I am creating a custom attack called leaping strike that can be taken as an action. It allows you to use a nearby object to launch yourself into the air and leap the standard distance you would get from a running long jump and then use your downwards momentum to bring your fist down upon your targets head - causing them 1d4+str-modifier in damage and stunning them for up to 1 minute unless they succeed on a CON saving throw.
I am just creating this directly on the character sheet. I am not creating a custom feat or anything for this.
As the modifiers might change as the character levels ups (if they use ability score increases) or they equip items or otherwise do something that increases their ability scores, I was using snippets so that the correct numbers would always be displayed.
For damage I did this 1d4{{modifier:str}} which shows correctly as 1d4+1
However, I am having trouble working out how to use snippets for movement. I quote the rules for a long jump:
Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.
This is presenting me with somewhat of a problem. Currently, this characters STR is 13 - so half of that rounded down would be 6 foot. As 6 is a difficult number to calculate on the standard grid for movement, I would want to make that 5 by doing some maths like this str/2@rounddown-1 but I can't find a way to reference the ability score for strength. Instead, I am having to do some complicated nonsense like this {{savedc:str+2-1/2-1}} - so that is basically doing this 10+1+2-1/2-1=5.
That seems to be a whole load of nonsense just to make sure that the numbers remain correct if anything changes the ability score for strength.
Is there anyway that I can do this - referencing an actually ability score; in this case STR, using a snippet?
Hi guys,
I am creating a custom attack called leaping strike that can be taken as an action. It allows you to use a nearby object to launch yourself into the air and leap the standard distance you would get from a running long jump and then use your downwards momentum to bring your fist down upon your targets head - causing them 1d4+str-modifier in damage and stunning them for up to 1 minute unless they succeed on a CON saving throw.
I am just creating this directly on the character sheet. I am not creating a custom feat or anything for this.
As the modifiers might change as the character levels ups (if they use ability score increases) or they equip items or otherwise do something that increases their ability scores, I was using snippets so that the correct numbers would always be displayed.
For damage I did this 1d4{{modifier:str}} which shows correctly as 1d4+1
However, I am having trouble working out how to use snippets for movement. I quote the rules for a long jump:
This is presenting me with somewhat of a problem. Currently, this characters STR is 13 - so half of that rounded down would be 6 foot. As 6 is a difficult number to calculate on the standard grid for movement, I would want to make that 5 by doing some maths like this str/2@rounddown-1 but I can't find a way to reference the ability score for strength. Instead, I am having to do some complicated nonsense like this {{savedc:str+2-1/2-1}} - so that is basically doing this 10+1+2-1/2-1=5.
That seems to be a whole load of nonsense just to make sure that the numbers remain correct if anything changes the ability score for strength.
Is there anyway that I can do this - referencing an actually ability score; in this case STR, using a snippet?
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.