Getting ready to start a new character for CoS, been wanting to multiclass this domain for awhile. Intelligence is the go to secondary trait for a lore heavy priest, remembering knowledge is important and it synergies with all the skills you get. Wizard then seems like the obvious choice, overall I like the scribe the best, war wizard is handy if you dip hard and chronurgist has very useful abilities at level 2. Divination mage… portent is nearly broken.
That being said… I think the enchanter has the best thematic compliment towards the knowledge level 6 ability, give him the Dimir spy background for the added spell list and all together I would lean into a priest of Dumathoin, so Dwarf I guess. (You can put the +2,+1 wherever now anyway so why not)
I have considered Artificer, almost settled on Bard but that makes it too MAD. Scribe manifest mind ability sounds really fun too. Not sure what the point of the Dimir cantrip is if no one else in the party can read the thought ribbons but I will still be pulling them out of other peoples minds and stuffing them in my sack…
So why the knowledge domain you ask? Peace and twilight are undisputedly the most useful mechanic, how could gaining a skill or tool proficiency for 10 minutes merit consideration? If you look at this ability as a broad generalization it is not convenient, help I am being grappled let me channel divinity for a +3 to my athletics check I am suddenly proficient in. I am taking knowledge not for the broad generalization of a skill, the RAW does not state that limitation, I am taking it for the ability to gain a specific skill, not just history but “the history of Barovia” not just intimidation but “psychological interrogation techniques” not just investigation but forensic pathology, not religion but the practical operations of the cult of Vecna, skip survival and go straight to typical ghost lore to learn weaknesses, cryptography to solve puzzles. Could you use this skill to gain knowledge like how to craft a specific magic item or to dramatically reduce the DC on a knowledge check because you are now an expert in a particular field? As a DM there are a lot of things I wouldn't allow but many things I would. The argument stands that the divine being granting the skill is nearly omniscient (the gods of knowledge know stuff right) where is the line drawn?
Everything can fall under intelligence or wisdom if you word it right so you get PB and a good ability modifier. Your diety is granting you knowledge, abuse the gift as much as your DM will let you get away with. Help I am being grappled, Vulcan nerve pinch… or whatever…
Currently multiclassed with a celestial warlock. But its more of a warlock with a dash of knowledge. Tome pact. Super fun. You end up with a ton of cantrips.
Getting ready to start a new character for CoS, been wanting to multiclass this domain for awhile.
Going to start with why here. What's the purpose of multiclassing? "Learned priest" doesn't require branching out of cleric, and the list of options doesn't really tell me what you're hoping to get out of this, if anything.
As a DM there are a lot of things I wouldn't allow but many things I would. The argument stands that the divine being granting the skill is nearly omniscient (the gods of knowledge know stuff right) where is the line drawn?
That's a question you might want to get an answer to prior to the campaign, because if your DM draws it a lot closer than you're hoping/expecting you're just setting yourself up for disappointment and frustration.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
As far as why to multiclass, it may be an OCD thing. I am usually running the game so when I get to play I want to get the most out of a character. The abilities gained at lower levels often outshine the mid tier benefits and I have only been back in the game for a few months, the highest level achieved so far is 10. From my reading characters rarely make it to 20 so it seems if the PB and slot advancement continue you can get more… options I guess by multiclassing. In this case you are probably right about single class being more beneficial. Not sure what level we are starting at but wasting levels on wizard instead of getting to 5th for spirit guardians… delaying 6th level ability for portent or something similar.. delaying 4th level spells… finding ink to buy to gain wizard spells in Barovia… better off till mid tier staying single class.
I have a message out to sage advice on the knowledge mechanic of channel divinity. Can’t find the question answered anywhere. I imagine the bottom line would be you can flavor it however you want but it is not going to lower a DC or grant advantage on a roll or provide specific information the DM wants you to quest for. Just basically add a PB and ability modifier to any roll… for 10 minutes a day. Trying to milk it into more is probably just going to frustrate folks.
