Dungeons and Dragons is a game that lives and dies by exact phrasing and word order.
that said, i have noticed a difference in the beyond pages versus the books, particularly, in the critical hit sections. According to the books, "If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. In addition, the attack is a critical hit, as explained later in this chapter.
however according to the beyond entry, "If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. This is called a critical hit, which is explained later in this section.
this seems pretty innocuous, sure but then let me turn your attention to a little item:
Adamantine Armor
Armor (medium or heavy, but not hide), uncommon
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
when put into perspective of the rule wording, by the book, suffering a critical hit while wearing said armor, you would automatically get hit, but not receive the double damage roll, conversely, with the Beyond entry, the armor would actually negate a hit from a critical roll as long as your AC or other modifiers can render it so, functionally allowing a player to never receive basic attack damage from one such as Tiamat so long as your AC is at 39, which at this point is easily feasible with the right setup.
Ultimately, i love what is being done here, but the attention to details like this might lower its usability due to players who may wish to exploit loopholes to make their characters unnaturally powerful. Again this is just one instance i see, and if it turns out that this is acceptable with the creators of the game, then i will stand corrected.
now in DDB you see the wording as written in the BasicRules, not in the PHB. When the official books will be available to purchase, I can say that they will be word-by-word exactly as the physical books are.
Dungeons and Dragons is a game that lives and dies by exact phrasing and word order.
that said, i have noticed a difference in the beyond pages versus the books, particularly, in the critical hit sections. According to the books, "If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. In addition, the attack is a critical hit, as explained later in this chapter.
however according to the beyond entry, "If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. This is called a critical hit, which is explained later in this section.
this seems pretty innocuous, sure but then let me turn your attention to a little item:
Adamantine Armor
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
when put into perspective of the rule wording, by the book, suffering a critical hit while wearing said armor, you would automatically get hit, but not receive the double damage roll, conversely, with the Beyond entry, the armor would actually negate a hit from a critical roll as long as your AC or other modifiers can render it so, functionally allowing a player to never receive basic attack damage from one such as Tiamat so long as your AC is at 39, which at this point is easily feasible with the right setup.
Ultimately, i love what is being done here, but the attention to details like this might lower its usability due to players who may wish to exploit loopholes to make their characters unnaturally powerful. Again this is just one instance i see, and if it turns out that this is acceptable with the creators of the game, then i will stand corrected.
Hi @zer0virus,
now in DDB you see the wording as written in the BasicRules, not in the PHB. When the official books will be available to purchase, I can say that they will be word-by-word exactly as the physical books are.