Due to recent events (the kind that keep you in isolation and out of work) I think that we all (me at the very least) have a lot of free time on our hands. It was during this free time that I, through a violent spring of mind f**king boredom, started to write down a few things for a super cool D&D campaign that took a very pleasant dive into the style of shadowrun, bioshock and guns of icarus (love that game).
And this campaign demanded a world of equal steam/cyber/magi-punk baddassery and that world needed rules and a lot of them.
Now as a DM, I have started to build a thousand different worlds and campaigns only to leave the dingy attic I work in and return to day to day life and forget about it. (Bane smite the fool who invented work and taxes) so I know what items I need to make, what skills I need to create, what feats to implement, what spells to conjure and what classes to reinvent.
And now I have the time to do it!
So there are three things I want implemented and a fourth idea I think is pretty dope but alot of work and pretty niech in demand.
1) the ability to make a class, not a subclass.
A subclass can only change so much, and at the end of the day, they are built for a magical world not a hi tech civilization or trying to explain how leather stops SMG rounds. (now that I've said this I have thought of a few rules that I could make to work around this, but I don't wanna swamp the players with rules, that kills fun and we all know it)
2) The ability to create vehicles.
I know this is already in the D&D Gobbo machine's todo list (a thousand goblins with a thousand quills and ink pots will eventually craft a feather headdress and make the smartest one their shaman, who will order the construction of wolf chariots and battle boar waggons for us simple plebs) so I won't scream about it like a crack addict without his fix, but I NEED IT GIMME GIMME GIMME LET ME TASTE IT PLEASE I'LL DO A LITTLE DANCE FOR YOU PLEASE HURRY MAN I LOVE YOU HURRY PLEASE DO YOU LIKE MY DANCE PLEASE!.... ...ahem...
3) the ability to link homebrew feats and classes and subclasses and races and spells and items together.
I wanna be able to state that all my aforementioned skills, races, etc are clearly intended for a custom campaign in a custom world where the normal rules don't apply. And have the option of implementing them in the beginning of character creation, like when you can toggle Rick and Morty stoof. Something like that stops people from using spells designed for rifle combat and stumbling into missile launchers in the item menu when creating their badass winged kobold paladin with 8 strength and hollow bones who is too weak to fly in his full plate. (RIP sir Snapsalot).
~4~ The title of the tread, making a module.
I think that very few people would be interested in making this bit, as it is alot of work to put together, but I think it's pretty nifty so imma gonna say my peace.
I think it would be cool if you could condense my previous ideas into an assisted writing frame that could be integrated into the current D&D beyond system. Because its dope. Essentially I want to be able to create something as super mega cool as the MASS EFFECT 5e pdf I saw last night in my stay-at-home-drink-writing-shadowrun-bioshock-gunsoficarus-splurge I went on and be able to merge it with D&D beyond all seamless like.
There is only one problem I see with this (probably more but I dumb dumb with no gum gum), each hombrew book would be too big and D&D beyond doesn't have the storage for a few million bored nerds like me to write too many rules and items and stoof and save it on their servers? (Me not the useful kind of nerd my elders assume I am is I have no idea if that is an actual problem).
Solution?: make it a downloadable pdf that you can link with D&D beyond?
Anyway just some idea I had now that we all have too much time on their hands, and I know a few DM's who have gotten too used to dnd beyond and are now incapable of picking up a pen an writing a million things down for a level one character sheet, let alone an entire module.
So it ain't something I'm SUPER INVESTED IN *winks rapidly in a way that suggests a stroke*
Hi, you may find this useful. Obviously there's not much to do about the dndb stuff until they implement it but if you know a bit of code you could certainly link to your own documents. The link just helps with layout for a 'classic' feel. I've used it for several homebrew items and rules. Hope it helps!
Hello D&D people!
Due to recent events (the kind that keep you in isolation and out of work) I think that we all (me at the very least) have a lot of free time on our hands. It was during this free time that I, through a violent spring of mind f**king boredom, started to write down a few things for a super cool D&D campaign that took a very pleasant dive into the style of shadowrun, bioshock and guns of icarus (love that game).
