Not sure where to post this but this seemed like a relevant place.
In future it would be cool if we could turn off players indevidual homebrew content that they have added to their collection so as not to confuse other players in a campaign. A toggle like what we have for official content would work and listing player characters like how the books are listed as sub toggles would be good.
I'm aware you can ask them to remove such content from their collection but this becomes tedious for them if they are also running a campaign.
This next one is not to important but for better roleplay/pickpocketing I did notice coin weight does not apply when put into containers that would be handy to fix.
It would be nice if we could add rollable attacks and actions/abilitys without having to write/copy and paste the websites code for homebrew monsters, like add actions and have a fillable box for the variables like "name of action", "plus to hit", "Damage dice", "damage bonus", "damage type", "additional effect", "saving throw type", "ability check", "effect DC", "additional damage dice", "additional damage type".
Hi, I'm a master tier subscriber.
Not sure where to post this but this seemed like a relevant place.
In future it would be cool if we could turn off players indevidual homebrew content that they have added to their collection so as not to confuse other players in a campaign. A toggle like what we have for official content would work and listing player characters like how the books are listed as sub toggles would be good.
I'm aware you can ask them to remove such content from their collection but this becomes tedious for them if they are also running a campaign.
This next one is not to important but for better roleplay/pickpocketing I did notice coin weight does not apply when put into containers that would be handy to fix.
It would be nice if we could add rollable attacks and actions/abilitys without having to write/copy and paste the websites code for homebrew monsters, like add actions and have a fillable box for the variables like "name of action", "plus to hit", "Damage dice", "damage bonus", "damage type", "additional effect", "saving throw type", "ability check", "effect DC", "additional damage dice", "additional damage type".