I am having a similar problem with a subclass I created, the School of Artifice Wizard. This School gains Mending as a cantrip, or if you already have it, choose another.
We play Eberron and one player is a Mark of Making Human Wizard. That racial variant gains Mending as a cantrip. In switching to the new Wayfinder material, the bug gives the character on his sheet the Mending cantrip twice. Since the Mending cantrip from Mark of Making is considered a racial, the system is not counting it as a spell known. So, the system won't let the player choose a different cantrip.
D&D Beyond needs to integrate spells and cantrips from a race and align it with spells known as a class or subclass.
How do you have the Mending cantrip entered in on your homebrew?
It's input as a spell (cantrip) as part of a subclass feature. The bug is that Racial cantrips are not input as spells. The High Elf seems to be the exception to that.
I am just wondering how you are telling the sheet "If they have this, pick another". If you aren't telling the sheet to do that, it will not know to do that.
D&D Beyond is coded to do this if the source of the spells are both labeled Spells. The problem is that when one source is Racial feature, the spell version does not offer an alternative cantrip. I found the problem recently for a non-homebrew subclass when I was creating a character for a new campaign...
The Aasimar Celestial Warlock. Aasimar provides the Light cantrip as a racial feature. The Celestial Warlock gains the Light cantrip as part of the subclass. You are unable to choose an alternative cantrip, however. My D&D Beyond character sheet then lists Light twice under the spell section.
I would like D&D to fix this issue.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
How do you have the Mending cantrip entered in on your homebrew?
It's input as a spell (cantrip) as part of a subclass feature. The bug is that Racial cantrips are not input as spells. The High Elf seems to be the exception to that.
I am just wondering how you are telling the sheet "If they have this, pick another". If you aren't telling the sheet to do that, it will not know to do that.
D&D Beyond is coded to do this if the source of the spells are both labeled Spells. The problem is that when one source is Racial feature, the spell version does not offer an alternative cantrip. I found the problem recently for a non-homebrew subclass when I was creating a character for a new campaign...
The Aasimar Celestial Warlock. Aasimar provides the Light cantrip as a racial feature. The Celestial Warlock gains the Light cantrip as part of the subclass. You are unable to choose an alternative cantrip, however. My D&D Beyond character sheet then lists Light twice under the spell section.
I would like D&D to fix this issue.