Thank you for taking the time to read my thoughts on some "easier" homebrew fixes that could open up a lot of cleaner options for for homebrew magic items and custom rewards for your players that will make sure the character sheet doesn't get too cluttered.
First I would like to request/point out that if an additonal option of Actions was added to the magic items for categorizing effects like available in the sub class setup. Triggered item effects could be a lot cleaner and easy to track/implement. The example I have that everyone could run into is a flametongue sword takes a bonus action to activate. If placed under the action tab it could show the under your action options on your character sheet and have a charge box to remind you if you have it turn on or off between games.
The Second request/point is an improvement to the magic items is to add a toggle or filter option to hide the items from any player that is not in the field if the option is turned on. This would give the mystery of what does the item do and you can add the identify spell effect to add their name to the approved field so they can read the effect. The reason I believe this is a community issue is I want the special items my player may run into to be ready and I usually set requirements for them to be used that might not be apparent off the bat. To accomplish this I have to make the item on another location and then create a blank item until they figure things out. This causes more work for myself in the long run instead of haveing a check box and or a player name field to allow the info to be shown in filter.
Again thank you for taking the time to read my post.
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"A Dungeon Master's reach should exceed their grasp, Or what's a heaven for?"
-"Andrea del Sarto" by Robert Browning
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Hello,
Thank you for taking the time to read my thoughts on some "easier" homebrew fixes that could open up a lot of cleaner options for for homebrew magic items and custom rewards for your players that will make sure the character sheet doesn't get too cluttered.
First I would like to request/point out that if an additonal option of Actions was added to the magic items for categorizing effects like available in the sub class setup. Triggered item effects could be a lot cleaner and easy to track/implement. The example I have that everyone could run into is a flametongue sword takes a bonus action to activate. If placed under the action tab it could show the under your action options on your character sheet and have a charge box to remind you if you have it turn on or off between games.
The Second request/point is an improvement to the magic items is to add a toggle or filter option to hide the items from any player that is not in the field if the option is turned on. This would give the mystery of what does the item do and you can add the identify spell effect to add their name to the approved field so they can read the effect. The reason I believe this is a community issue is I want the special items my player may run into to be ready and I usually set requirements for them to be used that might not be apparent off the bat. To accomplish this I have to make the item on another location and then create a blank item until they figure things out. This causes more work for myself in the long run instead of haveing a check box and or a player name field to allow the info to be shown in filter.
Again thank you for taking the time to read my post.
"A Dungeon Master's reach should exceed their grasp, Or what's a heaven for?"
-"Andrea del Sarto" by Robert Browning