In the March Dev Update/Q&A Twitch stream, there was mention of upcoming polls (or at least a single poll) to gauge community interest in the various feature requests still hanging out in the backlog. Does anyone know when those might be showing up in our inboxes?
I'm a very happy D&DB user and a big fan of the Curse team, given how enthusiastic and positive they are and how well they seem to engage with the community. Sometimes, though, I don't feel like we have a lot of visibility into what's happening in planning sessions to draw out the short-term roadmap. The character sheet overhaul is a great example of what I mean by this--to me personally, the ROI for the character sheet updates doesn't quite stack up with other work that development resources might have been steered toward instead (as nebulous as it is, I'm thinking of what we collectively refer to as "campaign management" functionality). Now, I could be totally wrong about that. Maybe there was an uproar of community feedback and demand for the changes that are coming to the character sheet--and if so, then hey man, I totally understand why it's the next big release we're getting. But I don't have visibility into any of that.
I'm not asking for meeting minutes from every session Curse holds with its team to discuss prioritization. But simply pointing the community toward the forums as the tool by which to better understand which way the wind is blowing isn't very effective. I believe this is why Adam has to constantly fend off the "When are we getting <Thing X>?" questions. The forums are great and the mods do an amazing job, but there is an enormous flood of threads and posts and even leveraging search functionality, I can't effectively analyze the whole to determine how many people are clamoring for which feature. The response I expect to receive to this criticism is twofold:
1) That's why the forums and the Twitch stream dev updates exist. If you want to know where the priorities lie, refer to those.
Yes, these are amazing and useful tools--but again, they don't show me how community feedback is being dissected and analyzed or how priorities are being set behind the scenes. It's the "what," not the "how" or the "why." Awesome, it's nice to know what's coming next...but how did Curse decide that the functionality in question was the most important to the community? I fully and truly believe that these decisions were made legitimately, fairly, and intelligently and that they were supported by data--but can you quickly show me a summary of that analysis? This is where the question at the beginning of this (very windy) post is coming from--a community-wide poll or two with published results would go a long way on this front.
2) We're consumers, not shareholders. We made the decision to purchase this product as is and now we're along for the ride. We're not entitled to guide changes, just kindly invited to do so.
This is absolutely true. I'm so grateful to be given the opportunity as an end user to guide the future of D&DB. I realize that it's a privilege, not a right. I sincerely hope that this post doesn't convey anything to the contrary.
Like I said, I'm such a huge fan and supporter of the Curse team and of D&DB in general. I use it all the time, both at the table and away from it. I create characters with ease, access my compendium content at will (anywhere, even when I'm offline), and leverage all the awesome tooltip and cross-linked functionality that drew me here in the first place. It is a thoroughly awesome tool with a thoroughly awesome team building it up. D&D is a HUGE part of my life and given how much time I spend in D&DB, I just can't help but want to voice as much opinion as I can without seeming disrespectful. I promise (cross my heart) this is the last post I'll ever make on this subject. I just had to put this out there.
BadEye and Co.--you guys are amazing. Thank you so much for all that you do. Your fans appreciate you. : )
Rollback Post to RevisionRollBack
"There is a wide world out there, my friend, full of pain, but filled with joy as well. The former keeps you on the path of growth, and the latter makes the journey tolerable." --Montolio Debrouchee
To post a comment, please login or register a new account.
In the March Dev Update/Q&A Twitch stream, there was mention of upcoming polls (or at least a single poll) to gauge community interest in the various feature requests still hanging out in the backlog. Does anyone know when those might be showing up in our inboxes?
I'm a very happy D&DB user and a big fan of the Curse team, given how enthusiastic and positive they are and how well they seem to engage with the community. Sometimes, though, I don't feel like we have a lot of visibility into what's happening in planning sessions to draw out the short-term roadmap. The character sheet overhaul is a great example of what I mean by this--to me personally, the ROI for the character sheet updates doesn't quite stack up with other work that development resources might have been steered toward instead (as nebulous as it is, I'm thinking of what we collectively refer to as "campaign management" functionality). Now, I could be totally wrong about that. Maybe there was an uproar of community feedback and demand for the changes that are coming to the character sheet--and if so, then hey man, I totally understand why it's the next big release we're getting. But I don't have visibility into any of that.
I'm not asking for meeting minutes from every session Curse holds with its team to discuss prioritization. But simply pointing the community toward the forums as the tool by which to better understand which way the wind is blowing isn't very effective. I believe this is why Adam has to constantly fend off the "When are we getting <Thing X>?" questions. The forums are great and the mods do an amazing job, but there is an enormous flood of threads and posts and even leveraging search functionality, I can't effectively analyze the whole to determine how many people are clamoring for which feature. The response I expect to receive to this criticism is twofold:
1) That's why the forums and the Twitch stream dev updates exist. If you want to know where the priorities lie, refer to those.
Yes, these are amazing and useful tools--but again, they don't show me how community feedback is being dissected and analyzed or how priorities are being set behind the scenes. It's the "what," not the "how" or the "why." Awesome, it's nice to know what's coming next...but how did Curse decide that the functionality in question was the most important to the community? I fully and truly believe that these decisions were made legitimately, fairly, and intelligently and that they were supported by data--but can you quickly show me a summary of that analysis? This is where the question at the beginning of this (very windy) post is coming from--a community-wide poll or two with published results would go a long way on this front.
2) We're consumers, not shareholders. We made the decision to purchase this product as is and now we're along for the ride. We're not entitled to guide changes, just kindly invited to do so.
This is absolutely true. I'm so grateful to be given the opportunity as an end user to guide the future of D&DB. I realize that it's a privilege, not a right. I sincerely hope that this post doesn't convey anything to the contrary.
Like I said, I'm such a huge fan and supporter of the Curse team and of D&DB in general. I use it all the time, both at the table and away from it. I create characters with ease, access my compendium content at will (anywhere, even when I'm offline), and leverage all the awesome tooltip and cross-linked functionality that drew me here in the first place. It is a thoroughly awesome tool with a thoroughly awesome team building it up. D&D is a HUGE part of my life and given how much time I spend in D&DB, I just can't help but want to voice as much opinion as I can without seeming disrespectful. I promise (cross my heart) this is the last post I'll ever make on this subject. I just had to put this out there.
BadEye and Co.--you guys are amazing. Thank you so much for all that you do. Your fans appreciate you. : )
"There is a wide world out there, my friend, full of pain, but filled with joy as well. The former keeps you on the path of growth, and the latter makes the journey tolerable." --Montolio Debrouchee