With how multiclassing work normally in D&D I've seen that a decent ammount of the games I've been in allows for higher levels in your main class, as such sometimes allowing: Paladin (Main) - 15 Cleric (Secondary class) - 10
Sometimes even allowing you to max your starting class and locking the secondary pick on level 10, this can easily be seen as creating way too powerful characters, but in hindsight that can allow for even longer and more interesting campaigns, at least that's what I can understand from it.
This is of course possible to do without using the website, but the website makes everything so much easier to use and manage. I can understand that most people do not see a reasoning for this, but I'd say that it might still be a solid option to have in a way.
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With how multiclassing work normally in D&D I've seen that a decent ammount of the games I've been in allows for higher levels in your main class, as such sometimes allowing:
Paladin (Main) - 15
Cleric (Secondary class) - 10
Sometimes even allowing you to max your starting class and locking the secondary pick on level 10, this can easily be seen as creating way too powerful characters, but in hindsight that can allow for even longer and more interesting campaigns, at least that's what I can understand from it.
This is of course possible to do without using the website, but the website makes everything so much easier to use and manage.
I can understand that most people do not see a reasoning for this, but I'd say that it might still be a solid option to have in a way.