Say I'm putting together a beast fight. I think I want some combination of wolves, bears, and giant rats. I'm experimenting, putting the quantities up and down to see what it does to the difficulty rating. I should be able to decrease one of the monster quantities to 0, see what that does to the difficulty, and then increase it back up to 1 with a single click.
At the moment, if you decrease the quantity to zero, that monster type gets removed entirely, and then you have to go search for it and add it back again if you still want it.
This would make encounter building so much easier. It would allow me to effectively "brainstorm" by picking out like 10 different monster types that are thematically appropriate to a fight, and then fiddle with quantities until I get the difficulty right. It's like short-listing candidates before selecting them.
Say I'm putting together a beast fight. I think I want some combination of wolves, bears, and giant rats. I'm experimenting, putting the quantities up and down to see what it does to the difficulty rating. I should be able to decrease one of the monster quantities to 0, see what that does to the difficulty, and then increase it back up to 1 with a single click.
At the moment, if you decrease the quantity to zero, that monster type gets removed entirely, and then you have to go search for it and add it back again if you still want it.
This would make encounter building so much easier. It would allow me to effectively "brainstorm" by picking out like 10 different monster types that are thematically appropriate to a fight, and then fiddle with quantities until I get the difficulty right. It's like short-listing candidates before selecting them.