Are Homebrew class tools on the Dev team's radar? I found this post from 2018 which suggests they may not be, but nothing as of recent that affirms or denies it as a possibility. Anybody know of any mentions to homebrew classes this year? Even if it were restricted (EG: No spellcasters, only 25 class features etc) it could still be useful, especially for more experienced tables that are getting bored of the same 13 classes. Subclasses rectify it slightly, but they don't support modification of the base classes features.
Homebrew classes were recently mentioned on a Dev update (can't remember which one specifically) and mentioned as being a very, very complicated potential undertaking. But it is something on the teams radar.
Homebrew classes were recently mentioned on a Dev update (can't remember which one specifically) and mentioned as being a very, very complicated potential undertaking. But it is something on the teams radar.
Full integration would definitely be extremely complicated, and anything short of full integration would likely make some users unhappy. If you think about it, designing a new class could introduce new mechanics, and I can't even imagine trying to develop something to support that. Even something much simpler than that, like custom spell lists, could still be complicated.
On a personal level, I'd be happy with an "empty" class that I could create homebrew subclasses for. With that approach, I'd only have access to existing mechanics, but I could still mix and match them to create a pseudo-class. I wonder how many people that would be a satisfactory solution for.
yeah, I'm totally prepared to just get creative with it. Maybe something like there's a tool to remove class features or rewrite them. Less than ideal, but hey, at least it would be something.
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Are Homebrew class tools on the Dev team's radar? I found this post from 2018 which suggests they may not be, but nothing as of recent that affirms or denies it as a possibility. Anybody know of any mentions to homebrew classes this year? Even if it were restricted (EG: No spellcasters, only 25 class features etc) it could still be useful, especially for more experienced tables that are getting bored of the same 13 classes. Subclasses rectify it slightly, but they don't support modification of the base classes features.
Homebrew classes were recently mentioned on a Dev update (can't remember which one specifically) and mentioned as being a very, very complicated potential undertaking. But it is something on the teams radar.
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That’s great to hear that it’s something that they are actually considering.
Full integration would definitely be extremely complicated, and anything short of full integration would likely make some users unhappy. If you think about it, designing a new class could introduce new mechanics, and I can't even imagine trying to develop something to support that. Even something much simpler than that, like custom spell lists, could still be complicated.
On a personal level, I'd be happy with an "empty" class that I could create homebrew subclasses for. With that approach, I'd only have access to existing mechanics, but I could still mix and match them to create a pseudo-class. I wonder how many people that would be a satisfactory solution for.
it would be satisfactory to a good chunk of them and is quite similar to the proposed interim solution
yeah, I'm totally prepared to just get creative with it. Maybe something like there's a tool to remove class features or rewrite them. Less than ideal, but hey, at least it would be something.