I am a really big fan of running spell caster monsters especially through dnd beyond, as the hover over information from their stat block is incredibly fluid compared to the traditional flick to the correct page in the book. However when designing my newest BBEG, I was looking for more expansive lightning based spells for higher levels, and found some and imported them into My Homebrew Collection with no issues. However when I go to reference the spells on the bbeg's stat block, even though I was using the same notation as the stat block already had for the rest of their spells, the homebrew spells are showing up as tooltip not found. Is there any way to get this fixed, because the tooltip functionality is incredible, I would love to be able to use it for homebrew spells.
There is no officially supported way of doing this at the moment. There are HTML-based solutions that work for private homebrew use (I've used similar but slightly modified tricks myself), but there is always a possibility that a change in D&D Beyond's way of displaying tooltips will cause these tricks to break.
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I am a really big fan of running spell caster monsters especially through dnd beyond, as the hover over information from their stat block is incredibly fluid compared to the traditional flick to the correct page in the book. However when designing my newest BBEG, I was looking for more expansive lightning based spells for higher levels, and found some and imported them into My Homebrew Collection with no issues. However when I go to reference the spells on the bbeg's stat block, even though I was using the same notation as the stat block already had for the rest of their spells, the homebrew spells are showing up as tooltip not found. Is there any way to get this fixed, because the tooltip functionality is incredible, I would love to be able to use it for homebrew spells.
There is no officially supported way of doing this at the moment. There are HTML-based solutions that work for private homebrew use (I've used similar but slightly modified tricks myself), but there is always a possibility that a change in D&D Beyond's way of displaying tooltips will cause these tricks to break.