Ability: Once per combat, when Winter Star deals damage to an enemy, you may choose activate this ability. The damaged enemy must make a constitution saving throw. On a failed save, they take 2 D4 cold damage and are frozen in place for one round, reducing their movement to 0ft. This ability does not work against large monstrosities.
Pendant of Whispers- Bearer of this pendent can choose to use its ability as an action and only once every 24 hours. For every enemy within a 25ft. radius roll a D4 and add the total sum to your Hit Points. Should the user fail to deal damage to an enemy in the same turn, the total sum is doubled and is damage dealt to its user immediately.
Diadem of Torment- The player that wears this diadem can either add 1 spell slot at the second level and permanently lose 3 Hit Points, or get a +2 to CHA. Once the character has chosen an effect, it cannot be reversed until the character dies.
Blade of the Occult - Versatile - 1 D6 Slashing damage - Light, thrown (range 20/60)
Ability: Wielder of this blade can extinguish any flames within a 15ft. radius once every 24 hours. Wielder also gains +2 to strength saving throws.
LightSwing - Two Handed - 2 D8 Bludgeoning Damage Ability: As an action, the wielder can use the hammer to focus arcane mana into the weapon, adding 1 D6 to their next damage roll.
Helm of Eternal Sorrow - +1 AC - +1 CON Ability: The wearer of this helm can not not be frightened or possessed and hear the weeps of agony and pain of ghosts from the Ethereal Plane.
▪️Shadow’s Bane ▪️Weapon (Greataxe) ▪️Very Rare ▪️Requires Attunement (Paladin, Barbarian, Fighter): During the day, you gain a +2 to attack and +3 to damage rolls made with this magic weapon. At night, it changes and instead gain +4 to attack and damage rolls.
▪️Ember Cloak ▪️Item (Cloak) ▪️Very Rare ▪️Requires Attunement: While wearing this cloak, you have resistance to fire. Also, once per dawn, as a Bonus Action, you can teleport to any fire within 50ft. and emerge from the flames unscathed.
▪️Shadow Steel ▪️Weapon (Warhammer) ▪️Rare ▪️Wielding this warhammer grants Darkvision up to 45 ft., +2 Stealth and advantage on strength saving throws.
▪️Warden’s Sight ▪️Item (Wondrous) ▪️Very Rare ▪️Requires Attunement: You gain +3 on Initiative and +2 Dexterity, to a maximum of 20, while this stone orbits your head.
▪️Heavy Haste Boots ▪️Item (Boots) ▪️Rare ▪️Requires Attunement: While you wear these boots, you can use a Bonus Action and click the boots' heels together. If you do, the boots triple your walking speed for 10 minutes. When the boots' property has been used, the magic ceases to function until you finish a Long Rest.
▪️Her Grasp ▪️Weapon (Sickle) ▪️ Uncommon ▪️+1 Athletics, While wielding this weapon you can choose to make a grappling attack as a Bonus Action instead of an Attack Action.
▪️Twisted Bow ▪️Weapon (Bow) ▪️Uncommon ▪️ When you make a ranged attack with this weapon you may choose to deal Necrotic, Radiant, or Lightning damage.
▪️Iron Bark ▪️Item (Shield) ▪️Rare ▪️Whenever an attacking enemy fails to beat your AC and they are within 5ft., they must make a Dex Saving Throw. If failed, they take 1 D4 slashing damage.
▪️Glove of Good Spirits ▪️Item (Glove) ▪️Very Rare ▪️When wearing this glove and holding an empty mug, the character may think of any ale or mead they have drank before and the mug will be magically filled with it.
▪️While wearing this cape, you may change your appearance to appear half your age and return to normal at any time.
▪️You are unable to feel the side effect of any ale, mead or coffee.