And this campaign demanded a world of equal steam/cyber/magi-punk baddassery and that world needed rules and a lot of them.
Now as a DM, I have started to build a thousand different worlds and campaigns only to leave the dingy attic I work in and return to day to day life and forget about it. (Bane smite the fool who invented work and taxes) so I know what items I need to make, what skills I need to create, what feats to implement, what spells to conjure and what classes to reinvent.
And now I have the time to do it!
So there are three things I want implemented and a fourth idea I think is pretty dope but alot of work and pretty niech in demand.
1) the ability to make a class, not a subclass.
A subclass can only change so much, and at the end of the day, they are built for a magical world not a hi tech civilization or trying to explain how leather stops SMG rounds. (now that I've said this I have thought of a few rules that I could make to work around this, but I don't wanna swamp the players with rules, that kills fun and we all know it)
2) The ability to create vehicles.
I know this is already in the D&D Gobbo machine's todo list (a thousand goblins with a thousand quills and ink pots will eventually craft a feather headdress and make the smartest one their shaman, who will order the construction of wolf chariots and battle boar waggons for us simple plebs) so I won't scream about it like a crack addict without his fix, but I NEED IT GIMME GIMME GIMME LET ME TASTE IT PLEASE I'LL DO A LITTLE DANCE FOR YOU PLEASE HURRY MAN I LOVE YOU HURRY PLEASE DO YOU LIKE MY DANCE PLEASE!.... ...ahem...
3) the ability to link homebrew feats and classes and subclasses and races and spells and items together.
I wanna be able to state that all my aforementioned skills, races, etc are clearly intended for a custom campaign in a custom world where the normal rules don't apply. And have the option of implementing them in the beginning of character creation, like when you can toggle Rick and Morty stoof. Something like that stops people from using spells designed for rifle combat and stumbling into missile launchers in the item menu when creating their badass winged kobold paladin with 8 strength and hollow bones who is too weak to fly in his full plate. (RIP sir Snapsalot).
~4~ The title of the tread, making a module.
I think that very few people would be interested in making this bit, as it is alot of work to put together, but I think it's pretty nifty so imma gonna say my peace.
I think it would be cool if you could condense my previous ideas into an assisted writing frame that could be integrated into the current D&D beyond system. Because its dope. Essentially I want to be able to create something as super mega cool as the MASS EFFECT 5e pdf I saw last night in my stay-at-home-drink-writing-shadowrun-bioshock-gunsoficarus-splurge I went on and be able to merge it with D&D beyond all seamless like.
There is only one problem I see with this (probably more but I dumb dumb with no gum gum), each hombrew book would be too big and D&D beyond doesn't have the storage for a few million bored nerds like me to write too many rules and items and stoof and save it on their servers? (Me not the useful kind of nerd my elders assume I am is I have no idea if that is an actual problem).
Solution?: make it a downloadable pdf that you can link with D&D beyond?
Anyway just some idea I had now that we all have too much time on their hands, and I know a few DM's who have gotten too used to dnd beyond and are now incapable of picking up a pen an writing a million things down for a level one character sheet, let alone an entire module.
So it ain't something I'm SUPER INVESTED IN *winks rapidly in a way that suggests a stroke*
Thanks for reading ;).
Options 1, 2 and 4 are on the roadmap
I believe 3 would potentially fall under 4
Find my D&D Beyond articles here
... ...True...
Hi, you may find this useful. Obviously there's not much to do about the dndb stuff until they implement it but if you know a bit of code you could certainly link to your own documents. The link just helps with layout for a 'classic' feel. I've used it for several homebrew items and rules. Hope it helps!
https://homebrewery.naturalcrit.com/
That's what happens when you wear a helmet your whole life!
My house rules
This is a SUUUUUUUUPER late reply, But thanks, checked that out last night and thought it was pretty cool!