So lately for my game I've been thinking of a lot of home brew weapons, and i want to make a weapon similar to the game Bloodborne. Were the weapon is natural and long sword and as a BA can turn into a glaive with reach. I was wondering as anyone thought of a way to make that in DDB are would i have to just use a wall of text to explain it.
Dang I was hoping there was a way around it that i was just missing. However your right I could just make two weapon with () at the end so they would still be next to each other in the player inv. Thank you.
Also, is there a way to change the damage type of a weapon, like a whip that does bludgeoning damage. ( Once again for a home brew weapon i'm thinking of.)
So lately for my game I've been thinking of a lot of home brew weapons, and i want to make a weapon similar to the game Bloodborne. Were the weapon is natural and long sword and as a BA can turn into a glaive with reach. I was wondering as anyone thought of a way to make that in DDB are would i have to just use a wall of text to explain it.
There isn't a way to do that. You could make 2 weapons as a work around.
Dang I was hoping there was a way around it that i was just missing. However your right I could just make two weapon with () at the end so they would still be next to each other in the player inv. Thank you.
Also, is there a way to change the damage type of a weapon, like a whip that does bludgeoning damage. ( Once again for a home brew weapon i'm thinking of.)