▪️When you receive a compliment from a complete stranger, you may heal yourself for 1 D4(+1) Max cap 20
▪️Sparrow's Flight
▪️Weapon (Dagger)
▪️Very Rare
▪️Attunement
▪️ +1 Dex, +1 STR (Athletics), The wielder of this dagger is magically granted an extra +10ft. movement when facing flying creatures in combat.
▪️Mimic Leaf
▪️When this leaf is eaten, you may mimic any voice heard in the past 48 hours. This effect lasts 30 minutes. After the effect ends, the consumers voice then becomes very high and squeaky for one hour.
▪️Hope Star Chestplate
▪️Item (Breastplate)
▪️Rare
▪️Attunement
▪️ +2 AC, Once per dawn, when attacked, as a Reaction your chest plate releases a blast of light, dealing 1 D4(+1) radiant light damage to the attacking enemy and pushing them back 15 ft.
▪️Sea's Wrath Trident
▪️Weapon (Trident)
▪️Very Rare
▪️When you roll a 18 or higher with this Magic Weapon, the target takes an extra 1d4(+1) piercing damage and 1d4(+1) cold damage.
▪️Unicorn Pauldron
▪️Item (Pauldron)
▪️Very Rare
▪️Requires Attunement: +1 AC, +1 HP, At the end of every short rest, you may heal yourself for 1 D4(+1).
▪️Edge Stone
▪️Weapon (Short Sword), Rare*
▪️Attunement (Barbarian)
▪️ +2 STR, If Raging, you may add 2 D4(+1) to your attack but only deal the lower roll. If they are the same, you deal both.
▪️Gaelthanry ▪️Item (Wondrous) ▪️Very Rare ▪️Attunement Required ▪️1 Charge -Replenishes at Dawn- You blow the horn to call forth 3 Earth Elementals with a CR of 5. The Elementals appear in an unoccupied space within 10 feet of you. The Elemental disappears when it drops to 0 Hit Points or when the next Dawn. ▪️The Elemental is friendly to you and your companions for the Duration. Roll Initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from Hostile creatures but otherwise takes no Actions.
▪️Flocking Flail ▪️Base Weapon Stats (Flail) ▪️Attunement Required ▪️ Rare 🔘Abilities ▪️Circling Prey- 3 charges - Replenishes every Dawn - You swing your flail around you in a whirlwind, attacking every enemy in a 15ft. Radius as your flail extends. Enemies must make a STR Check with a DC of 15. If they fail, they each take 2 D8(+3) Bludgeoning Damage and are pushed back 5ft. Each. If failed, they are each only pushed back 5ft. ▪️Dark Fling - As an Action, you fling your flail and it extends to hit any enemy within 20ft of you. Enemy must make a STR Check with a DC of 18. If they fail, you deal 5 D4(+4) Bludgeoning Damage. 📖 “Fear the black bird. For under his wings all perish.”
▪️Dragon’s Fire Glaive ▪️Base Weapon Stats (Glaive) ▪️Attunement Required ▪️Very Rare 🔘Abilities ▪️The wielder of this weapon is magically granted the ability to speak draconic. ▪️When a Dragon is within 100ft., the eyes of skull begin to glow and emit a yellow mist. ▪️Dragons Touch - You have Resistance to Fire. ▪️Dragon’s Torch- 2 Charges- Replenishes at Dawn- As a Bonus Action, the blade of this weapon is magically set on fire when. Dealing an additional 1 D8(+1) Fire Damage and 1 D6(+2) Slashing Damage on your next Damage role when attacking with this weapon. ▪️Dragon Strike - You gain +3 Bonus to Attack and Damage rolls when attacking a Dragon. ▪️Inner Flame- When you have half or less HP, you may add an extra 1 D4(+1) Fire damage to your Damage rolls when attacking with this weapon 📖 “Forged with only one purpose in mind, this glaive has sent more dragons to their grave then the heroes of old.”
