Does the title seem like I'm being dramatic? I'm not. I am part of the target demographic for hasbro, spending ludicrous amounts of money on 5e content from all sides. I loved the à la carte purchasing because the book quality has been dropping steadily since around Tasha's and I'm not spending 40 on a book that 80% of it I will ignore. I will spend that money (and more) on a 3pc project and get loads more.
For this high roller at least, this shake up has clearly been seen for what it is; a shake down at every level. Can I afford to buy the books? Yes. Will I? No, they are awful and the content is laughable. But what of the bulk of the player base who can't afford to throw hundreds at projects and books? À la carte purchasing was the perfect way to get money whilst keeping things affordable, even if the bulk of a book is irrelevant to the buyers need. Removing that option will perhaps make some people cave and buy, but most will just skip. Why buy a book I mostly will not use when I can spend it on Nord Games, Kobold Press, Loresmyth, STF, or any of the hundreds of 3pcs that put their heart and soul into their content while working with a small budget? Has WotC made a whole book about how to run a campaign when your party tpks and they need to claw their way back to life? No, but Storyteller Forge has The Black Ballad which does. Why would I buy a stale book just for a few spells? I won't. I'll buy the Deep Magic 1 and 2 books and get hundreds of spells, and new subclasses.
Other creators are doing 5e better than WotC, and removing the à la carte options only entices people to spend elsewhere for better value. If I can't just buy the sections I want, then I will just buy a whole book of magical tattoos elsewhere from Natwuns, and maybe snag a Tome of Beasts or one of Legendary Games' bestiary books for monsters instead.
Bring back the à la carte buying. It's just smart business.
So many people jumped ship with the OGL and cancelled their subscriptions. Now those of us who stayed after that are banding together against marketplace changes. Fire the idiot who decided this, cause they will go from some revenue to no revenue. Guess who’s not buying another single thing from this site until the option is brought back? The majority of us. Have fun losing everything WOTC!
Fluidfryingpan, I wholeheartedly agree with you. The bigger concern that I have here is that there are reports of people having lost access to content that they did purchase. Now, as Mike Shea (among others) has said, unless you have a physical copy of it, you don't really own the content you spent that money on, you just own a license to use it. And, as distasteful as it seems, that license can be revoked at the will of the issuer.
Unfortunately, while it would be nice if WotC were to extract their head from their rectum, I'm not sure if we're going to see that happen any time soon. They "readjusted" their stance on the OGL after a lot of people took to social media to criticize their business practice but, as erraticpaladin5 said, that was also because people voted with their pocketbooks and cancelled their D&D Beyond subscriptions.
Are the people who are left willing to do that? I'm not sure. I kept my subscription because, at the time, it didn't affect my content. However, if the content which I already purchased is going to be jeopardized, then I will look for another platform to host my gaming. And while I'm at it, I might just look for a new gaming system to play on that platform. And how ironic, Kobold Press' Black Flag system was just released this week.
Like Arsenio Hall used to say, "things that make you go 'hmmmmm'"
The problem with This should have been completely obvious. Traditionally, d&d groups have made characters using whatever sourcebooks the DM had. But as a player, nearly everything in any particular sourcebook is things I will never touch. One of the characters I'm playing for example, uses the Kobold player species from Monsters of the Multiverse. But I'm not using anything else, so bundling the half a page of relevant text that I do want with a bunch of other things that I'm very unlikely to ever use... doesn't make me any more likely to shell out $30 usd
To me this move is not about money now, but building the walled garden for the coming vtt. wizbro has set its course, and anyone upset is going to like it or lump it.
It puts the lotion on its skin....
Rollback Post to RevisionRollBack
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
Before I had bought many books, I had a player named Crender-something who would give me individual things so that all of the players in my campaigns could use the items. His "gifts" (that I ended up repaying without thanks when I left the campaign) were eventually what led me to the legacy bundle.
Honestly, I think it's great that Hasboro is making sure we're less seduced into spending money. 2 dollars is much less scary than 40 bucks.
