1. Game Rules > Spells:The filtering here allows you to filter to a source or sources, and that's great...except can we get a "NOT" filter or "EVERYTHING BUT" filter so we can use all the books except one or two?
2. Encounter Builder: This is an incredibly useful tool. Can we get a checkbox to filter in/out legacy? Also, when running encounters - I know whether the initiatives of a monster are grouped depends on whether I increase the quantity or add them independently and that's fine - if that's communicated/known somehow, but I bet a good # of people using it don't know that. So, either make that more obvious or offer a feature to group/ungroup, say, 10 goblins, when doing initiative.
3. Campaigns: It's great we get to decide which books to share/not share and that gives us some help with character creation during session 0. But, it'd be great if DMs can choose for the whole campaign the settings on the first screen of the custom character creation screen universally. In addition while I can choose not to share certain books with my players, if they own the book as far as I know they can still use it to create their character. To save a lot of back and forth it'd be nice to have a feature to exclude books universally from character creation in that campaign.
4. Maps: While this is an early version, things I'd like to see. a. A way to use Encounters that have been built in the map. b. For world/region maps, a way to set distance in miles instead of feet. c. This is a huge ask and not strictly necessary but a lighting system similar to Roll20/Foundry. e. A basic drawing tool. Freehand, cones, rectangles, circles. f. A way to track damage and conditions on the map. (e.g. Roll20 has little bubbles for the token when the token is selected for things like HP, AC, etc. In addition, the roll20 icons can be marked with symbols relevant to any temporary conditions).
And on the subject of encouonter builder & map - in Roll20 for example if I move my mouse over the initiative of a certain player/monster their token is highlighted so I know who it is that's acting (if we have, say, a bunch of kobolds, I know it's THIS kobold who currently has a turn and can move this turn). Currently the Encounter Builder & the Map aren't very connected, or at least it doesn't feel that way, and it'd be awesome if they were & if maybe an initiative tracker from the Encounter was built into the map & tied to tokens.
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1. Game Rules > Spells:The filtering here allows you to filter to a source or sources, and that's great...except can we get a "NOT" filter or "EVERYTHING BUT" filter so we can use all the books except one or two?
2. Encounter Builder: This is an incredibly useful tool. Can we get a checkbox to filter in/out legacy? Also, when running encounters - I know whether the initiatives of a monster are grouped depends on whether I increase the quantity or add them independently and that's fine - if that's communicated/known somehow, but I bet a good # of people using it don't know that. So, either make that more obvious or offer a feature to group/ungroup, say, 10 goblins, when doing initiative.
3. Campaigns: It's great we get to decide which books to share/not share and that gives us some help with character creation during session 0. But, it'd be great if DMs can choose for the whole campaign the settings on the first screen of the custom character creation screen universally. In addition while I can choose not to share certain books with my players, if they own the book as far as I know they can still use it to create their character. To save a lot of back and forth it'd be nice to have a feature to exclude books universally from character creation in that campaign.
4. Maps: While this is an early version, things I'd like to see.
a. A way to use Encounters that have been built in the map.
b. For world/region maps, a way to set distance in miles instead of feet.
c. This is a huge ask and not strictly necessary but a lighting system similar to Roll20/Foundry.
e. A basic drawing tool. Freehand, cones, rectangles, circles.
f. A way to track damage and conditions on the map. (e.g. Roll20 has little bubbles for the token when the token is selected for things like HP, AC, etc. In addition, the roll20 icons can be marked with symbols relevant to any temporary conditions).
And on the subject of encouonter builder & map - in Roll20 for example if I move my mouse over the initiative of a certain player/monster their token is highlighted so I know who it is that's acting (if we have, say, a bunch of kobolds, I know it's THIS kobold who currently has a turn and can move this turn). Currently the Encounter Builder & the Map aren't very connected, or at least it doesn't feel that way, and it'd be awesome if they were & if maybe an initiative tracker from the Encounter was built into the map & tied to tokens.