▪️Sun Sprite Javelin ▪️Base Weapon Stats (Javelin) ▪️Rare 🔘Abilities ▪️Light Burst - 1 Charge that replenishes every dawn. When you make a successful attack with this weapon, the target enemy emits a 20ft. radius blast dealing 1 D4(+2) Radiant Light Damage to all enemies within the area. ▪️Light Caller - As a Bonus Action, you may magically call back this Javelin after being thrown as long as it is in sight. ▪️Light Push - As an Action, you may stab the ground with this weapon and attempt to push an enemy within 5ft. of you that is your size or smaller. Enemy must make a Dexterity (Agility) Check with a DC 14. If you are successful, you may push them up to 30ft in any direction 📖 Casted down on a ray of sunshine, light and steel met on the battle field.
▪️Martyr’s Mace ▪️Base Weapon Stats (Mace) ▪️Rare 🔘Abilities ▪️ Light Sight -This mace casts a 10ft. radius of purple light around the wielder at will. ▪️Judgement -When attacking an Undead enemy with this weapon, you may add an extra 1 D4 Radiant Light damage to your roll. ▪️Conduit - As a Bonus Action, your mace channels the the prayers of your deities followers into it . Make a INT (Religion) Check with a DC of 14. If successful, you may add 2 D6(+2) to your next Damage roll made with this weapon. 📖 "Gifted from an unknown deity, this weapon shows no favor to good."
▪️Bones of the Broken ▪️Base Weapon Stats (Bow) ▪️Very Rare ▪️Requires Attunement ▪️+2 DEX, +1 STR ▪️Curse- This Weapon is cursed. Attuning to the weapon curses you until you are targeted by a Remove Curse spell or similar magic. Removing or losing the weapon does not end the curse. While cursed, you’re movement is reduced to 15ft while in combat. ▪️As a bonus action, you may take 1 D10(+1) Damage to add an extra 3 D8 to your next Damage roll. ▪️When dealing Damage to an Undead enemy, you may add an extra 2 D6(+1) to your roll. 📖 Conjured together by a Dark Elf, Wizard, the weapon was crafted for one of his followers. Once the follower was gifted with the weapon, she shortly turned on the Wizard and killed him for unknown reasons. Unfortunately, she fell very ill by a poisonous spider bite and passed away in agony.
▪️Corkscrew Club ▪️Weapon Base Stats (Club) ▪️Rare ▪️+1 STR -Abilities ▪️When you roll a successful 16 or greater on your Attack roll, your club splinters the enemy, dealing an extra 2 D4(+2) of Piercing Damage. ▪️Rolling a Critical 1 cracks the club. After rolling 3 Critical 1, the club breaks and can no longer be used. 📖 "Covered in the aroma of a sweet wine, this club was once used as a giant’s wine cork. Now, it is put to better use bashing skulls."
▪️Lira’s Earrings ▪️Item (Earrings) ▪️ Rare ▪️+1 Dexterity (Acrobatics) -Abilities ▪️Add an extra 10ft. to your climbing. ▪️You have advantage when Disengaging from enemies. ▪️Your hearing is superb up to 50ft. when a full moon hangs in the sky
▪️Death’s Reach ▪️Weapon (Polearm) ▪️ Rare ▪️+1 STR -Abilities ▪️For every enemy Ghost, Wraith or Specter within 50ft., you may add an extra 1 D6(+2) to your Damage roll.
▪️Courage’s Brace ▪️ Item (Wondrous) ▪️Rare ▪️0lbs. 🔹”Enchanted by an unknown restless spirit, this bracelet often whispers indescribable commands to its wearer.” —Abilities— ▪️ Last Words. Resting your hand upon a dead creature’s gravestone, the bracelet whispers the last words they spoke before their death. ▪️Solid Stone. Should any creature pass through you with incorporeal movement, they take 5d10 force damage. ▪️Ethereal Camouflage. You cannot be seen by creatures from the ethereal plane unless they are on the material plane. ▪️Courageous embrace. You have advantage on wisdom saving throws.
