholarly vibes and the damage type improvisation
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Scribes does draw on it, yeah. Doesn't feel like a full-on recreation or revision, though, more like a reimagining of the central concept.
Except OoS is absolutely TERRIBLE in pretty much every way... Its like they backpedaled and were afraid of power creep. OoS is subpar to every other wizard subclass.
Scribes is equally removed from Lore as Lore is removed from Invention, most lore wizards would not fit as school of invention wizards
potent enough to be viable for the most part, still get to swap damage types almost as you please, get a way superior version of the "savant" features that the specialists get, the Manifest Mind feature is handy for those line-of-sight spells that require you to SEE your opponent, it's only once we get to 10th and 14th level were we start dabbling in arguably pretty bad class features
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I disagree, it has many uses that a cunning player can take advantage of. It may not be flashy like other wizard subclasses but it still has a wide variety of uses and it’s far from “terrible”. Order of Scribes is still a wizard and wizards kick ass.