I know it's not a popular choice, but the Beast Master is missing entries on the "Actions" tab. From the PHB:
The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action
Can you add a section under Actions - Action that lists what the companion can do? If I want to see what my character can do, There's a beautiful summary of everything right under the Actions - Action that says :"Actions in Combat: Attack, Cast a Spell, Dash, etc."
If I want to find out what my beast can do, I have to swipe over to the "Features and Traits" tab to get the list of "Attack, Dash, Disengage, or Help action". Can a smaller version of the "Actions in Combat" list be added for Beast Masters, maybe under a "Command your Beast" header? While we're at it, can we add "Command your beast to move" under Actions - Other?
That's not including having to go to yet another Extras tab to find the AC and hit points, which then involves a click and scrolling to get to the actual attacks. The whole process is just clunky.
And a further pipe dream, can DDB update the stat block for the companion? What I mean is:
Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals the hit point number in its stat block or four times your ranger level, whichever is higher.
Now DDB does a great job at adding your proficiency to the beast's AC and updating its hit points and I'm very happy with that. It makes it that much more baffling that the proficiency bonus isn't added to the attack & damage rolls. I've fallen into the trap of "Well they added it [here], it's probably added [here] as well".
It needs to be corrected but as workaround until then, you can homebrew a creature using the beast as a template and give it the correct stats. You can also add custom actions on the actions tab of your sheet using "manage custom".
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I know it's not a popular choice, but the Beast Master is missing entries on the "Actions" tab. From the PHB:
Here's a link to a sample character sheet to illustrate my point: https://ddb.ac/characters/27297813/7hoH4T
Can you add a section under Actions - Action that lists what the companion can do? If I want to see what my character can do, There's a beautiful summary of everything right under the Actions - Action that says :"Actions in Combat: Attack, Cast a Spell, Dash, etc."
If I want to find out what my beast can do, I have to swipe over to the "Features and Traits" tab to get the list of "Attack, Dash, Disengage, or Help action". Can a smaller version of the "Actions in Combat" list be added for Beast Masters, maybe under a "Command your Beast" header? While we're at it, can we add "Command your beast to move" under Actions - Other?
That's not including having to go to yet another Extras tab to find the AC and hit points, which then involves a click and scrolling to get to the actual attacks. The whole process is just clunky.
And a further pipe dream, can DDB update the stat block for the companion? What I mean is:
Now DDB does a great job at adding your proficiency to the beast's AC and updating its hit points and I'm very happy with that. It makes it that much more baffling that the proficiency bonus isn't added to the attack & damage rolls. I've fallen into the trap of "Well they added it [here], it's probably added [here] as well".
It needs to be corrected but as workaround until then, you can homebrew a creature using the beast as a template and give it the correct stats. You can also add custom actions on the actions tab of your sheet using "manage custom".