I own he physical books, my party play in person but DnD beyond was a very handy resource for managing characters and encounters. However if we are now going to have to buy the entire book just so a player can create a tabaxi character in DnD beyond for our campaign I would rather pay out for paper and rubbers and pencils and do it all old school style.
by removing a la carte Wizards is ignoring the way many many people actually play the game.
I stood by DDB because the OGL was a WoTC issue, and DDB was affected but something out of that teams' control. It was a third party site until only recently. But this marketplace is something that DDB is part of, and something they have power to address.
Before this change if I wanted to play a Hobgoblin Aberrant Mind sorcerer I'd spend maybe $5 for the race and subclass options alone. Now, I'd have to pay $30 for Monsters of the Multiverse and then $30 for Tasha's. Spend $60 for the convenience of a digital tool, when I could write it down for free or copy and paste the details I find on another site to a PDF.
So instead of getting those $5 out of me, they get $0. Reproduce this en masse for all the users who agree.
I wanted to buy more sub-classes and races but like bro this just stops me spending any money and I want too spend money on this stupid game, but these numb-nuts make mistake after mistake, like I’m not buying a full book for one subclass.
like bro massive L hurry up and revert this change no one wants it and it won’t make you any more money then it will lose your trust.
Veriden_Vorenus, you're absolutely correct that there's a silent count on Homebrew content. If we only had a sense of when it will be gone, that would be helpful because, unfortunately, I created all of the races for my homebrew world in D&D Beyond months ago because I expected WotC to pull the content associated with any of their pre-2025 content. Had I only known that they were going to pull the a la carte feature too.
I will say that I was able to get all of the a la carte content I purchased restored to my account, but it took calling them out on Twitter to get a response.
I own he physical books, my party play in person but DnD beyond was a very handy resource for managing characters and encounters. However if we are now going to have to buy the entire book just so a player can create a tabaxi character in DnD beyond for our campaign I would rather pay out for paper and rubbers and pencils and do it all old school style.
by removing a la carte Wizards is ignoring the way many many people actually play the game.
This is us, too. I bought the books, another player even bought copies for himself. Then we figured "oh, this app is cool" and start buying bits and pieces so we can re-create our characters on it. The cost made sense à la carte, but buying duplicate copies of all the physical copies we have? Madness.
Honestly, this is why this move will cost Hasbro a lot more than expected. It removes the microtransactions that were bringing in a lot of residual income from buying. One person who buys a book vs fifteen who buy one or two things from that book means that the microtransactions actually brought in more money than the full book purchase. This is a huge financial barrier for new players that is now being shouldered by the already overburdened DMs that Hasbro thinks of as whales.
But the twist is that once we own that book, that's it. The players won't get it themselves because if we have the DM sub they get it for free. Why pay more? There is a smaller number of people willing to DM to players available, and that means a smaller number of big buy wallets to singular minitransation wallets. They can hop from DM to DM or just look it up online for free. A new player used to be able to play a game with a DM, enjoy a race/subclass/spell/feat so much that they would want it to have themselves, and they would spend around a tenner to be able to reliably make a similar character on demand. They could experiment until they found something fun, or could add things piece by piece for their own player library.
Also, the COVID boom is turning into a collapse all across the market. Many areas are being hit with falling sales in the TTRPG sector as in person games are coming into the norm once more. VTTs are no exception as they thrived in the COVID online boom. With so many cheaper, better options for a VTT (Foundry VTT, Alchemy, Roll 20, and so many others) there's little to no reason why people are going to stick with the DDB one, which makes the money thrown into the DDB VTT a huge waste of money. Heck, Foundry is a pay once and own forever VTT! If you're willing to go through the hassle of self-hosting instead of cloud hosting, you don't even pay for cloud fees (but the players need you online to access the game). You can buy modules (or get loads of free ones) that make it better for your game in a very unique way. Why am I going to swap to DDB VTT when I've got a great one already with hundreds of third party creators already making tons of content? This again impacts the profit margins of Hasbro when measured against the costs of developing a flagship VTT with heavy use of rendering, animations, and creation.