Getting ready to start a new character for CoS, been wanting to multiclass this domain for awhile. Intelligence is the go to secondary trait for a lore heavy priest, remembering knowledge is important and it synergies with all the skills you get. Wizard then seems like the obvious choice, overall I like the scribe the best, war wizard is handy if you dip hard and chronurgist has very useful abilities at level 2. Divination mage… portent is nearly broken.
That being said… I think the enchanter has the best thematic compliment towards the knowledge level 6 ability, give him the Dimir spy background for the added spell list and all together I would lean into a priest of Dumathoin, so Dwarf I guess. (You can put the +2,+1 wherever now anyway so why not)
I have considered Artificer, almost settled on Bard but that makes it too MAD. Scribe manifest mind ability sounds really fun too. Not sure what the point of the Dimir cantrip is if no one else in the party can read the thought ribbons but I will still be pulling them out of other peoples minds and stuffing them in my sack…
So why the knowledge domain you ask? Peace and twilight are undisputedly the most useful mechanic, how could gaining a skill or tool proficiency for 10 minutes merit consideration? If you look at this ability as a broad generalization it is not convenient, help I am being grappled let me channel divinity for a +3 to my athletics check I am suddenly proficient in. I am taking knowledge not for the broad generalization of a skill, the RAW does not state that limitation, I am taking it for the ability to gain a specific skill, not just history but “the history of Barovia” not just intimidation but “psychological interrogation techniques” not just investigation but forensic pathology, not religion but the practical operations of the cult of Vecna, skip survival and go straight to typical ghost lore to learn weaknesses, cryptography to solve puzzles. Could you use this skill to gain knowledge like how to craft a specific magic item or to dramatically reduce the DC on a knowledge check because you are now an expert in a particular field? As a DM there are a lot of things I wouldn't allow but many things I would. The argument stands that the divine being granting the skill is nearly omniscient (the gods of knowledge know stuff right) where is the line drawn?
Everything can fall under intelligence or wisdom if you word it right so you get PB and a good ability modifier. Your diety is granting you knowledge, abuse the gift as much as your DM will let you get away with. Help I am being grappled, Vulcan nerve pinch… or whatever…
:-)
Currently multiclassed with a celestial warlock. But its more of a warlock with a dash of knowledge. Tome pact. Super fun. You end up with a ton of cantrips.
Going to start with why here. What's the purpose of multiclassing? "Learned priest" doesn't require branching out of cleric, and the list of options doesn't really tell me what you're hoping to get out of this, if anything.
That's a question you might want to get an answer to prior to the campaign, because if your DM draws it a lot closer than you're hoping/expecting you're just setting yourself up for disappointment and frustration.
Want to start playing but don't have anyone to play with? You can try these options: [link].
As far as why to multiclass, it may be an OCD thing. I am usually running the game so when I get to play I want to get the most out of a character. The abilities gained at lower levels often outshine the mid tier benefits and I have only been back in the game for a few months, the highest level achieved so far is 10. From my reading characters rarely make it to 20 so it seems if the PB and slot advancement continue you can get more… options I guess by multiclassing.
In this case you are probably right about single class being more beneficial. Not sure what level we are starting at but wasting levels on wizard instead of getting to 5th for spirit guardians… delaying 6th level ability for portent or something similar.. delaying 4th level spells… finding ink to buy to gain wizard spells in Barovia… better off till mid tier staying single class.
I have a message out to sage advice on the knowledge mechanic of channel divinity. Can’t find the question answered anywhere. I imagine the bottom line would be you can flavor it however you want but it is not going to lower a DC or grant advantage on a roll or provide specific information the DM wants you to quest for. Just basically add a PB and ability modifier to any roll… for 10 minutes a day. Trying to milk it into more is probably just going to frustrate folks.
Thanks Pangurjan!