I'm playing the chronurgy subclass and pretty happy with it working in beyond.
Some thing's i've noticed that would improve it would be... 1 - Being able to add graviturgy spells when the GM gives you a reason in game to learn them. I think you have to add them through a custom spell or something at the moment
2 - You can't pick your chonurgy spells for the wizard signature or mastery spell choices
3 - Having a way to add the 1d8(Gift of Alacrity) when you roll initiative automatically through adding like a custom buff on the character sheet
By the gods, yes! THIS! Absolutely this! The way we have to work around to get Dunamis spells into wizards is so stupid, as well on how to find those spells in the spells section even.
For points 1 and 2, this is how the dunamancy spells work according to RAW; they are limited to the two specific subclasses. The homebrew tools allow you to homebrew exceptions to this.
For point 3, temporary effects is something that is still in the works and covers a lot of different game effects
I'm playing the chronurgy subclass and pretty happy with it working in beyond.
Some thing's i've noticed that would improve it would be...
1 - Being able to add graviturgy spells when the GM gives you a reason in game to learn them. I think you have to add them through a custom spell or something at the moment
2 - You can't pick your chonurgy spells for the wizard signature or mastery spell choices
3 - Having a way to add the 1d8(Gift of Alacrity) when you roll initiative automatically through adding like a custom buff on the character sheet
Cool, have a good day
By the gods, yes! THIS! Absolutely this! The way we have to work around to get Dunamis spells into wizards is so stupid, as well on how to find those spells in the spells section even.
For points 1 and 2, this is how the dunamancy spells work according to RAW; they are limited to the two specific subclasses. The homebrew tools allow you to homebrew exceptions to this.
For point 3, temporary effects is something that is still in the works and covers a lot of different game effects
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