I was making some magic items for my game and maybe I am missing it but right now there is no way to give blanket advantage or disadvantage on magical effect saving throws. It either needs to be each stat given the marker or just telling the player to remember they have that. Wanted to see if I was right or if I was missing something
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I was making some magic items for my game and maybe I am missing it but right now there is no way to give blanket advantage or disadvantage on magical effect saving throws. It either needs to be each stat given the marker or just telling the player to remember they have that. Wanted to see if I was right or if I was missing something