I make quite a bit of homebrew spells and items for the games I run, but the DM for the game I play in probably doesn't want his players taking my homebrew spells. Is there a way that he can stop my homebrew being used in his campaign? So far, the only thing I can think of is getting the casters to toggle homebrew off whenever they want to change/learn spells, and then turning it back on when he gives us a homebrew item.
If it's homebrew you've made, you can remove it from your collection. It'll still be visible to you in the 'my homebrew' section when you filter for things you created, but only items in 'my collection' get shared in a campaign. If you need it in your collection to share it with a player in your campaign, you can either do it only long enough to share the item, or you can add a label to the spell/item name to make it obvious it's homebrew.
I was hoping for an easier/less involved process, but thanks. Perhaps this is something that could be added to site functionality when they're done with containers.
If it's homebrew you've made, you can remove it from your collection. It'll still be visible to you in the 'my homebrew' section when you filter for things you created, but only items in 'my collection' get shared in a campaign. If you need it in your collection to share it with a player in your campaign, you can either do it only long enough to share the item, or you can add a label to the spell/item name to make it obvious it's homebrew.
So let's say the player is playing in a game with the homebrew attached to a character and the homebrew material (race, subclass, spell, item etc) on the character's sheet. And this character is actively played. Then for the sake of another campaign, as is the case of the OP's circumstances, they remove homebrew from their collection. What happens to the prior sheet? I honestly don't know and am genuinely curious.
That said, there are at least a few who would like more granular control over what homebrew is allowed into a campaign. Basically the DM should be able to see a "current homebrew" screen for each campaign they run, and be able to toggle on or off the items from the DMs own collection as well as other players. They should also be able to do this with official WotC content so someone who own Strixhaven but doesn't want Silver Barbs or whatever it's called in their game can just turn it off. I'm not sure how difficult a technical lift this would be but it's definitely the most desirable thing I'd want in my ideal D&D Beyond, ahjead of encounter builders and combat trackers, I think this is a more elementary camnpaign management tool.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I'm pretty sure once it's on your sheet it stays on your sheet, you just wouldn't be able to get it back if you swapped it out. Possibly you might also have issues at level up if it's something complex like a subclass. I'm pretty sure it works just like 'we can't afford a master tier sub so the DM who owns the books makes the PC theirs, does the upgrades, then gives it back to you' type setup some folks use.
More granular control of homebrew is often requested and I'm sure is somewhere on their list of things to eventually work on, but it's a ways down the road, I'm sure -- possibly the back-end upgrades will help, possibly not, but we won't know until suddenly things start working differently.
I'm having a similar problem. I'd like to be able to just share content without sharing homebrew as well. (There are options to share content from specific books only, but I didn't see one to shut off sharing homebrew.)
I make quite a bit of homebrew spells and items for the games I run, but the DM for the game I play in probably doesn't want his players taking my homebrew spells. Is there a way that he can stop my homebrew being used in his campaign? So far, the only thing I can think of is getting the casters to toggle homebrew off whenever they want to change/learn spells, and then turning it back on when he gives us a homebrew item.
If it's homebrew you've made, you can remove it from your collection. It'll still be visible to you in the 'my homebrew' section when you filter for things you created, but only items in 'my collection' get shared in a campaign. If you need it in your collection to share it with a player in your campaign, you can either do it only long enough to share the item, or you can add a label to the spell/item name to make it obvious it's homebrew.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
I was hoping for an easier/less involved process, but thanks. Perhaps this is something that could be added to site functionality when they're done with containers.
So let's say the player is playing in a game with the homebrew attached to a character and the homebrew material (race, subclass, spell, item etc) on the character's sheet. And this character is actively played. Then for the sake of another campaign, as is the case of the OP's circumstances, they remove homebrew from their collection. What happens to the prior sheet? I honestly don't know and am genuinely curious.
That said, there are at least a few who would like more granular control over what homebrew is allowed into a campaign. Basically the DM should be able to see a "current homebrew" screen for each campaign they run, and be able to toggle on or off the items from the DMs own collection as well as other players. They should also be able to do this with official WotC content so someone who own Strixhaven but doesn't want Silver Barbs or whatever it's called in their game can just turn it off. I'm not sure how difficult a technical lift this would be but it's definitely the most desirable thing I'd want in my ideal D&D Beyond, ahjead of encounter builders and combat trackers, I think this is a more elementary camnpaign management tool.
Jander Sunstar is the thinking person's Drizzt, fight me.
I'm pretty sure once it's on your sheet it stays on your sheet, you just wouldn't be able to get it back if you swapped it out. Possibly you might also have issues at level up if it's something complex like a subclass. I'm pretty sure it works just like 'we can't afford a master tier sub so the DM who owns the books makes the PC theirs, does the upgrades, then gives it back to you' type setup some folks use.
More granular control of homebrew is often requested and I'm sure is somewhere on their list of things to eventually work on, but it's a ways down the road, I'm sure -- possibly the back-end upgrades will help, possibly not, but we won't know until suddenly things start working differently.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
I'm having a similar problem. I'd like to be able to just share content without sharing homebrew as well. (There are options to share content from specific books only, but I didn't see one to shut off sharing homebrew.)
Just ask your players not to turn on the homebrew toggle. (That is, keep it grey) or remove the relevant homebrew from your collection.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Yeah, that's what I'm doing at the moment, I was wondering if there was an easier way. Not yet as it seems