This will again be cut into as more former influencers of the game leave to other systems or make their own. Yes, Hasbro is trying to cash into the 3PC market as we have seen with them wisely bringing in CR, Humblewood, and MCDM content for people to buy, but this isn't enough to really bring back people who have started to follow these creators to these systems. With Daggerheart and the creators who use the ORC agreements starting to properly test their games with betas or even full productions, these are other places that will impact profits as many have strong fanbases who are willing to soak thousands into the pockets of these creators (as seen with the Vox Machina kickstarter).
All of this is why this choice to get rid of a steady revenue stream is just awful business. I've not considered buying a book since this move was made, and I've spent thousands on 5e products. Hasbro wants to either sink DDB by choice (which means they really should just SELL it and get a good enough profit before it sinks too big a fiscal hole), or by purely poor greed based choices.
Honestly, this is why this move will cost Hasbro a lot more than expected. It removes the microtransactions that were bringing in a lot of residual income from buying. One person who buys a book vs fifteen who buy one or two things from that book means that the microtransactions actually brought in more money than the full book purchase. This is a huge financial barrier for new players that is now being shouldered by the already overburdened DMs that Hasbro thinks of as whales.
But the twist is that once we own that book, that's it. The players won't get it themselves because if we have the DM sub they get it for free. Why pay more? There is a smaller number of people willing to DM to players available, and that means a smaller number of big buy wallets to singular minitransation wallets. They can hop from DM to DM or just look it up online for free. A new player used to be able to play a game with a DM, enjoy a race/subclass/spell/feat so much that they would want it to have themselves, and they would spend around a tenner to be able to reliably make a similar character on demand. They could experiment until they found something fun, or could add things piece by piece for their own player library.
Also, the COVID boom is turning into a collapse all across the market. Many areas are being hit with falling sales in the TTRPG sector as in person games are coming into the norm once more. VTTs are no exception as they thrived in the COVID online boom. With so many cheaper, better options for a VTT (Foundry VTT, Alchemy, Roll 20, and so many others) there's little to no reason why people are going to stick with the DDB one, which makes the money thrown into the DDB VTT a huge waste of money. Heck, Foundry is a pay once and own forever VTT! If you're willing to go through the hassle of self-hosting instead of cloud hosting, you don't even pay for cloud fees (but the players need you online to access the game). You can buy modules (or get loads of free ones) that make it better for your game in a very unique way. Why am I going to swap to DDB VTT when I've got a great one already with hundreds of third party creators already making tons of content? This again impacts the profit margins of Hasbro when measured against the costs of developing a flagship VTT with heavy use of rendering, animations, and creation.
This will again be cut into as more former influencers of the game leave to other systems or make their own. Yes, Hasbro is trying to cash into the 3PC market as we have seen with them wisely bringing in CR, Humblewood, and MCDM content for people to buy, but this isn't enough to really bring back people who have started to follow these creators to these systems. With Daggerheart and the creators who use the ORC agreements starting to properly test their games with betas or even full productions, these are other places that will impact profits as many have strong fanbases who are willing to soak thousands into the pockets of these creators (as seen with the Vox Machina kickstarter).
All of this is why this choice to get rid of a steady revenue stream is just awful business. I've not considered buying a book since this move was made, and I've spent thousands on 5e products. Hasbro wants to either sink DDB by choice (which means they really should just SELL it and get a good enough profit before it sinks too big a fiscal hole), or by purely poor greed based choices.
You spend thousands on 5e, but you only bought ala carte? Thousands (multiple) would have purchased the legendary bundle and all of the third party catalogs you name dropped. The math in your story ain't working out well. Make it make sense. A la carte wasn't good for people who spend "thousands". It was great for the people that spent $20-$40 a year. I agree it was a poor decision, but your story seems incredibly unlikely as presented, to me.
Honestly, this is why this move will cost Hasbro a lot more than expected. It removes the microtransactions that were bringing in a lot of residual income from buying. One person who buys a book vs fifteen who buy one or two things from that book means that the microtransactions actually brought in more money than the full book purchase. This is a huge financial barrier for new players that is now being shouldered by the already overburdened DMs that Hasbro thinks of as whales.
