Ammo management is very uncomfortable currently, also equipping certain ammo types has no effect.
Please add ammunition counters to range weapons in the action menu, depending on with ammo types you have equipped in your inventory, for example like this:
Additionally it would be nice to add Checkboxes to select a certain ammo type (like Arrow +2) and automatically add its values to the range attack and damage roll.
The 60 in this example shows the summed up capacity of all your equipped quivers, only ammunition that is checked as equipped inside the inventory should be listed.
Another idea is to show it like this:
Same could be done for poisons, if you have them in your inventory, to automatically show the count and the damage roll in the menu "Actions -> Other".
I think this is a great suggestion. My players are always keeping track of various ammo with different effects and values. Same with poison - they have various types of poison that do extra damage, paralysis, etc. Implementing this into the character sheet in DnDBeyond would be quite helpful, especially if it automatically adjusted the Hit and Damage values.
Ammo management is very uncomfortable currently, also equipping certain ammo types has no effect.
Please add ammunition counters to range weapons in the action menu, depending on with ammo types you have equipped in your inventory, for example like this:
Additionally it would be nice to add Checkboxes to select a certain ammo type (like Arrow +2) and automatically add its values to the range attack and damage roll.
The 60 in this example shows the summed up capacity of all your equipped quivers, only ammunition that is checked as equipped inside the inventory should be listed.
Another idea is to show it like this:
Same could be done for poisons, if you have them in your inventory, to automatically show the count and the damage roll in the menu "Actions -> Other".
This would be great for more immersive gameplay.
Most groups would play without counting ammo simply because it's to bothersome.
I think this is a great suggestion. My players are always keeping track of various ammo with different effects and values. Same with poison - they have various types of poison that do extra damage, paralysis, etc. Implementing this into the character sheet in DnDBeyond would be quite helpful, especially if it automatically adjusted the Hit and Damage values.
OMG This would be so nice to have.