Ok, so this might be totally on the list of up and comings, but I would like to be able to add monsters to an encounter and have them all on one page. I used the Beyond Beta to run my online game last night and had to have multiple tabs of it open, one for each monster. Flipping through tabs to find the monster I needed was a little annoying. I would like to have the list like I had searched them, and I can expand and collapse them as I need it.
As a side note, I really enjoy the formatting for the monsters. I need to get used to it so Im not searching for the stats I need, but the layout is very clean.
Ah, you know that makes sense. I just saw the campaign builder as incorporating all the tools together. It didn't occur to me that it would be bringing new tools to the mix. Of course it would, silly me! Has Wizards posted a potential list of features yet? Or are we just getting them as they come in the beta?
Not to dredge up an out of date thread, but how do we use homebrewed monsters in the Encounter Builder?
Please see the Encounter Builder subforum. When this thread was originally created, the Encounter Builder did not exist. Please be advised of our rules against Thread Necromancy. This is quite an old thread, so the information cannot be guaranteed to be current.
Ok, so this might be totally on the list of up and comings, but I would like to be able to add monsters to an encounter and have them all on one page. I used the Beyond Beta to run my online game last night and had to have multiple tabs of it open, one for each monster. Flipping through tabs to find the monster I needed was a little annoying. I would like to have the list like I had searched them, and I can expand and collapse them as I need it.
As a side note, I really enjoy the formatting for the monsters. I need to get used to it so Im not searching for the stats I need, but the layout is very clean.
That does sound like a good idea ;)
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
This is definitely something that would be in the Campaign manager in phase 3. Hopefully we will get more information on those phases soon.
Or having a campaign/adventure folio. When I'm prepping a campaign I can drop my monsters into a folder.
Also, if a monster has spells, a clickable link to the spell.
The universe never did make sense; I suspect it was built on government contract. -RAH
It is easier to stay out than get out. -Twain
Being right too soon is socially unacceptable. -RAH
Ah, you know that makes sense. I just saw the campaign builder as incorporating all the tools together. It didn't occur to me that it would be bringing new tools to the mix. Of course it would, silly me! Has Wizards posted a potential list of features yet? Or are we just getting them as they come in the beta?
Not to dredge up an out of date thread, but how do we use homebrewed monsters in the Encounter Builder?
"Lasciate ogne speranza, voi ch'intrate"
~ Dante's Inferno
"The gates of hell are open night and day;
Smooth the descent, and easy is the way:"
~Virgil, The Aeneid
Please see the Encounter Builder subforum. When this thread was originally created, the Encounter Builder did not exist. Please be advised of our rules against Thread Necromancy. This is quite an old thread, so the information cannot be guaranteed to be current.
Here's a thread about homebrew monsters in the encounter builder, which is a planned feature.
I will now be locking this thread. Thank you!