But the twist is that once we own that book, that's it. The players won't get it themselves because if we have the DM sub they get it for free. Why pay more? There is a smaller number of people willing to DM to players available, and that means a smaller number of big buy wallets to singular minitransation wallets. They can hop from DM to DM or just look it up online for free. A new player used to be able to play a game with a DM, enjoy a race/subclass/spell/feat so much that they would want it to have themselves, and they would spend around a tenner to be able to reliably make a similar character on demand. They could experiment until they found something fun, or could add things piece by piece for their own player library.
Also, the COVID boom is turning into a collapse all across the market. Many areas are being hit with falling sales in the TTRPG sector as in person games are coming into the norm once more. VTTs are no exception as they thrived in the COVID online boom. With so many cheaper, better options for a VTT (Foundry VTT, Alchemy, Roll 20, and so many others) there's little to no reason why people are going to stick with the DDB one, which makes the money thrown into the DDB VTT a huge waste of money. Heck, Foundry is a pay once and own forever VTT! If you're willing to go through the hassle of self-hosting instead of cloud hosting, you don't even pay for cloud fees (but the players need you online to access the game). You can buy modules (or get loads of free ones) that make it better for your game in a very unique way. Why am I going to swap to DDB VTT when I've got a great one already with hundreds of third party creators already making tons of content? This again impacts the profit margins of Hasbro when measured against the costs of developing a flagship VTT with heavy use of rendering, animations, and creation.
This will again be cut into as more former influencers of the game leave to other systems or make their own. Yes, Hasbro is trying to cash into the 3PC market as we have seen with them wisely bringing in CR, Humblewood, and MCDM content for people to buy, but this isn't enough to really bring back people who have started to follow these creators to these systems. With Daggerheart and the creators who use the ORC agreements starting to properly test their games with betas or even full productions, these are other places that will impact profits as many have strong fanbases who are willing to soak thousands into the pockets of these creators (as seen with the Vox Machina kickstarter).
All of this is why this choice to get rid of a steady revenue stream is just awful business. I've not considered buying a book since this move was made, and I've spent thousands on 5e products. Hasbro wants to either sink DDB by choice (which means they really should just SELL it and get a good enough profit before it sinks too big a fiscal hole), or by purely poor greed based choices.
You spend thousands on 5e, but you only bought ala carte? Thousands (multiple) would have purchased the legendary bundle and all of the third party catalogs you name dropped. The math in your story ain't working out well. Make it make sense. A la carte wasn't good for people who spend "thousands". It was great for the people that spent $20-$40 a year. I agree it was a poor decision, but your story seems incredibly unlikely as presented, to me.
You do know D&D 5e exists outside of DnDBeyond, right?
You do know D&D 5e exists outside of DnDBeyond, right?
Is your stance then that he spent "thousands" outside of DnDB, but only purchased a few ala carte items from 5e?
Then you know his claim of it losing them thousands because he isn't allowed to ala carte buy anymore is still false, right? And if his purchases weren't on DnDb to begin with, then he was never spending thousands there to begin with. They can't lose what they don't have.
I get being pissed off about the change. It was a dumb move that did hinder some folks. But this poster claiming they spend thousands and now WotC is losing those thousands isn't one of them.
He's likely just hyperbolic and not being truthful.
You do know D&D 5e exists outside of DnDBeyond, right?
Is your stance then that he spent "thousands" outside of DnDB, but only purchased a few ala carte items from 5e?
Then you know his claim of it losing them thousands because he isn't allowed to ala carte buy anymore is still false, right? And if his purchases weren't on DnDb to begin with, then he was never spending thousands there to begin with. They can't lose what they don't have.
I get being pissed off about the change. It was a dumb move that did hinder some folks. But this poster claiming they spend thousands and now WotC is losing those thousands isn't one of them.
He's likely just hyperbolic and not being truthful.
WotC made a dumb decision.
Both can be true.