If you would like to see more items and weapons, be sure to check out my Patreon! Gain access to my private Discord server #StudioEvans-CraftingTable where you can suggest and choose items I create, as well as exclusive items! Check it out here: https://www.patreon.com/studioevans
Campers Cauldron -Item (Wondrous), Common, 6lb. “A magical item created to aid the the adventurer on the go, these cauldrons can often be found in markets or in the hands of well traveled merchants. The cauldron can shrink down to the size of a small pebble and enlarge to its normal size at will.” ➖➖➖
Ability You must place this cauldron over a campfire for its magic to work. Once per day, you may cast a silver coin into the cauldron and choose 1 of the following effects. - The cauldron is filled with 5lb. Of chicken soup. - The cauldron is filled with 5 gallons fresh drinking water. - The cauldron is filled with 5 gallons honeysuckle mead. After you have chosen an effect, the coin you casted into the cauldron is magically gifted into hands of a malnourished child. Then, the magic from the cauldron grants Common as a language to all creatures sitting within 5ft. for 1 hour.
“A full belly gives way to a sound sleep” Thanks for looking guys! You can check out my 50+ other items on my Instagram. https://www.instagram.com/studio.evans/
Hi All,
Just making a thread where I'm throwing all my homebrew assets. Art and Design done by me.
Patreon: https://www.patreon.com/studioevans
Cheers!
Winter Star - Light Weapon - 1 D6 piercing damage - Light, thrown (range 20/60)
Ability: Once per combat, when Winter Star deals damage to an enemy, you may choose activate this ability. The damaged enemy must make a constitution saving throw. On a failed save, they take 2 D4 cold damage and are frozen in place for one round, reducing their movement to 0ft. This ability does not work against large monstrosities.
Pendant of Whispers- Bearer of this pendent can choose to use its ability as an action and only once every 24 hours. For every enemy within a 25ft. radius roll a D4 and add the total sum to your Hit Points. Should the user fail to deal damage to an enemy in the same turn, the total sum is doubled and is damage dealt to its user immediately.
Diadem of Torment- The player that wears this diadem can either add 1 spell slot at the second level and permanently lose 3 Hit Points, or get a +2 to CHA. Once the character has chosen an effect, it cannot be reversed until the character dies.
Blade of the Occult - Versatile - 1 D6 Slashing damage - Light, thrown (range 20/60)
Ability: Wielder of this blade can extinguish any flames within a 15ft. radius once every 24 hours. Wielder also gains +2 to strength saving throws.
Sea Warped Staff - Versatile - 1 D4 damage - Light, thrown (range 20/60)
Ability: Wielder of this staff can walk on water and gains advantage on dexterity checks.
Staff of Bodhmall - Versatile - 3 D6 slashing damage
Ability: Once per long rest, the wielder of this staff can release a 15ft. radius of arcane light that deals 2 D6 damage to anything caught in it.
LightSwing - Two Handed - 2 D8 Bludgeoning Damage Ability: As an action, the wielder can use the hammer to focus arcane mana into the weapon, adding 1 D6 to their next damage roll.
Helm of Eternal Sorrow - +1 AC - +1 CON Ability: The wearer of this helm can not not be frightened or possessed and hear the weeps of agony and pain of ghosts from the Ethereal Plane.
These are all super cool. I love item art assets, always gives me lots of cool ideas for homebrew items.
Thank you!
▪️Shadow’s Bane
▪️Weapon (Greataxe)
▪️Very Rare
▪️Requires Attunement (Paladin, Barbarian, Fighter):
During the day, you gain a +2 to attack and +3 to damage rolls made with this magic weapon. At night, it changes and instead gain +4 to attack and damage rolls.
▪️Ember Cloak
▪️Item (Cloak)
▪️Very Rare
▪️Requires Attunement:
While wearing this cloak, you have resistance to fire. Also, once per dawn, as a Bonus Action, you can teleport to any fire within 50ft. and emerge from the flames unscathed.
