This is a tiny little gripe, but I think it would be helpful overall. Consider the following entry:
Guardian
You design your armor to be in the front line of conflict. It has the following features:
Thunder Gauntlets. Each of the armor’s gauntlets counts as a simple melee weapon while you aren’t holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
Defensive Field. As a bonus action, you can gain temporary hit points equal to your level in this class, replacing any temporary hit points you already have. You lose these temporary hit points if you doff the armor. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
If you notice the features are listed directly below the Guardian category. I think it would be easier to discern this from other categories listed below if the features 'Thunder Gauntlets' and 'Defensive Field' were indented. The features and subsets sort of run together and for someone with a tiny brain like mine it gets a little muddled.
I know it's not a big deal, but I hope you will consider it in the future :) Thank you for your time.
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Please, for the love of the gods, tell me how am I to balance DnD with the family and my son's travel hockey? HALP!
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This is a tiny little gripe, but I think it would be helpful overall. Consider the following entry:
Guardian
You design your armor to be in the front line of conflict. It has the following features:
Thunder Gauntlets. Each of the armor’s gauntlets counts as a simple melee weapon while you aren’t holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
Defensive Field. As a bonus action, you can gain temporary hit points equal to your level in this class, replacing any temporary hit points you already have. You lose these temporary hit points if you doff the armor. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
If you notice the features are listed directly below the Guardian category. I think it would be easier to discern this from other categories listed below if the features 'Thunder Gauntlets' and 'Defensive Field' were indented. The features and subsets sort of run together and for someone with a tiny brain like mine it gets a little muddled.
I know it's not a big deal, but I hope you will consider it in the future :) Thank you for your time.
Please, for the love of the gods, tell me how am I to balance DnD with the family and my son's travel hockey? HALP!