I do not personally know the poster so I don't know how much or little they've spent here, but at no point in this thread did they state they spent thousands on DnDBeyond, that was your assertion so you're asking me to prove a negative here. They claimed to have been part of a demographic that spent "ludicrous amounts of money on 5e content from all sides" as well as "thousands on 5e products", those are very different claims compared to the strawman you're arguing against. The poster then went on to specifically make a distinction of their purchasing habits on DnDBeyond post-Tasha's that didn't also include 3rd party content for it's superior quality. No where else did they claim that Hasbro/WotC would lose "their" thousands in particular "because he isn't allowed to ala carte buy anymore", the singular portions of those claims you made are yet again another one of your assertions that the poster didn't make.
I also don't have access to Hasbro/WotC's sales records or projections so I can not and did not speak on their margins to begin with.
Does the title seem like I'm being dramatic? I'm not. I am part of the target demographic for hasbro, spending ludicrous amounts of money on 5e content from all sides. I loved the à la carte purchasing because the book quality has been dropping steadily since around Tasha's and I'm not spending 40 on a book that 80% of it I will ignore. I will spend that money (and more) on a 3pc project and get loads more.
For this high roller at least, this shake up has clearly been seen for what it is; a shake down at every level. Can I afford to buy the books? Yes. Will I? No, they are awful and the content is laughable. But what of the bulk of the player base who can't afford to throw hundreds at projects and books? À la carte purchasing was the perfect way to get money whilst keeping things affordable, even if the bulk of a book is irrelevant to the buyers need. Removing that option will perhaps make some people cave and buy, but most will just skip. Why buy a book I mostly will not use when I can spend it on Nord Games, Kobold Press, Loresmyth, STF, or any of the hundreds of 3pcs that put their heart and soul into their content while working with a small budget? Has WotC made a whole book about how to run a campaign when your party tpks and they need to claw their way back to life? No, but Storyteller Forge has The Black Ballad which does. Why would I buy a stale book just for a few spells? I won't. I'll buy the Deep Magic 1 and 2 books and get hundreds of spells, and new subclasses.
Other creators are doing 5e better than WotC, and removing the à la carte options only entices people to spend elsewhere for better value. If I can't just buy the sections I want, then I will just buy a whole book of magical tattoos elsewhere from Natwuns, and maybe snag a Tome of Beasts or one of Legendary Games' bestiary books for monsters instead.
Bring back the à la carte buying. It's just smart business.
So many people jumped ship with the OGL and cancelled their subscriptions. Now those of us who stayed after that are banding together against marketplace changes. Fire the idiot who decided this, cause they will go from some revenue to no revenue. Guess who’s not buying another single thing from this site until the option is brought back? The majority of us. Have fun losing everything WOTC!
Fluidfryingpan, I wholeheartedly agree with you. The bigger concern that I have here is that there are reports of people having lost access to content that they did purchase. Now, as Mike Shea (among others) has said, unless you have a physical copy of it, you don't really own the content you spent that money on, you just own a license to use it. And, as distasteful as it seems, that license can be revoked at the will of the issuer.
Unfortunately, while it would be nice if WotC were to extract their head from their rectum, I'm not sure if we're going to see that happen any time soon. They "readjusted" their stance on the OGL after a lot of people took to social media to criticize their business practice but, as erraticpaladin5 said, that was also because people voted with their pocketbooks and cancelled their D&D Beyond subscriptions.
Are the people who are left willing to do that? I'm not sure. I kept my subscription because, at the time, it didn't affect my content. However, if the content which I already purchased is going to be jeopardized, then I will look for another platform to host my gaming. And while I'm at it, I might just look for a new gaming system to play on that platform. And how ironic, Kobold Press' Black Flag system was just released this week.
Like Arsenio Hall used to say, "things that make you go 'hmmmmm'"
I will homebrew all my stuff now. whoever made this choice can go pound sand
Oh yeah and do not think for a moment that they wont come for the Homebrew section next.
The problem with This should have been completely obvious.
Traditionally, d&d groups have made characters using whatever sourcebooks the DM had.
But as a player, nearly everything in any particular sourcebook is things I will never touch.
One of the characters I'm playing for example, uses the Kobold player species from Monsters of the Multiverse.