▪️Shadow Steel
▪️Weapon (Warhammer)
▪️Rare
▪️Wielding this warhammer grants Darkvision up to 45 ft., +2 Stealth and advantage on strength saving throws.
▪️Warden’s Sight
▪️Item (Wondrous)
▪️Very Rare
▪️Requires Attunement: You gain +3 on Initiative and +2 Dexterity, to a maximum of 20, while this stone orbits your head.
▪️Heavy Haste Boots
▪️Item (Boots)
▪️Rare
▪️Requires Attunement: While you wear these boots, you can use a Bonus Action and click the boots' heels together. If you do, the boots triple your walking speed for 10 minutes.
When the boots' property has been used, the magic ceases to function until you finish a Long Rest.
▪️Her Grasp
▪️Weapon (Sickle)
▪️ Uncommon
▪️+1 Athletics, While wielding this weapon you can choose to make a grappling attack as a Bonus Action instead of an Attack Action.
▪️Twisted Bow
▪️Weapon (Bow)
▪️Uncommon
▪️ When you make a ranged attack with this weapon you may choose to deal Necrotic, Radiant, or Lightning damage.
▪️Iron Bark
▪️Item (Shield)
▪️Rare
▪️Whenever an attacking enemy fails to beat your AC and they are within 5ft., they must make a Dex Saving Throw. If failed, they take 1 D4 slashing damage.
▪️Glove of Good Spirits
▪️Item (Glove)
▪️Very Rare
▪️When wearing this glove and holding an empty mug, the character may think of any ale or mead they have drank before and the mug will be magically filled with it.
▪️Cape of Vanity
▪️Item (Cape)
▪️Very Rare
▪️Attunement
▪️ +1 CHAR (Deception), +3 CHAR (Performance), +1 Char (Persuasion)
▪️While wearing this cape, you may change your appearance to appear half your age and return to normal at any time.
▪️You are unable to feel the side effect of any ale, mead or coffee.
▪️When you receive a compliment from a complete stranger, you may heal yourself for 1 D4(+1) Max cap 20
▪️Sparrow's Flight
▪️Weapon (Dagger)
▪️Very Rare
▪️Attunement
▪️ +1 Dex, +1 STR (Athletics), The wielder of this dagger is magically granted an extra +10ft. movement when facing flying creatures in combat.
▪️Mimic Leaf
▪️When this leaf is eaten, you may mimic any voice heard in the past 48 hours. This effect lasts 30 minutes. After the effect ends, the consumers voice then becomes very high and squeaky for one hour.
▪️Hope Star Chestplate
▪️Item (Breastplate)
▪️Rare
▪️Attunement
▪️ +2 AC, Once per dawn, when attacked, as a Reaction your chest plate releases a blast of light, dealing 1 D4(+1) radiant light damage to the attacking enemy and pushing them back 15 ft.
▪️Sea's Wrath Trident
▪️Weapon (Trident)
▪️Very Rare
▪️When you roll a 18 or higher with this Magic Weapon, the target takes an extra 1d4(+1) piercing damage and 1d4(+1) cold damage.
▪️Unicorn Pauldron
▪️Item (Pauldron)
▪️Very Rare
▪️Requires Attunement: +1 AC, +1 HP, At the end of every short rest, you may heal yourself for 1 D4(+1).
▪️Edge Stone
▪️Weapon (Short Sword), Rare*
▪️Attunement (Barbarian)
▪️ +2 STR, If Raging, you may add 2 D4(+1) to your attack but only deal the lower roll. If they are the same, you deal both.
These are all really cool!
Thank you for sharing. 😀
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thank you!
Have you added these to the Homebrew Compendium yet, or were you not wanting to do that?
Thanks,
Meranis
Let's have some fun shall we?
Love love all the new items, keep at it!
I'd like to but just haven't got around to it. Just having fun :)
Thank you!
