While the stickied thread is official and has some positive feedback in it, it's only natural that it's mostly either criticisms or suggestions since it's the one place people automatically associate with being heard by the devs. So I thought I'd start a positive feedback only thread. Why, you ask cynically? Because even if I complain about features of the site, I really do love it to bits and not only genuinely appreciate its existence and the people at Curse for bringing it to us, the filthy, unwashed masses, but I also want to see it prosper and grow and become even more awesome than it already is; yes, I can be a suck-up like that. At the end of the day, though, if you've worked hard on something then it's always nice to hear appreciation for that effort; plus it's good for their mental health and sense of well-being as well and a healthy dev makes for a healthy site: egoistic altruism at its finest!
So, what do you like about the new sheet?
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Six hours and not a single positive thing to say about the new sheet? Well, that's depressing.
I'm not 100% sure if this is new, but I recall a few days before the new sheet dropped that clicking to mark a usage of an ability like Bardic Inspiration would mark the button where you clicked. Now it seems that you can click on any blank box and it will count up uses from the start. I think that's neat.
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
My favourite is pretty simple - the new Proficiencies and languages box - makes it REALLY simple to see what my characters are proficient in and to make changes as and when needed.
I love that it's so simple, yet powerful, allowing the addition of existing armor profs, weapon profs, tool profs, languages and there's also scope for 100% custom additions too.
Oh and the new dots in the skills list, that show whether the character is proficient, has expertise (or half proficient, such as the Bard Jack of all trades ability). Please excuse my poor MS paint skills. :D
The Actions/Bonus Actions/Reactions/Other segment. I absolutely love things being broken down that way, and I like how we can so easily add in custom ones at the drop of a hat. I'm DMing with the new sheet for the first time tonight, and I'm so excited to watch my players realize things they could have been doing this whole time, that they just didn't think of because it's more visible now!
People are more likely to be vocal about things they are unhappy with than happy with.
I never had much issue with the old sheet, sometimes it was a little unwieldy. I mostly use D&D Beyond to just keep a backup copy of my characters in case I loose the sheet or forget to bring it to the game.
I love the redesign, it has features I never would have thought to ask for, it's easy to do what I want.
I agree with MellieDM, it's even easier to see possible actions and that's great, sometimes I forget a certain action is possible or I forget about a class ability.
I love the actions/bonus actions/reactions section, because I somehow always forget to use my uncanny dodge, which is kinda one of the core features of the rogue class! But there's a lot to like in general: the ease of access to information, the insane amount of customization that's available, the themes, the aesthetics ... and even more, so much to be excited about because the new sheet opened the door, like containers, more on-sheet character management such as leveling up, etc.
Rollback Post to RevisionRollBack
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder) Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
Hah! I only just noticed that when you click on a magical item to view it in the sidebar, you see the picture of it at the bottom of the description (if it has a picture)!
Cool.
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
I'm a DM, not a player, so not so familiar with the sheets. BUT my entire group was using the site, either online (half/half mobile and laptop) or printed PDF. As a DM what I really appreciate is the ability to go into a character sheet and find the information I need about a spell or ability very quickly, rather than having to search the compendium. And things like now being able to add extra feats and custom items... my campaign is in a high magic world and everyone gets the magic initiate feat. Nice to be able to add that.
While the stickied thread is official and has some positive feedback in it, it's only natural that it's mostly either criticisms or suggestions since it's the one place people automatically associate with being heard by the devs. So I thought I'd start a positive feedback only thread. Why, you ask cynically? Because even if I complain about features of the site, I really do love it to bits and not only genuinely appreciate its existence and the people at Curse for bringing it to us, the filthy, unwashed masses, but I also want to see it prosper and grow and become even more awesome than it already is; yes, I can be a suck-up like that. At the end of the day, though, if you've worked hard on something then it's always nice to hear appreciation for that effort; plus it's good for their mental health and sense of well-being as well and a healthy dev makes for a healthy site: egoistic altruism at its finest!
So, what do you like about the new sheet?
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Six hours and not a single positive thing to say about the new sheet? Well, that's depressing.
I'm not 100% sure if this is new, but I recall a few days before the new sheet dropped that clicking to mark a usage of an ability like Bardic Inspiration would mark the button where you clicked. Now it seems that you can click on any blank box and it will count up uses from the start. I think that's neat.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
My favourite is pretty simple - the new Proficiencies and languages box - makes it REALLY simple to see what my characters are proficient in and to make changes as and when needed.
I love that it's so simple, yet powerful, allowing the addition of existing armor profs, weapon profs, tool profs, languages and there's also scope for 100% custom additions too.
Oh and the new dots in the skills list, that show whether the character is proficient, has expertise (or half proficient, such as the Bard Jack of all trades ability). Please excuse my poor MS paint skills. :D
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
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The Actions/Bonus Actions/Reactions/Other segment. I absolutely love things being broken down that way, and I like how we can so easily add in custom ones at the drop of a hat. I'm DMing with the new sheet for the first time tonight, and I'm so excited to watch my players realize things they could have been doing this whole time, that they just didn't think of because it's more visible now!
People are more likely to be vocal about things they are unhappy with than happy with.
I never had much issue with the old sheet, sometimes it was a little unwieldy. I mostly use D&D Beyond to just keep a backup copy of my characters in case I loose the sheet or forget to bring it to the game.
I love the redesign, it has features I never would have thought to ask for, it's easy to do what I want.
I agree with MellieDM, it's even easier to see possible actions and that's great, sometimes I forget a certain action is possible or I forget about a class ability.
I love the actions/bonus actions/reactions section, because I somehow always forget to use my uncanny dodge, which is kinda one of the core features of the rogue class! But there's a lot to like in general: the ease of access to information, the insane amount of customization that's available, the themes, the aesthetics ... and even more, so much to be excited about because the new sheet opened the door, like containers, more on-sheet character management such as leveling up, etc.
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder)
Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
Hah! I only just noticed that when you click on a magical item to view it in the sidebar, you see the picture of it at the bottom of the description (if it has a picture)!
Cool.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
I'm a DM, not a player, so not so familiar with the sheets. BUT my entire group was using the site, either online (half/half mobile and laptop) or printed PDF. As a DM what I really appreciate is the ability to go into a character sheet and find the information I need about a spell or ability very quickly, rather than having to search the compendium. And things like now being able to add extra feats and custom items... my campaign is in a high magic world and everyone gets the magic initiate feat. Nice to be able to add that.
Ooh, I just noticed that the monk has a "Deflect Missiles Attack" entry. Nice!
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.