But I'm not using anything else, so bundling the half a page of relevant text that I do want with a bunch of other things that I'm very unlikely to ever use... doesn't make me any more likely to shell out $30 usd
To me this move is not about money now, but building the walled garden for the coming vtt. wizbro has set its course, and anyone upset is going to like it or lump it.
It puts the lotion on its skin....
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
Before I had bought many books, I had a player named Crender-something who would give me individual things so that all of the players in my campaigns could use the items. His "gifts" (that I ended up repaying without thanks when I left the campaign) were eventually what led me to the legacy bundle.
Honestly, I think it's great that Hasboro is making sure we're less seduced into spending money. 2 dollars is much less scary than 40 bucks.
I own he physical books, my party play in person but DnD beyond was a very handy resource for managing characters and encounters. However if we are now going to have to buy the entire book just so a player can create a tabaxi character in DnD beyond for our campaign I would rather pay out for paper and rubbers and pencils and do it all old school style.
by removing a la carte Wizards is ignoring the way many many people actually play the game.
I stood by DDB because the OGL was a WoTC issue, and DDB was affected but something out of that teams' control. It was a third party site until only recently. But this marketplace is something that DDB is part of, and something they have power to address.
Before this change if I wanted to play a Hobgoblin Aberrant Mind sorcerer I'd spend maybe $5 for the race and subclass options alone. Now, I'd have to pay $30 for Monsters of the Multiverse and then $30 for Tasha's. Spend $60 for the convenience of a digital tool, when I could write it down for free or copy and paste the details I find on another site to a PDF.
So instead of getting those $5 out of me, they get $0. Reproduce this en masse for all the users who agree.
Bad policy. I purchased a ton of content via this method, I won't pay full price for books when I use 10% of them.
I wanted to buy more sub-classes and races but like bro this just stops me spending any money and I want too spend money on this stupid game, but these numb-nuts make mistake after mistake, like I’m not buying a full book for one subclass.
like bro massive L hurry up and revert this change no one wants it and it won’t make you any more money then it will lose your trust.
Veriden_Vorenus, you're absolutely correct that there's a silent count on Homebrew content. If we only had a sense of when it will be gone, that would be helpful because, unfortunately, I created all of the races for my homebrew world in D&D Beyond months ago because I expected WotC to pull the content associated with any of their pre-2025 content. Had I only known that they were going to pull the a la carte feature too.
I will say that I was able to get all of the a la carte content I purchased restored to my account, but it took calling them out on Twitter to get a response.
This is us, too. I bought the books, another player even bought copies for himself. Then we figured "oh, this app is cool" and start buying bits and pieces so we can re-create our characters on it. The cost made sense à la carte, but buying duplicate copies of all the physical copies we have? Madness.
Honestly, this is why this move will cost Hasbro a lot more than expected. It removes the microtransactions that were bringing in a lot of residual income from buying. One person who buys a book vs fifteen who buy one or two things from that book means that the microtransactions actually brought in more money than the full book purchase. This is a huge financial barrier for new players that is now being shouldered by the already overburdened DMs that Hasbro thinks of as whales.
But the twist is that once we own that book, that's it. The players won't get it themselves because if we have the DM sub they get it for free. Why pay more? There is a smaller number of people willing to DM to players available, and that means a smaller number of big buy wallets to singular minitransation wallets. They can hop from DM to DM or just look it up online for free. A new player used to be able to play a game with a DM, enjoy a race/subclass/spell/feat so much that they would want it to have themselves, and they would spend around a tenner to be able to reliably make a similar character on demand. They could experiment until they found something fun, or could add things piece by piece for their own player library.
Also, the COVID boom is turning into a collapse all across the market. Many areas are being hit with falling sales in the TTRPG sector as in person games are coming into the norm once more. VTTs are no exception as they thrived in the COVID online boom. With so many cheaper, better options for a VTT (Foundry VTT, Alchemy, Roll 20, and so many others) there's little to no reason why people are going to stick with the DDB one, which makes the money thrown into the DDB VTT a huge waste of money. Heck, Foundry is a pay once and own forever VTT! If you're willing to go through the hassle of self-hosting instead of cloud hosting, you don't even pay for cloud fees (but the players need you online to access the game). You can buy modules (or get loads of free ones) that make it better for your game in a very unique way. Why am I going to swap to DDB VTT when I've got a great one already with hundreds of third party creators already making tons of content? This again impacts the profit margins of Hasbro when measured against the costs of developing a flagship VTT with heavy use of rendering, animations, and creation.