▪️Gaelthanry
▪️Item (Wondrous)
▪️Very Rare
▪️Attunement Required
▪️1 Charge -Replenishes at Dawn- You blow the horn to call forth 3 Earth Elementals with a CR of 5. The Elementals appear in an unoccupied space within 10 feet of you. The Elemental disappears when it drops to 0 Hit Points or when the next Dawn.
▪️The Elemental is friendly to you and your companions for the Duration. Roll Initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from Hostile creatures but otherwise takes no Actions.
▪️Flocking Flail
▪️Base Weapon Stats (Flail)
▪️Attunement Required
▪️ Rare
🔘Abilities
▪️Circling Prey- 3 charges - Replenishes every Dawn - You swing your flail around you in a whirlwind, attacking every enemy in a 15ft. Radius as your flail extends. Enemies must make a STR Check with a DC of 15. If they fail, they each take 2 D8(+3) Bludgeoning Damage and are pushed back 5ft. Each. If failed, they are each only pushed back 5ft.
▪️Dark Fling - As an Action, you fling your flail and it extends to hit any enemy within 20ft of you. Enemy must make a STR Check with a DC of 18. If they fail, you deal 5 D4(+4) Bludgeoning Damage.
📖 “Fear the black bird. For under his wings all perish.”
▪️Dragon’s Fire Glaive
▪️Base Weapon Stats (Glaive)
▪️Attunement Required
▪️Very Rare
🔘Abilities
▪️The wielder of this weapon is magically granted the ability to speak draconic.
▪️When a Dragon is within 100ft., the eyes of skull begin to glow and emit a yellow mist.
▪️Dragons Touch - You have Resistance to Fire.
▪️Dragon’s Torch- 2 Charges- Replenishes at Dawn- As a Bonus Action, the blade of this weapon is magically set on fire when. Dealing an additional 1 D8(+1) Fire Damage and 1 D6(+2) Slashing Damage on your next Damage role when attacking with this weapon.
▪️Dragon Strike - You gain +3 Bonus to Attack and Damage rolls when attacking a Dragon.
▪️Inner Flame- When you have half or less HP, you may add an extra 1 D4(+1) Fire damage to your Damage rolls when attacking with this weapon
📖 “Forged with only one purpose in mind, this glaive has sent more dragons to their grave then the heroes of old.”
▪️Sun Sprite Javelin
▪️Base Weapon Stats (Javelin)
▪️Rare
🔘Abilities
▪️Light Burst - 1 Charge that replenishes every dawn. When you make a successful attack with this weapon, the target enemy emits a 20ft. radius blast dealing 1 D4(+2) Radiant Light Damage to all enemies within the area.
▪️Light Caller - As a Bonus Action, you may magically call back this Javelin after being thrown as long as it is in sight.
▪️Light Push - As an Action, you may stab the ground with this weapon and attempt to push an enemy within 5ft. of you that is your size or smaller. Enemy must make a Dexterity (Agility) Check with a DC 14. If you are successful, you may push them up to 30ft in any direction
📖 Casted down on a ray of sunshine, light and steel met on the battle field.
▪️Martyr’s Mace
▪️Base Weapon Stats (Mace)
▪️Rare
🔘Abilities
▪️ Light Sight -This mace casts a 10ft. radius of purple light around the wielder at will.
▪️Judgement -When attacking an Undead enemy with this weapon, you may add an extra 1 D4 Radiant Light damage to your roll.
▪️Conduit - As a Bonus Action, your mace channels the the prayers of your deities followers into it . Make a INT (Religion) Check with a DC of 14. If successful, you may add 2 D6(+2) to your next Damage roll made with this weapon.
📖 "Gifted from an unknown deity, this weapon shows no favor to good."
▪️Bones of the Broken ▪️Base Weapon Stats (Bow)
▪️Very Rare
▪️Requires Attunement
▪️+2 DEX, +1 STR
▪️Curse- This Weapon is cursed. Attuning to the weapon curses you until you are targeted by a Remove Curse spell or similar magic. Removing or losing the weapon does not end the curse. While cursed, you’re movement is reduced to 15ft while in combat.
