As it stands, when you add a mob to the map, you either have them as individuals or all in one huge group. We should have the ability to make groups from like monsters or NPCs. E.G. 12 stirges on the map broken into three groups of 4. Right now the option is either 12 individuals or one group of 12.
With this, we should be able to mass heal/damage groups. Instead of having to input damage 4 times for a group of stirges, I should be able to edit the HP of the whole stack. EG 4 stirges = 8 total HP, PC does 5 damage, i can then make the stack at 3/8 instead of having to drop two stirges to 0 and 1 stirge to 1.
Also, I want to be able to put the plot devices on the map that my characters need to interact with (books, keys, puzzle items) or loot that they can grab (weapons, magical items). These could simply be added as a separate table in the token lookup tool as "items"
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As it stands, when you add a mob to the map, you either have them as individuals or all in one huge group. We should have the ability to make groups from like monsters or NPCs. E.G. 12 stirges on the map broken into three groups of 4. Right now the option is either 12 individuals or one group of 12.
With this, we should be able to mass heal/damage groups. Instead of having to input damage 4 times for a group of stirges, I should be able to edit the HP of the whole stack. EG 4 stirges = 8 total HP, PC does 5 damage, i can then make the stack at 3/8 instead of having to drop two stirges to 0 and 1 stirge to 1.
Also, I want to be able to put the plot devices on the map that my characters need to interact with (books, keys, puzzle items) or loot that they can grab (weapons, magical items). These could simply be added as a separate table in the token lookup tool as "items"