This will again be cut into as more former influencers of the game leave to other systems or make their own. Yes, Hasbro is trying to cash into the 3PC market as we have seen with them wisely bringing in CR, Humblewood, and MCDM content for people to buy, but this isn't enough to really bring back people who have started to follow these creators to these systems. With Daggerheart and the creators who use the ORC agreements starting to properly test their games with betas or even full productions, these are other places that will impact profits as many have strong fanbases who are willing to soak thousands into the pockets of these creators (as seen with the Vox Machina kickstarter).
All of this is why this choice to get rid of a steady revenue stream is just awful business. I've not considered buying a book since this move was made, and I've spent thousands on 5e products. Hasbro wants to either sink DDB by choice (which means they really should just SELL it and get a good enough profit before it sinks too big a fiscal hole), or by purely poor greed based choices.
You spend thousands on 5e, but you only bought ala carte? Thousands (multiple) would have purchased the legendary bundle and all of the third party catalogs you name dropped. The math in your story ain't working out well. Make it make sense. A la carte wasn't good for people who spend "thousands". It was great for the people that spent $20-$40 a year. I agree it was a poor decision, but your story seems incredibly unlikely as presented, to me.
You do know D&D 5e exists outside of DnDBeyond, right?
Free Content: [Basic Rules],
[Phandelver],[Frozen Sick],[Acquisitions Inc.],[Vecna Dossier],[Radiant Citadel], [Spelljammer],[Dragonlance], [Prisoner 13],[Minecraft],[Star Forge], [Baldur’s Gate], [Lightning Keep], [Stormwreck Isle], [Pinebrook], [Caverns of Tsojcanth], [The Lost Horn], [Elemental Evil].Free Dice: [Frostmaiden],
[Flourishing], [Sanguine],[Themberchaud], [Baldur's Gate 3], [Lego].Is your stance then that he spent "thousands" outside of DnDB, but only purchased a few ala carte items from 5e?
Then you know his claim of it losing them thousands because he isn't allowed to ala carte buy anymore is still false, right? And if his purchases weren't on DnDb to begin with, then he was never spending thousands there to begin with. They can't lose what they don't have.
I get being pissed off about the change. It was a dumb move that did hinder some folks. But this poster claiming they spend thousands and now WotC is losing those thousands isn't one of them.
Both can be true.
I do not personally know the poster so I don't know how much or little they've spent here, but at no point in this thread did they state they spent thousands on DnDBeyond, that was your assertion so you're asking me to prove a negative here. They claimed to have been part of a demographic that spent "ludicrous amounts of money on 5e content from all sides" as well as "thousands on 5e products", those are very different claims compared to the strawman you're arguing against. The poster then went on to specifically make a distinction of their purchasing habits on DnDBeyond post-Tasha's that didn't also include 3rd party content for it's superior quality. No where else did they claim that Hasbro/WotC would lose "their" thousands in particular "because he isn't allowed to ala carte buy anymore", the singular portions of those claims you made are yet again another one of your assertions that the poster didn't make.
I also don't have access to Hasbro/WotC's sales records or projections so I can not and did not speak on their margins to begin with.
Free Content: [Basic Rules],
[Phandelver],[Frozen Sick],[Acquisitions Inc.],[Vecna Dossier],[Radiant Citadel], [Spelljammer],[Dragonlance], [Prisoner 13],[Minecraft],[Star Forge], [Baldur’s Gate], [Lightning Keep], [Stormwreck Isle], [Pinebrook], [Caverns of Tsojcanth], [The Lost Horn], [Elemental Evil].Free Dice: [Frostmaiden],
[Flourishing], [Sanguine],[Themberchaud], [Baldur's Gate 3], [Lego].