▪️As a bonus action, you may take 1 D10(+1) Damage to add an extra 3 D8 to your next Damage roll.
▪️When dealing Damage to an Undead enemy, you may add an extra 2 D6(+1) to your roll.
📖 Conjured together by a Dark Elf, Wizard, the weapon was crafted for one of his followers. Once the follower was gifted with the weapon, she shortly turned on the Wizard and killed him for unknown reasons. Unfortunately, she fell very ill by a poisonous spider bite and passed away in agony.
▪️Corkscrew Club
▪️Weapon Base Stats (Club)
▪️Rare
▪️+1 STR
-Abilities
▪️When you roll a successful 16 or greater on your Attack roll, your club splinters the enemy, dealing an extra 2 D4(+2) of Piercing Damage.
▪️Rolling a Critical 1 cracks the club. After rolling 3 Critical 1, the club breaks and can no longer be used.
📖 "Covered in the aroma of a sweet wine, this club was once used as a giant’s wine cork. Now, it is put to better use bashing skulls."
▪️Lira’s Earrings
▪️Item (Earrings)
▪️ Rare
▪️+1 Dexterity (Acrobatics)
-Abilities
▪️Add an extra 10ft. to your climbing.
▪️You have advantage when Disengaging from enemies.
▪️Your hearing is superb up to 50ft. when a full moon hangs in the sky
▪️Death’s Reach
▪️Weapon (Polearm)
▪️ Rare
▪️+1 STR
-Abilities
▪️For every enemy Ghost, Wraith or Specter within 50ft., you may add an extra 1 D6(+2) to your Damage roll.
Happy 1st of October!
Trying to keep up this 30 days of Halloween items.
▪️Courage’s Brace
▪️ Item (Wondrous)
▪️Rare
▪️0lbs.
🔹”Enchanted by an unknown restless spirit, this bracelet often whispers indescribable commands to its wearer.” —Abilities—
▪️ Last Words. Resting your hand upon a dead creature’s gravestone, the bracelet whispers the last words they spoke before their death.
▪️Solid Stone. Should any creature pass through you with incorporeal movement, they take 5d10 force damage.
▪️Ethereal Camouflage. You cannot be seen by creatures from the ethereal plane unless they are on the material plane.
▪️Courageous embrace. You have advantage on wisdom saving throws.
If you would like to see more items and weapons, be sure to check out my Patreon! Gain access to my private Discord server #StudioEvans-CraftingTable where you can suggest and choose items I create, as well as exclusive items! Check it out here: https://www.patreon.com/studioevans
Campers Cauldron
-Item (Wondrous), Common, 6lb. “A magical item created to aid the the adventurer on the go, these cauldrons can often be found in markets or in the hands of well traveled merchants. The cauldron can shrink down to the size of a small pebble and enlarge to its normal size at will.”
➖➖➖
Ability
You must place this cauldron over a campfire for its magic to work. Once per day, you may cast a silver coin into the cauldron and choose 1 of the following effects.
- The cauldron is filled with 5lb. Of chicken soup.
- The cauldron is filled with 5 gallons fresh drinking water.
- The cauldron is filled with 5 gallons honeysuckle mead.
After you have chosen an effect, the coin you casted into the cauldron is magically gifted into hands of a malnourished child. Then, the magic from the cauldron grants Common as a language to all creatures sitting within 5ft. for 1 hour.
“A full belly gives way to a sound sleep”
Thanks for looking guys! You can check out my 50+ other items on my Instagram.
https://www.instagram.com/studio.evans/
Hey Guys,
Just dropping some new items here that were made with my Patreon Community. :)
Thanks for looking guys! You can check out my 50+ other items on my Instagram.
https://www.instagram.com/studio.evans/