I realize that you've just ported over all of the adventure modules directly from the hardcover text. Howevre, I've been looking over HotDQ, and it seems like there are a couple of things that (I think) could really improve the experience.
* Add a Maps link that is permanently on the main link bar to the left. Then important maps can be found quickly without searching.
* Add a NPCs link also on the main link bar. This could go to a page with short NPC descriptions and links to important points they appear in the story.
* Add a "Bookmark" button, so that a bookmark (or perhaps several) can be added to the adventure. I can imagine that if I was going to use this for running a campaign that there might be several pages that I would want to open before starting the session, and it will be a pain to reopen every page for every session.
I realize that you've just ported over all of the adventure modules directly from the hardcover text. Howevre, I've been looking over HotDQ, and it seems like there are a couple of things that (I think) could really improve the experience.
* Add a Maps link that is permanently on the main link bar to the left. Then important maps can be found quickly without searching.
* Add a NPCs link also on the main link bar. This could go to a page with short NPC descriptions and links to important points they appear in the story.
* Add a "Bookmark" button, so that a bookmark (or perhaps several) can be added to the adventure. I can imagine that if I was going to use this for running a campaign that there might be several pages that I would want to open before starting the session, and it will be a pain to reopen every page for every session.
Maybe some more will come to me as I read more...
So far, I'm pretty happy, though. Thanks